Maybe not a lot of people will agree, however, that’s expected with the internet. Instead of talking about how bad the current Commander system is- how to fix it, etc, I want to see a conversation about how to improve the functionality as it stands.
1. Communicate- If you want to be the leader, then you have to lead. Make sure your intentions are known. Sometimes there are spies in team and map chat, so you may have to work around it. Talk in say if you are confident in the people around you, send whispers to key community leaders in your server.
Who are community leaders?
Obvious ones are guild leaders with some size behind them.
Sometimes there are other commanders that aren’t taking the reigns, speak to them as well.
Community leaders can also be popular people from crafting, speaking in map chats.
These people are your first priority when trying to lead a realm in WvWvW, relying on them to trickle down information.
Another aspect of communication, it goes two ways. You may think you are the reincarnation of Sun Tzu, Alexander the Great and Ghengis Khan… however, you are not and this is only a video game. Listen to the criticism and advice of others. While leading, it’s not only important to give direction… but to take it as well. The “militia” often has great ideas, as a good commander, it’s your job to help encourage and support those great ideas and pluck them from the chaos. It’s also good to know when your way isn’t cutting it and to look for a better way.
2. Collaborate- In a war where all the soldiers are voluntary, this is essential. You cannot be a dictator without a dictatorship- and you do not have the ability to force everyone into your grand scheme. If there is an obvious push towards a tactic or region that you do not support, then find a way to compromise.
Example of doing it wrong: “omg, the militia is dying against enemy spawn tower again… while our keep is getting attacked?! you n00bs, stop doing that! i r best commander, get back here now. Ah whatever, we lose to n00bs again, don’t even bother yelling at them anymore.”
Example of doing it right: “Hey Jake, can you go over there and see what’s going on? Can you talk in /say and get some of them to spawn back to support our defense? Thanks!”
Or….
“Alright guys, pull back to inner gate and get some siege defenses by the keep lord, we’ll hold them off. Let’s see if we can get some support to the militia to take that tower, so some of them will come back in time before we lose this place.”
Another important aspect of collaboration, allied commanders. It does no good to tell every other commander that you were there first, that you know better, etc. etc. Try to reach a compromise, I’ve often done attacking commander and defending commander. Another compromise is to have one directing forces in one region, another directing forces in a different region. Collaborate ways to use resources effectively, instead of telling everyone how your way is the best way, so much better results.
3. Play it Cool: Alright, so you were winning for the past two hours and some upstart general comes in trying to tell everyone how he’s going to dominate the rest of the map. This is not a guy or gal that wishes to communicate anything beyond their own authority and direction, they will not collaborate… and are already not playing it cool.
You can A: Begin an internal wrestle for power…
B: Rely on all the people you’ve been leading effectively to ignore the usurper or support your authority.
or
C. Let the guy have his five minutes of fame.
If A and B aren’t working, please go to C. The only ones who win while you are arguing with the other commander (commanders) are the enemy realms. Just let him/her lead if they want to lead that badly and it’s dividing the army. Either you will be presently surprised as they take objectives and hold them, or they will wipe so badly that the militia is scattered and looking for new direction. (Continued…)