If you agree with any of the wollowing points, pls consider leave a comment to try make arenanet pay attention to our feedback.
It is a fresh release with lot of new stuff so, you know, bugs and such are inevitable.
Let’s focus on the real deal.
1. New BL is not friendly.
Some people may say “well it is new, you just have to get used to it” but that is not the point. The point is: the map is indubitably bigger and with a complex layout, especially in particular areas. For the groups it takes a lot of time to move around the map, sometimes across a boring, long, uneasy way. It takes ages to find enemy groups for open field fights, not to mention that (i’ll say it again) some areas of the map are just not well designed for fights.
EDIT Since many people go tunnel vision on this point, i am going to clarify: this has nothing to do with “there are few people around in WvW due to PvE”. The map is too big and bad designed for fights (in some important areas), regardless if in the map there are only 5 players or a full quee.
2. Defending strategy is dead.
Each keep is soooooo big to the point that it takes a lifetime to even check WHERE it is getting contested. Effectively sieging these keeps, to make sure that each area is covered, is virtually impossible, waaaaaaay more expensive, and a way longer and tedious process. Like, can you actually stop for a moment and truly immagine and visualize it how it would be riddiculous to siege such a big area AND REFRESH that siege?
3. Scouts will die.
Sieging, upgrading and scouting in WvW was just for an elit part of players. It was never a rewarding task, but at least at the end of the day, you could watch that keep and say “I feel happy about what I have achieved”. Instead of showing appreciation to scout’s efforts arenanet removed complitely any sense to theyr role by making any upgrade process, escorting etc complitely automatic, and instead of giving rewards to scouts they made scouting even more hard to do, boring, expensive and overall pointless and ineffective.
4. Attacking strategy is dead.
So, scouts and defending siege are dead. And with no real defenses on your way, that means the whole point of attacking a structure will also be boring and meaningless. There will be no longer the pleasure, the challange for a commander and a zerg to actually think, “ok what is the best way for us to work as a team to break the enemy siege defenses and breach inside that structure?”. Everything will just be a brainless karma train with 0 strategy involved.
Ofc zergs fights will still be there but that is different. Some people may dislike siege wars and think only about open field fights, personally i like to do both things; and to me, the use of siege weaponry was a very important mechanic in WvW that actually required strategy and teamwork both for attackers and defenders, and now that strategy is pretty much dead.
There are other problems about the new WvW but atm it is a bit pointless to talk about those because in my opinion these 4 are the real BIG ones that deserve attention right now.
Hoping that i won’t have to stop playing WvW,
Passero ~
Former member of WSR and AG.
(edited by Nedus.6952)