Obsidian Sanctum, once the only alternative PvP game mode, to several sPvP maps that all have the same play style- “conquest,” and differing secondary map objectives, that are unfortunately ignored by the vast majority of players, is dead. This isn’t news at all- in fact it’s been dead for a long while. If I were the dev (or devs) that made Obsi, I would be incredibly disappointed with what has become of it.
I’ve put off posting this until now because I figured no one would care, but I realized if I never posted, I would never know. As someone who once spent 15-hour days in Obsi (a lot of you veterans may know me as “Magic Power,” a mesmer from SBI/SoR/BG), I would love to see it return to its heyday. It was an entire game mode for me and I would like to once again refer to it as “The Hunger Games”.
What Went Wrong and Why:
As the veterans also know, Obsidian Sanctum/WvW has seen many updates since release. Here are a few that I blame in particular for the map’s demise and why:
- Obsidian Sanctum was taken out of the Eternal Battlegrounds.
My understanding was this was to end the drama/people complaining about players inside Obsi rather than helping around EB. Supposedly taking Obsi out of EB would lessen queue wait times because less players would be in the map. (This is particular ironic now that Obsi is completely dead). Being in EB helped Obsi, mostly because of map chat, it was easy to get more players interested in coming inside by advertising portals because of the free siege and badges.
- The chest in Obsidian Sanctum was limited to being opened once a day, per account, instead of per character.
This de-incentivized and cut out the steady stream of players farming siege/badges for legendaries or whatever.
- Obsidian Sanctum was edited to include “an arena for GvGs.”
For a while after this was released, this distracted a lot of players from the actual puzzle and many players would just harbor in that new arena. Then when “GvGs” died down people started using it for dueling (something that was easily done in the puzzle anyway before the arena was added). And then ArenaNet added custom arenas in sPvP to the game and people go there to duel now. So in essence this update was pointless, and it is as dead as the rest of the map it helped kill.
- Obsidian Sanctum was edited to remove spots in the map that allowed players to complete the jump puzzle much more quickly.
A lot of spots that made it possible to skip large/error-prone portions of the jumping puzzle with teleports/leaps were taken out. Sure there are still some there, but for the most part you now have to run the entire puzzle. This has de-incetivized many players who do not want to invest 5+ minutes into running a long jumping puzzle.
- Consumables (most of them) were blocked inside WvW.
This was a huge issue. Consumables added new elements to game play and were extremely fun to use. Planks could be used to strategically launch people from ledges or to play hockey with corpses. Grawl Ritual Totems could be used to strategically fear people from ledges. Consumable light sources could be used in the dark room so that you had access to your skills without fearing your map-provided torch would respawn and you’d have to backtrack and get it again. You get the picture.There was an issue where certain consumables could stunlock people. Such as Spiky Fruit to permanently knock down people. Or Gears for a spammable, ranged AoE stun. I didn’t mind when these were taken out even though I did use them myself because they were incredibly silly (super funny, but silly). Though when you consider stun breaks, dodging, obstructing (in a JP there are quite a number of obstacles and obstructing projectiles is easy), stability, reflecting, etc, they really aren’t that big of a deal. Additionally taking the summoning-stone like consumables out wasn’t necessarily a bad thing. Fighting someone who decides to use an Ogre Pet Whistle, Fire Elemental Powder, Hounds of Balthazar, and then zoo-building skills like necromancer minions, ranger spirits, or elementalist elemental summons is incredibly silly.
- Siege usage was disabled inside Obsidian Sanctum.
This was/is not a huge issue, but it was fun for some players.
(edited by Power.2957)