Has anyone else gotten a little tired of it? I know I have, and I think I may have a couple of suggestions as to how to fix it. First though, allow me to explain -why- I think this is a problem.
My server, Piken Square, isn’t exactly small, and it isn’t the worst at WvW. We have our WvW guilds, players of repute, and all that, but we’ve got something of a problem: we’re consistently matched against servers with larger populations, and because of this we’re dealing with zerg after zerg after zerg of players from the German servers. Do I mind being outnumbered in this situation? Not really, because most of the time I’m fighting from a fortified position with siege weaponry at my back, and quite often this is enough to break the backs of most zergs, even those that do come packing siege weaponry.
The trouble, however, is that we are very often denied access to our supplies because all of our siege camps are under attack, and the enemy is effectively choking us to death by ram raiding all three whilst they pummel away at our keeps, starving us of our supplies and denying us access to the tools we’d need to mount a successful defense.
Now, before I continue any farther, I should emphasize that I’m perfectly alright with this tactic, in fact, I applaud it when it’s used out in the Eternal Battlegrounds. When it comes to the Borderlands, however, it does kind of tick me off that the enemy can run rampant so easily, just by flanking our outnumbered defenders. It just doesn’t feel right that they’re able to take the rearmost point of the Borderlands so easily, when the fight for a Borderland should, in fact, be the hardest fight you get from a server, as it’s their home turf. You shouldn’t simply be able to sneak right into the backdoor without some heavy resistance, but the trouble is that it’s hard to mount an effective defense when you’re stretched thin as is, and there isn’t a notification given of an attack until it’s already in progress.
So, how do I think this can be fixed? Well, first and foremost, fortifying the mountain passes with extra gates and walls would go a long, -long- way to producing a harder fight. The enemy shouldn’t just be able to waltz through an open backdoor to take your last supply line from under your nose, they should have to fight tooth and nail for it! Adding a wall and gate to the pass leading to the Skritt and Centaur camps would do a great deal towards this, as not only does it slow the enemy down and actually give you time to respond, but it also means you’re given advanced warning of an attack so that you can make use of that time to send defenders racing in to the rescue.
The other suggestion I have would be to extend the range of the Skritt and Centaur patrols, or extend the camps a little further down the valley, to provide a little more protection for the defending side. So, what do you folks think? Is this an issue that bugs you as well? Do you think it needs fixing? And do you think I make some good suggestions on how to do so?