The badges system is frustrating :/

The badges system is frustrating :/

in WvW

Posted by: Teabaker.9524

Teabaker.9524

Hi!

I often see myself trying to “tag” enemies instead of doing smart things like repairing walls, reviving friends, finishing enemies, helping to build siege weapons etc. Also classes with a ranged AE are more rewarded than classes without one. Also supports aren’t rewarded at all.

Why this bad system? Why can’t we have a similar system to the “event-system”, in which you have to deal some amount of damage to get the gold medal? For example, if you deal X-damage, you automatically tag all enemies killed in the next 15 seconds. CC, buffs and debuffs would be rewarded in a similar way: Buff at least 5 people in 15 seconds, CC at least 5 enemies in 15 seconds or debuff at least 5 enemies in 15 seconds to get loot from all enemies dying around you.

Also it would work together, as example you could tag all people around you by CCing three people and buffing two allies. This would solve a lot of frustration for me.

What you think? Good or bad idea?