The big issues I’ve seen with WvWvW:
1. Orbs of Power: One team manages to log on en masse just after the match-up and secures all three orbs. This snowball effect makes it exceedingly difficult to come back from.
2. Uneven server match-ups: It seems to be the case that a few weaker realms are getting stuck with one very coordinated and accordingly high-ranked server.
The Solution:
Team Work. As the Devs mentioned, should one server become too powerful then the other two could gang up on said server! It really is that simple.
Why it won’t work:
Admittedly sometimes when you have a top 5 server fighting two bottom 5 servers, even ganging up won’t work. However, most of the time this would be an easy solution.
The real reason this solution outright will not work is because of the people playing the game. I’ve seen servers enter into battles with some kind of truce to destroy the third server regardless of rank, etc. (No I’m not referring to HoD or whoever. I haven’t even fought them X]). On the flip side of that coin, at a few points where my server was stuck on the receiving end, we sometimes managed to start pushing out and retaking towers and keeps. What happens then? The other weak server immediately focuses us, hoping they’ll get something since we aren’t as strong as the other server.
…
Man people can be braindead. Sure, you might cap our tower, but then the other server will come right back and take it (As I’ve seen demonstrated twice now).
It’s just silly. The teams that are coordinated enough to make alliances completely ruin its purpose, and the team not smart enough to make alliances don’t seem to understand that fighting the enemy of your enemy gets you nowhere.