Thiefs should lose stealth for res/finisher
To the op, no!
Thiefs being able to stealth and then perform a finisher or res an ally is far too op. A thief in stealth interacting with a downed player, whether a teammate or an enemy, should lose stealth just like using an attack.
If a nearby player doesn’t happen to have a cc skill not on cd, a thief can finish off someone without anyone being able to target the thief. Same with healing. I know the 2 people doing “balancing” love their thiefs, but this should be reworked.
Are you advocating for the removal of mist form rez/stomps by elementalist, tiny rez/stomps for engineer, stability rez/stomps for guardian, warrior, elementalist, engineer, ranger, etc too? Or are you just mad a thief stomped you while you could still CC him and stop him, unlike every other class who have ways to ensure stomps get through?
I do think that after said finish they should get a revealed. It is an attack from stealth and as such should follow the same rules as other attacks from stealth.
Stealth wears as the stomp finishes, even with +1 second to stealth from the toughness trait line. Unless they drop a shadow refugee on you. So most of the time, even if it was added, it wouldnt do anything.
(edited by wish.1027)
As much as i hate thieves (and it’s a lot btw) i disagree with this as i want to continue using mist form on my ele to stomp people while invulnerable. I fear if the thief can no longer stealth-stomp i wouldnt be able to invuln stomp. Sure, the thief can’t be seen but it’s easier to stop that stomp than mine
Stealth/stability/invulnerable stomping is just a tactic to ensure you get that important stomp. If anything, you should be more worried about invulnerable stomping because at least with stealth stomping a vigilant team mate can interrupt the Thief with CC.
Stealth/stability/invulnerable stomping is just a tactic to ensure you get that important stomp. If anything, you should be more worried about invulnerable stomping because at least with stealth stomping a vigilant team mate can interrupt the Thief with CC.
Or even just get a warrior to hundred blades on top while someone resses.
Stealth/stability/invulnerable stomping is so kitten useful if you get jumped by a slightly larger group. If it weren’t in then you’d never stand a chance as they’d just keep ressing each other making the complaints against downstate even stronger.
And lets strip elementalists of mist form finisher, warriors and guardians of stibility finisher, etc etc. Its a learn to play issue. Rule #1, don’t get downed. However, I am all for losing the downed state completely or reducing the health pool in downed state.
However, a theif will be even more OP in that case since it is possible to 2-shot some berserk professions.
New bunker meta sux