People playing mass PvP tend to focus on one of the two possible goals, driving their sense of fun from that format. The goals are not totally mutually exclusive, one can play with both in mind, but they are a pair of connected scales – gameplay-wise, you can’t focus on both on 100%.
While there are players fully dedicated to only one of the goals, most of us are somewhere inbetween, seeing benefit in both sides of the coin. I am basing this little dissertation on the models of extremes of motivations, though, which are…
Fights.
Points.
Fights-motivated players get most fun from epic clashes with enemies. Defeating a much bigger group of enemies with their 5man party. Big fights in open field, two zergs clashing. Long defenses of single locations, often against odds, without paying much attention to what’s happening elsewhere – as long as the defended kee kitten till standing. Zergbusting in any form.
Those people organise duels under the Orchards, as well as GvG meetings, with proper agreements, fielding equal teams and fighting just to prove which side can beat the other to the ground. They burrow in remote camps with siege and farm unsuspecting players who venture there, annoying the hell out of ‘em.
The ’fighters’ are there for the ‘player vs player’ part of the format. They do not care about points or winning matchups. Keeps and towers are only scenes of fights for them, beaconing for enemies, ensuring epic clashes. Winning a battle is enough of a reward for them, but they also enjoy their lootbags and badges of honor, which they often boast about.
‘90 badges in an hour, the fights that night last week were so crazy! Had so much fun!’.
Those players, being actually focused on the inherent PvP rather than any extra mechanics specific to the game, are usually really good at micro tactics and actual ‘gaming skill’ than the ones motivated by points. They like to bust zergs, and they do, pretty often. They master the use of siege weaponry for player killing – not the most apt or dedicated treb operators, but sure as hell they can manage a ballista.
If they roam solo, they are well prepared for it, able to take out most targets in a 1v1 combat. If they run in a group, they are well organised, communicating fluently and quickly, all to ensure their success in each fight against enemies.
That kind of players camp the jumping puzzles, too. They get nothing from it but seeing some enemies wiping the floor, except for occassional lootbag or badge, yet they still can put a lot of time and effort into it. It really isn’t about griefing, not that often anyway – the jp campers really find it fun and enjoyable.
Being somewhat more skilled and dedicated to the ‘actual PvP’, they often tend to scowl at players not following their motivation. PvP with any PvE elements is automatically worth less for them; JQ back in GW1 was seen as inferior, not ‘true PvP’, same as PvE elements found in WvW are often perceived as a bad idea (even the capping mechanic with the lord and all that stuff!). They ‘leave the PvE to others’, focusing on mopping enemies and not capping locations – just because it doesn’t involve fights. By default, then, they are against PvDooring of any kind, and speak of night/morning capping in derogatory terms. No honor, no fun, no point in that – no fights.
They lose the designed gameplay from their sight, not caring about points. They easily waste a lot of time trying to save a single tower while the enemy is taking everything else. They do not think in the macro scale, forfeting overall map control in favour of their own fun from clashes.
The fights-motivated WvWers may be perceived as selfish; their zergbusting doesn’t really bring any points to the server, and even if they do defend a keep for hours, it often comes with a great alternative cost – they could have done something better, point-wise, in that time, like flipping an enemy keep and a tower while leaving only a few defenders behind to stall the enemies rather than wipe them.
They also often ignore smaller things, like escorting yaks, killing yaks, flipping sentries or just scouting the map. No fights, no reason.