The "positive feedback" WvW match-up thread

The "positive feedback" WvW match-up thread

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Posted by: ahn.9271

ahn.9271

With all the complaining, I though it’d be good idea to have a thread that addresses issues in a more positive way. Remember, they knew and told us that the new system would be a little chaotic – and remember that adjustments take time. Maybe we can help speed up the process with some direct information, combined with opinion. So, try and answer these questions as honestly and positively as possible, if you don’t mind:

Roughly, what is the current score in your match-up?
What is the worst/best thing about your current match up?
How does that compare to last week’s match-up?
What was the worst/best thing about last week’s match up?

For servers that are winning:
Do you feel like your match-up is not challenging enough? Why or why not?
Besides adjusting the variation, what is the single best thing ANET can incorporate or add to WvW to make your current match-up more challenging?

For servers that are not winning:
Do you feel like your match-up is too difficult? Why or why not?
Besides adjusting the variation, what is the single best thing ANET can incorporate or add to WvW to make your current match-up more fair?

Simple, quick, and to the point. There are dozens of other questions that need answers, but maybe if we have just one thread that keeps it simple and provides ANET with some focused feedback, it will help.

Thanks!

The "positive feedback" WvW match-up thread

in WvW

Posted by: ahn.9271

ahn.9271

Roughly, what is the current score in your match-up?
80,000/40,000/27,000
What is the worst/best thing about your current match up?
BAD: We are just getting zergballed everywhere we go. We can’t get siege up and hold a point because we simply do not have the numbers to compete against the larger servers. And even if we work our arses off to take a tower, it makes no difference with the points. The point system is too objective and does not accurately reflect how hard we are trying.
GOOD: There is a small group of us who are die-hard WvW players and we are having as much fun as we can have with it. Mixed drinks seem to help…
How does that compare to last week’s match-up?
Last week we were perfectly matched up. I think the point difference between the winning server and the losing server was maybe 10,000 or 15,000. Very good game.
What was the worst/best thing about last week’s match up?
GOOD: We were evenly matched, so all 3 servers were actually going for it – nobody gave up.
BAD: Still the same old issues with siege and all that.

For servers that are not winning:
Do you feel like your match-up is too difficult? Why or why not?
It is too difficult. I know part of the reason we are against this large server is to test the whole system – I know that’s just part of it, but man it’s disheartening. There are simply too many of them and we are just slamming our heads against walls over and over again.
Besides adjusting the variation, what is the single best thing ANET can incorporate or add to WvW to make your current match-up more fair?
Make the outmanned buff drastically more dynamic. I posted here about it https://forum-en.gw2archive.eu/forum/wuv/wuv/Server-Match-up-is-TERRIBLE/page/10#post2223012
but, in essence, I think that servers who are in this situation should have access to systems that only come into play in these situations. Traps, lowered siege supply requirements, etc.

The "positive feedback" WvW match-up thread

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Posted by: Silk.8302

Silk.8302

I think this OP needs to be looked at and used.

Server|Fort Aspenwood
Guild|Players Killing Players[PVP]
IGN|Sammy Eli