The problem is Superior Siege

The problem is Superior Siege

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Posted by: Johje Holan.4607

Johje Holan.4607

I think the issue that the arrow cart change has brought to light is really an issue with Superior Siege. People are not happy with the arrow cart change because now the Sup AC’s are overpowered.

When I first heard about Superior Siege I knew it would be a problem. The problem is that anytime you have two different versions of the same thing, it’s going to cause issues.

It’s impossible to balance. Either the original version is going to be underwhelming or the superior version is going to be overpowered. So if a change is made to make the regular version up to par, the superior version becomes op.

This is exactly what happened with AC’s. Before, many saw regular AC’s as weak. So Anet buffs them. But in doing so, the buff also applies to the Sup AC and it is now op.

Part of the need for the ac buff was likely that Sup Rams could melt a gate in no time at all – way too fast. Again, a problem caused by the Superior version of the Ram.

What to do about this I don’t know. It’s not likely Anet can remove Sup Siege from the game. I just wish they never would have introduced it in the first place.

The problem is Superior Siege

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Posted by: Chessrook.8643

Chessrook.8643

Nerf Superiors and keep regulars buffed?

The problem is Superior Siege

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Posted by: Martrim.1078

Martrim.1078

Just get superior siege yourself to counter their superior siege.

Problem solved, next case please

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Tamoko Chan ~ (Necro)
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The problem is Superior Siege

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Posted by: VOLKON.1290

VOLKON.1290

Wait until they release Omega Arrow Carts.

#TeamJadeQuarry

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Posted by: kurath.9406

kurath.9406

Just get superior siege yourself to counter their superior siege.

Problem solved, next case please

People are complaining about arrow carts melting their face. There is no superior face to counter that.

I personally don’t feel like the change is as bad as people make it out to be, but time will tell. As for the OPs original concern with balancing siege – I think reducing the damage bonus but amplifying its survivability bonus may be the way to go. 50% is a lot of extra efficiency out of superior siege. Buffing up its hp instead still lets you win treb/cata battles, lets your ballista survive longer while being rushed in a lord room and so on without enhancing the pvdoor aspect as significantly.

The other option is making superior siege so cost prohibitive that you can’t use it everywhere like you can now, and make it so you better REALLY want that objective you’re attacking/defending to warrant using it. Right now the extra cost to make a superior piece of siege (except for Omegas) is basically non-existent. Roughly 3 silver and a skill point, plus an extra blueprint that people have so many badges for its basically free. Increase that 100 (Okay, 100 may be a bit much but for example) fold and people will start being stingy with their superior siege and it won’t be as big a deal.

Genesis Theory [GT] – HoD

The problem is Superior Siege

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Posted by: Johje Holan.4607

Johje Holan.4607

Just get superior siege yourself to counter their superior siege.

Problem solved, next case please

You actually make my case. What you’re saying is that there should be only one type of siege – Superior.

And that’s my point. Its harder to balance when the same thing has two different versions.

I do like kurath’s idea of making the difference for Superior Siege to do with its health. That might be the ticket.