It is the lack of strategy.
Now before you jump your guns, let me explain my reasoning, my major focus will be the AoE cap coupled with server population. I will be relatively brief since many of you are aware of this problem, so I will get down to it;
WvWvW Ultimately boils down to whoever has the higher active WvW population, but it isnt about being smart, it is about who has the most men, aka Zerg. Before we continue any further I will also let you know I main staff ele, specifically zerker fire/air. Vs a Zerg of 70 man (fairly small one, since on SM it can get up to 150-250 non-weekend days and about 350+ during the weekends), a server struggling with no more than 50 men per zerg to 150 peak hour will never stand a chance, no matter how organized they are, how well they know the environment, and how much CC and synchrony they pack
Choke points are a jokes; totally disorganized Zerg of 70 will charge through a choke point while suffering some minor hits, the staff ele offers great deal of debuffs such as a giant stunning cage, a freezing ground, a meteor shower and some nasty ground-based spells…….. which will only affect 5 random people, who might not even be the same ones per tick of damage. Meaning that 65 other will get through despite the efforts of lets say 10 organized members of a team whose sole purpose is stalling for time and taking advantage of the situation, considering those other 9 also have same or similar CC, at most 50 people will be mildly slowed, with the twist that given how it is truly random, you wuld get a mixture that could go anywhere in between 5 to 50 people affected, despite coordinating it all.
Now you might say “part of the strategy” which, is understandable and acceptable (justificable) if you are on the populated server, but it leaves no room for coordinated play, no spartan strategy, no point on going to capture a point from behind a zerg and then choking them at a choking point, because no matter how well you play your cards, it only takes a couple of people getting lucky with the RNG to make everything falls apart.
“But if you remove AoE cap then you would have a team of 5 staff ele locking a 250+ zerg at a way point and nothing could be done about it”, and, I actually agree with you, Zerging IS an acceptable strategy, but only when it goes on a ratio higher than 1:10, right now it is at 1:5, I would even dare to say 1:15 would not be pushing it, because, after all, they can also do the same, they can also use ranged attacks, out of 70+ peole they are bound to have ONE ranged dude who can do the same thing to the 10 people on my side of the map.
Long story short; zerging gets boring after a while, it is frustrating to deal with and have only one way to beat it; another zerg. Strategy is null if you cant press choke points, if you cant work hard to capture a keep and hold it with a well organized team which uses machinery and heavy hitting classes with CC. My suggestion? Increase cap to 10 or 12 people, make AoE damage affect mostly those who are lower in health, CC affect those who are more likely to have CC breakers on CD, bring strategy into this game, not senseless and headless blitzkrieg.
Now, I know it might look like im over reacting and very slightly b|_|tthurt but coming from a relatively small server, it is discouraging that despite our united and synchronized efforts through a special guild only for commanders, TeamSpeak and nearly flawless raid strategies, all it takes is a massive zerg of people running in through the main course and having no way to stop it until they bashed down everything. You might say that maybe they were using a strategy and we are too proud to admit that we lost to a smarter force, but when you see their behavior, their mob mentality, their lack of strategy, the complete cluelessness of their radical movements, you realize that all they are doing is waltzing in, aided by the “swarm effect” in which a few predators might be strong enough, but agaisnt a big school of fish they can only dent their population by that much.
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EDIT I GOT IT! Make outmmanned give the AoE cap increase. I t wont affect the fights for equally matched servers, but for the underdog server they might actually have a fighting chance!!!
Legendary SoloQ
(edited by Fortus.6175)