I was just looking at the leaderboard’s for WvW and felt like making a list that shows how difficult balancing is.
1. Jade Quarry 2155.6162
2 Blackgate 2125.4265
3 Tarnished Coast 2117.2351
4 Fort Aspenwood 1963.5494
5 Yak’s Bend 1902.7101
6 Dragonbrand 1887.1923
7 Sea of Sorrows 1881.8737
8 Darkhaven 1593.7134
9 Northern Shiverpeaks 1577.0876
10 Henge of Denravi 1572.5272
11 Stormbluff Isle 1548.8082
12 Maguuma 1502.514
13 Isle of Janthir 1485.2827
14 Crystal Desert 1436.9551
15 Ehmry Bay 1412.0829
16 Gate of Madness 1350.7877
17 Anvil Rock 1263.6903
18 Sanctum of Rall 1235.8882
19 Kaineng 1220.8582
20 Ferguson’s Crossing 1108.4314
21 Eredon Terrace 1105.3701
22 Devona’s Rest 1081.6188
23 Borlis Pass 1016.5162
24 Sorrow’s Furnace 996.9224
For the moment lets forget deviation and volatility and just look at the base scores. As you can see the major issue is in tier two, you essentially have four servers in that ranking level, the oddest one out this week being Fort Aspenwood. Now the issue becomes who goes where? If you look at the groupings I provided you can see how tight and nice the match ups are. All would be all within 100 or fewer points.
However that leaves a tier two team out in the cold as well as the bottom most two on any given week and I think we can all admit to the one sided stomping that would be 4th ranked versus 23rd and 24th.
So what we end up with are 8 matches that swing between wildly uneven and fairly level, for example; The 2nd tier left out in the cold should have no problem at all beating even the top two tier three teams but apart from that and the 6th and 7th tier flips the rest would be fairly close if you took the top off the tier and slipped it into the tier above. However if the bottom team in a given tier was lifted for a week, the results can be… unpleasant.
This means that in any given week we end up with between 4-8 servers facing incredibly up hill battles in their WvW matches.
there isn’t really a fix for this TBH in the current system. Any balancing of servers would simply kick the issue up or down the chain. Strengthen a tier two and tier one has an extra, weaken a tier two and a tier three has an extra.
The only real permanent solutions would seem to be mandated balanced server populations and banning transfers, a draconian method and quite unfair. The other one would be a new WvW map that was intermixed with the current one but with only two servers and/or 4 servers. 2-3 maps of that style to eat up the 2nd tier or which ever is over full. Balancing for that would be a nightmare though.
Just thought I’d put the visual in front of ya. Not trying to call anyone out or rage. Just showing what appears to be the problem and why it is so hard to fix.
(edited by Seamus.9645)