The "marked" buff or how Arenanet patches WvW

The "marked" buff or how Arenanet patches WvW

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Posted by: Aberjaabernein.6819

Aberjaabernein.6819

As a full time WvW- Player, the waiting for any bugfixes or things that improve game mechanics is well known,but with the new patch Arenanet announced a bugfix for the “marked” -buff of keeps. Now every player inside a taken keep is marked for 5 minutes and you arent able to ged rid of it. But what does that mean for WvW? You avert in my opinion, that people can hide in wvw-keeps after they were taken? You patch out the possibility to ninja-retake keeps? This is also a part of wvw-tactics and leads to more teamwork for both the defenders, who have to look for hidden enemies and also the attackers,which can hide mesmers or other professions to fastly recap the keeps. There are more than enough braindead karma-zergs-dont ruin important parts of the game for the others…

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Posted by: Dana.8721

Dana.8721

Hiding in keeps was all I loved to do on my mesmer (Golden Mirage). There was a psychology involved to it that I loved. It punished k-trains and also managed to start some miraculous saves. Mesmers were the ace up the sleeve, the agent behind enemy lines. I recall so many times porting in my team to inner keeps/sm after flips to turn the tide of a zerg v zerg map conquest. Nothin ever in this game has gotten my heart racing as much as 1v25 for 10+ minutes in Bay while I coordinate with EB comms to come take a port.

RIP that experience.

Golden-DR/SoS/NSP (thief/mesmer)

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Posted by: Loosmaster.8263

Loosmaster.8263

Hiding in keeps was all I loved to do on my mesmer (Golden Mirage). There was a psychology involved to it that I loved. It punished k-trains and also managed to start some miraculous saves. Mesmers were the ace up the sleeve, the agent behind enemy lines. I recall so many times porting in my team to inner keeps/sm after flips to turn the tide of a zerg v zerg map conquest. Nothin ever in this game has gotten my heart racing as much as 1v25 for 10+ minutes in Bay while I coordinate with EB comms to come take a port.

RIP that experience.

Ha, I remember you used to scream in map chat " They found me" and other times you would sit in there for like hours waiting.


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

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Posted by: Dana.8721

Dana.8721

lol, yeah I read a lot of books while in enemy keeps.

Golden-DR/SoS/NSP (thief/mesmer)

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Posted by: displayname.8315

displayname.8315

Nothin ever in this game has gotten my heart racing as much as 1v25 for 10+ minutes in Bay while I coordinate with EB comms to come take a port.

Nothing better than chasing a stealth spam build for 10 mins. Oh that PPT woot. They should add reveals to the marked buff.

JQ subsidiary

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Posted by: DocHoliday.9218

DocHoliday.9218

And here I thought we were making progress with WvW. I strongly believe Anet needs to implement polls before they go messing up the mechanics that break the mold from other MMO’s.

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Posted by: Sviel.7493

Sviel.7493

Chasing a nearly perma-stealth, multi-blink class through one of the huge DBL keeps is a nightmare. One person’s hobby shouldn’t ruin the day of everyone else.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

They let stealth get way out of hand, but aren’t willing to nerf it just for WvW. And so WvW loses another part of gameplay that often brought some excitement.

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Posted by: Puck.9612

Puck.9612

Chasing a nearly perma-stealth, multi-blink class through one of the huge DBL keeps is a nightmare. One person’s hobby shouldn’t ruin the day of everyone else.

That’s a problem with the kittenty bl, not the mechanic.

Jim Hunter when my other account isn’t suspended

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Posted by: Ben K.6238

Ben K.6238

The towers are big enough you can still do it. Actually you can sneak most of the EB towers as well but you have to be lucky.

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Posted by: Straegen.2938

Straegen.2938

Sweeping was barely tolerable when the keeps were bite sized and the builds didn’t have massive amounts of sustain. Now running down a stealther is nearly impossible in the giant BL keeps without them being marked.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Sviel.7493

Sviel.7493

Chasing a nearly perma-stealth, multi-blink class through one of the huge DBL keeps is a nightmare. One person’s hobby shouldn’t ruin the day of everyone else.

That’s a problem with the kittenty bl, not the mechanic.

It was a pain in the Alpine keeps too, especially Garrison with the myriad hiding places.

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Posted by: Ben K.6238

Ben K.6238

To be fair, Garrison didn’t have a patch on Air keep for places to hide.

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Posted by: FugueState.3842

FugueState.3842

Chasing a nearly perma-stealth, multi-blink class through one of the huge DBL keeps is a nightmare. One person’s hobby shouldn’t ruin the day of everyone else.

This, this, and this.

It also adds some fairness. People spent time and resources to place siege in order to get in and take it. Doesn’t matter if it’s a blob of 50 or a group of 5.

Mesmer is a gimmick that needs this nerf handed to them, disallowing a way too easy aspect of capping an objective that is a port.

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Posted by: Sich.7103

Sich.7103

You can be sure with the new DBL if they remove the marked buff no one will care about searching mesmer…. Too anoying, too long… And useless, because keep have no value at all…

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Posted by: Zephyra.4709

Zephyra.4709

You can be sure with the new DBL if they remove the marked buff no one will care about searching mesmer…. Too anoying, too long… And useless, because keep have no value at all…

This. That is all.

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Posted by: Dawdler.8521

Dawdler.8521

Chasing a nearly perma-stealth, multi-blink class through one of the huge DBL keeps is a nightmare. One person’s hobby shouldn’t ruin the day of everyone else.

This, this, and this.

It also adds some fairness. People spent time and resources to place siege in order to get in and take it. Doesn’t matter if it’s a blob of 50 or a group of 5.

Mesmer is a gimmick that needs this nerf handed to them, disallowing a way too easy aspect of capping an objective that is a port.

The problem is the stealth though, not the act of being in the keep.

Anet could have easily done it another way. Instead of marked they could have made it so that being near a flipped keep add revealed for a couple of minutes. Hence no one can stealth there. Simple and effective without destroying the fun and putting a giant bullseye on you from across the entire kittening map.

Concerns about the sentries and marking of foes was raised from day 1. Most people was like “huehuehue now we can see the enemy so we can run to them and fight them, this will surely improve WvW!”.

Some of us saw the real issue – it take away the fun of player interaction and the “job” of a scout. And now look where we are. WvW is kittentier for it. Go figure.

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Posted by: Entenkommando.5208

Entenkommando.5208

I’m not really sure if the idea is that bad.
It should probably be lower than 5 minutes but the new keeps are like 3-4 times larger than the old ones which makes looking everywhere insanely time consuming and annoying. (And that is being said by someone who always went through the entire keeps to look out for mesmers)

Something like marked for 20-30 seconds and revealed for 2-3 minutes could work out I think. That way you can have an initial idea of where he is hiding and after that it comes all down to his skill of running and hiding.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Jayne.9251

Jayne.9251

Players that were too lazy to do a mesmer sweep pre-HoT will only make a half-hearted attempt to do it with the training wheels on, I’ve learned. You don’t even really need to try that hard to avoid that 5 minute buff. Just run, like you used to pre-HoT. They give up.

L’enfer, c’est les autres

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Posted by: Sviel.7493

Sviel.7493

The problem is the stealth though, not the act of being in the keep.

Anet could have easily done it another way. Instead of marked they could have made it so that being near a flipped keep add revealed for a couple of minutes. Hence no one can stealth there. Simple and effective without destroying the fun and putting a giant bullseye on you from across the entire kittening map.

Concerns about the sentries and marking of foes was raised from day 1. Most people was like “huehuehue now we can see the enemy so we can run to them and fight them, this will surely improve WvW!”.

Some of us saw the real issue – it take away the fun of player interaction and the “job” of a scout. And now look where we are. WvW is kittentier for it. Go figure.

I actually suggested a revealed debuff and would have preferred as such, but I’d rather have the marks than have nothing at all. A short duration mark would probably still be a good idea, though. People shouldn’t have to sweep every keep they take.

As for the sentries, I completely like them. Crafty enemies will avoid them and, even if someone is spotted, a scout still needs to check it out.

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Posted by: DeeSystm.1256

DeeSystm.1256

I’m not really sure if the idea is that bad.
It should probably be lower than 5 minutes but the new keeps are like 3-4 times larger than the old ones which makes looking everywhere insanely time consuming and annoying. (And that is being said by someone who always went through the entire keeps to look out for mesmers)

Something like marked for 20-30 seconds and revealed for 2-3 minutes could work out I think. That way you can have an initial idea of where he is hiding and after that it comes all down to his skill of running and hiding.

This sounds kinda balanced, I could live with it.

“I came to play.” me
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