Thief most fun in WvWvW

Thief most fun in WvWvW

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Posted by: ryston.7640

ryston.7640

So, back since beta, there’s been this thing… where you can steal / cloak dagger and it’ll. Shot a lot of players, conveniently most of which can be identified by a little up arrow after their name. Since the game delays rendering of a thief, you can do this in the middle of the enemy zerg, and stomp them, and still getou. Which is loads of fun and completely unbalanced in every conceivable way.

that still going on?

Thief most fun in WvWvW

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Posted by: Maesk.8753

Maesk.8753

Looks like a poorly disguised troll thread to me. Culling has been fixed and revealed has been extended by a second. Thieves shouldn’t be too much of an issue if you know what you’re doing.

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Posted by: Victory.2879

Victory.2879

OP: nothing much has changed, now they go around in groups of 2-3 thiefs and a d/d regen ele picking off strays.

In the higher tiers they are not much of a problem as it’s a lot of zergs, and they tend to try and camp near respawns to pick off stragglers moving to rejoin the zerg.

On lower tiers and at quiet times they are still out in force thinking they are somehow decent players being able to exploit a broken mechanic (stealth).

Roll an engineer, take grenades and elixirs and the supply drop- then you can kill 3 of them at once, as I did on my not so noob engi last night:-)

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Master of Timespace.2548

Master of Timespace.2548

On lower tiers and at quiet times they are still out in force thinking they are somehow decent players being able to exploit a broken mechanic (stealth).

Roll an engineer, take grenades and elixirs and the supply drop- then you can kill 3 of them at once, as I did on my not so noob engi last night:-)

If stealth is broken and an engineer can take down 3 stealthers, then isn’t engi like super broken? Or maybe stealthers just aren’t that broken after all…

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: MrForz.1953

MrForz.1953

If stealth is broken and an engineer can take down 3 stealthers, then isn’t engi like super broken? Or maybe stealthers just aren’t that broken after all…

Or he found 3 x “2-2-2-2-2”ers.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Arganthium.5638

Arganthium.5638

OP: nothing much has changed, now they go around in groups of 2-3 thiefs and a d/d regen ele picking off strays.

In the higher tiers they are not much of a problem as it’s a lot of zergs, and they tend to try and camp near respawns to pick off stragglers moving to rejoin the zerg.

On lower tiers and at quiet times they are still out in force thinking they are somehow decent players being able to exploit a broken mechanic (stealth).

Roll an engineer, take grenades and elixirs and the supply drop- then you can kill 3 of them at once, as I did on my not so noob engi last night:-)

“Lol stealth is such a broken mechanic, I killed three thieves with my nooby engi while they were in stealth!”

Oh… Ok, then.

Thief|Mesmer|
Theorycrafter

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Posted by: Ross Biddle.2367

Ross Biddle.2367

It’s been many many months since I died to a thief. Culling was no rescue.