The problem I have with the Zerg isn't the Zerg itself

The problem I have with the Zerg isn't the Zerg itself

in WvW

Posted by: squiggit.2357

squiggit.2357

Zerging bases for attack/defense is fine. It’s cool. It can be really epic in evenly matched circumstances.

The problem I have here is that doing anything other than Zerging is essentially a waste of time.

Sure, you’ll occasionally have a a small raiding party snatching up supply camps and sentry points and taking down stragglers, but beyond that?

There’s all sorts of things you can do in WvWvW. Things that will help your team win in the long run with a decent amount of coordination. Active defense, scouting, repairing and rebuilding fortifications, protecting and transferring supplies.

The commonality here though is that all of these things also happen to give somewhere between zero and virtually zero rewards.

When you combine with the fact that a given objective has no immediate strategic value beyond map control, it basically leaves Zerging back and forth between bases as the only way to play the game.

Like I said, don’t get me wrong, Zerging can be fun. I just wish some of the other options available to players weren’t so punishing to do.

The problem I have with the Zerg isn't the Zerg itself

in WvW

Posted by: gloombot.3519

gloombot.3519

Yeah. I like the whole 5 man guerilla style, taking supply camps. But taking supply camps and killing stragglers from the zerg or ambushing dolyak patrols is pretty much all you can do without a zerg.

If I were to propose a solution, I’d say let the Towers be claimable by small 5 man groups as well. And I don’t mean over the course of 30 minutes without having retaliation from a zerg.

We should be able to sneak into a tower through a back door and take it down in just slightly longer time than a supply camp IMO. The exchange of more points would make it more proactive anyways. The keeps and castles SHOULD be huge, long zerg fights. That’s understandable. But towers and supply camps should be able to be hit by a party of people, not a zerg.

I think this would break up zerging some, allow more small 5 man groups to roam if you give those sized groups attainable objectives besides “supply camp”. At least add towers as a possibility, and between the 2 that will double the usefulness of smaller groups.

Doom Bot – One Man Riot [iRez] – Maguuma – Guardian

The problem I have with the Zerg isn't the Zerg itself

in WvW

Posted by: Deboog.1847

Deboog.1847

Agreed. No reason to take a supply camp with a raiding party if the zerg will take it back in 40 seconds on their way to a keep.

The problem I have with the Zerg isn't the Zerg itself

in WvW

Posted by: gloombot.3519

gloombot.3519

Has anyone considered the idea of being able to “lead” dolyaks? Like manually maneuver them off the road to avoid a roaming zerg or run up behind the enemies and force it to your camp instead?

This might make dolyaks and supply chains better for smaller groups too.

Doom Bot – One Man Riot [iRez] – Maguuma – Guardian