The architect - rewarding upgrades

The architect - rewarding upgrades

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Posted by: TyPin.9860

TyPin.9860

While upgrading a keep today, I thought of an idea, how to help those upgraders, who stomp their money in fortifications, while the Zerg roams arround the map and collects WXP and farms money.

The Idea was the following. When you start an upgrade, an event starts for you. An upgrade Event, that let you see all the upgrade progress and supply in the fortification you’re upgrading everywhere on the map. If the upgrade succeeds, you will get a event reward, that includes Karma, XP and WXP. So you will get supplemented for the money you spend.

The event can be even carried arround. Meaning that when you escort dollies, other players, who escord the dollies with you, will get rewarded too, if the event succeeds according to how many dollies they have escorted. Their reward will be but less than the one of the upgrader.

All of this can also go into a title, the architect, to make your dedication to upgrading keeps visible to others.

So cummunity. Now destroy my idea, but be gentle please^^

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

The architect - rewarding upgrades

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Posted by: MiLkZz.4789

MiLkZz.4789

Actually sounds like a decent idea, devs should be able to make something out of this.

You have my vote.

Warrior of [VcY], guild from Seafarer’s Rest
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Posted by: Nightshade.2570

Nightshade.2570

I like it you have my vote!

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Posted by: Tietus.8013

Tietus.8013

Interesting idea, but the downside is that people will immediately start ordering upgrades for the wxp and money, and not because it makes sense to order it. How many times you been in the situation where a zerg’s just arrived on your map, your garri is full of supply and some numbnuts orders extra guards, or mortars, or…. Having an incentive to place an order is just asking to make this worse.

[VR] Tietus
Maguuma

The architect - rewarding upgrades

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Posted by: TyPin.9860

TyPin.9860

I thought about that. And I think it might go wrong like that in the beginning. But such an event could give players a better insight of the upgrades and what is needed. I predict, that after some time, when ppl stomped enough money in the upgrades, but never finish them, they will stop doing it, cuz the reward is given only on success.

And note that no money reward is intended for this. Only Karma, XP and WXP.

Maybe, to level things a bit, you can only be Upgrader for one Upgrade and one Keep. I know there are “risks” involved. Still I wanted to get that idea out, so maybe some1 could polish it better.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

(edited by TyPin.9860)

The architect - rewarding upgrades

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Posted by: Klawlyt.6507

Klawlyt.6507

I like the basic concept, but it definitely would need tweeking to avoid abuse. As above, there’s motivation to mindlessly upgrade. Plus, a group could get one guy to start an upgrade, then they could all akitten the keep while the event goes on. It sucks that more “passive” but completely necessary play isn’t more rewarding, but if it’s too good, you’re just asking for people to abuse it. Look at escorting yaks at launch.

The possibility of physical and mental collapse is now very real.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.

The architect - rewarding upgrades

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Posted by: Grumpdogg.6910

Grumpdogg.6910

Anet: This idea is too good to be implemented. WE GIVE YOU BRIGHT COLOURS

“I swung a sword, I swung a sword again, oh look I swung a sword again!”
- Colin Johanson while spamming key 1 in GW2

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Posted by: morrolan.9608

morrolan.9608

Fantastic idea OP

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Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
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The architect - rewarding upgrades

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Posted by: Korgov.7645

Korgov.7645

It would be nice if the upgrades were credited to the player or the guild making them somehow (achievement?, influence?). Nice but not so interesting change.

If the award is too high everyone would rush to start whatever upgrades they can.

The upgrades and losing them is a source of some grieving due the cost and effort. The good thing is they give you some incentive to defend the upgraded towers over unupgraded ones. Selecting upgrades in the right order and at right time also adds to the gameplay. However the selection is trivial at most times.

I am somewhat leaning towards having the nodes to upgrade automatically. No more crying over losing gold when commander sacrafices ‘your’ T3 tower. No more boring running to each node on empty map just to keep the upgrades going. No more newbie players wasting all supplies on merchants when keep gets attacked.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire

The architect - rewarding upgrades

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Posted by: TyPin.9860

TyPin.9860

Yes, the ammount of reward must be adjusted. And I repeat that only a successfull upgrade awards a reward. Hammering upgrades mindlessly through with completely wrong timing and order, so that it’s going to fail, just costs the player, who started that upgrade money. On the other hand, if an upgrade is started, the expection of a reward might bring more dolly excorters to support the upgrader. I actually think that whole thing could actually work.

I hope some reward for upgraders will be implemented one day, so I ask the community, what mechanisms you can think of, so that it can not be abused too much.

I was thinking about a tweak in the claiming system. So that guilds have to use influence to claim a keep and only then this guild can upgrade it. That may also lead to guilds using guild money supply to spend for upgrades and maybe they can earn in time influence back from the fortification. So there are some incentives more to hold and keep a keep/tower. Hell you could even make ranks in your guild to allow certain ppl to start upgrades. I imagine then ppl, who can see that a keep is upgrading to escort dollies with the upgrader (who carries the event arround) and so they have the chance to earn influence. It would be still less rewarding than Zerging, but it would reward those, who are interested in holding and upgrading keeps. Those ppl are out there, and those need some kind of reward I think.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!