Thiefs, stealth and capping

Thiefs, stealth and capping

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Posted by: Caliber.2987

Caliber.2987

So this is a question first and foremost. Can thiefs normally prevent a cap while in stealth?

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: Prototype.9852

Prototype.9852

Yes they do !

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Posted by: bwillb.2165

bwillb.2165

No, they don’t. a stealthed player does not affect capping in either direction. However if they unstealth but stay invisible because of player culling, they will count towards the cap.

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Posted by: Caliber.2987

Caliber.2987

We had a single thief almost perma stealthed (which is normal from what I hear) prevent 20 players from capping a supply camp. The cap prevention included when he was stealthed (circle was full red until he left).

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: MrPicklez.6473

MrPicklez.6473

Thieves do prevent capping while in stealth. I was enjoying annoying the large groups of BG and FA that would come roll a supply camp – it took them a minute to realize the bar wasn’t going up xD.

It’s fairly easily counterable for the reason that the thief needs to either use the offhand pistol smokebomb skill, or the smokescreen utility skill in combination with a shortbow to maintain perma stealth. If you stand anywhere near the smoke screen or smoke bomb when he uses his cluster bomb, it will knock him out of stealth.

It’s easily counterable, but is very effective at annoying unorganized zergs and causing them to waste time. Sadly, if the players understand how the stealth blast finisher works, they’ll make quick work of you.

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Posted by: Caliber.2987

Caliber.2987

Yeah Picklez, that’s the question, in theory that’s a bug, you shouldn’t be able to prevent a cap when not visible. (imho)

I’d like to hear ArenaNet’s take on the mechanic.

We couldn’t kill the thief or get him out of stealth, he was effective with hit/run and stealth while maintaining the cap. He just gave up and left after a while.

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: SuburbanLion.8095

SuburbanLion.8095

I’ve seen this also. Twice. The thief doing this was from Henge of Denravi, but I couldn’t quite make out the guild tag. I did a “/bug” report the second time, so hopefully someone at a-net will have a look at this.

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Posted by: Caliber.2987

Caliber.2987

I’ve seen this also. Twice. The thief doing this was from Henge of Denravi, but I couldn’t quite make out the guild tag. I did a “/bug” report the second time, so hopefully someone at a-net will have a look at this.

Yeah. That’s the server I saw a player doing it on, I know his name and guild tag, just not saying it to keep the topic civil.

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: MrPicklez.6473

MrPicklez.6473

If mesmer portaling into a zerg to abuse the rendering limitations in the game isn’t considered abusing a bug, I don’t see how using a counterable stealth strat to prevent capping could be considered abusing one either. Once you get him out of stealth, stun/knockdown are needed to keep him from restealthing. If you don’t use stun/knockdown to their fullest, the thief will get away.

Chances are if the thief is doing this he has either 3 stealth traits or 2 with a single stunbreaker.

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Posted by: Caliber.2987

Caliber.2987

HIt him with my hammer adrenaline ability and lost him. You may disagree, but using 1 resource to tie up 20 or more. seems a bit excessive

The mesmer thing is not relevant to the discussion, imho that is a bug.

You’re being defensive as a thief, I can understand that.

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: MrPicklez.6473

MrPicklez.6473

I could care less. The only thing I do in WvW is run around and kill people. I just did that today to annoy the zerg. If ANet sees it as a problem, hopefully they will fix it.

Personally, the problem I see with thieves at the moment is that they take time to render after breaking stealth. It makes stealth in general absolutely game breaking.

(ooooh, defensive, I know)

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Posted by: Draygo.9473

Draygo.9473

bind closest target. You can pick up targets before they render.

Delarme
Apathy Inc [Ai]

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Posted by: MrPicklez.6473

MrPicklez.6473

bind closest target. You can pick up targets before they render.

I have bound it to tab instead of select next target. It’s bandaid, not a fix. All I’m saying is that what the OP is getting upset about isn’t even the real issue with stealth.

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Posted by: TheReign.9740

TheReign.9740

I think you guys are thinking of WoW too much. In WoW, stealthed players didn’t affect capping, but in GW2, it’s fair game. I personally don’t feel that there is anything wrong with a thief preventing a cap, especially since it’s so easy to pop him out of stealth. It’s the capturing team’s responsibility to clear the circle of enemy players. This, to me, closely resembles the need to perform “mesmer sweeps” after capturing a tower/keep.

[TL] Team Legacy – Isle of Janthir
teamlegacy.net
isleofjanthir.net

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Posted by: Taobella.6597

Taobella.6597

the hide only last 3 seconds you are not allow to heal in the time your hidden or it unhide you so i don’t see how this is helpful in any way to them. on a cool note if you hide yourself he try to go to hide your hide will detect him an cap him

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Posted by: Caliber.2987

Caliber.2987

1.) I didn’t play WoW
2.) I’m not upset
3.) this is a logical discussion.

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: Caliber.2987

Caliber.2987

Next time i’ll just video tape it for the armchair players to see the issue. I’m a capable player, this isn’t an issue that can be resolved with “l2p”.

This player was able to avoid damage entirely and prevent the cap for way too long. That’s my opinion, if you’re a thief, you’re gonna defend it simply because you like doing it. I can understand that. From a game design issue, it allows a player to act without counter. This is wrong.

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: Caliber.2987

Caliber.2987

Pickles, you’re just acting abusive, so i’ll report your post. Problem solved, this isn’t a personal attack, you’re just a forum troll.

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: Caliber.2987

Caliber.2987

And that post is gone. OK back on topic. I’ll post a video next time, will be easier to discuss when you can see the method in action.

Cur/Trc/Draftpunk | The Kindred Guild[TKG] | SBI

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Posted by: Proven.2854

Proven.2854

The stealth blocking capture is probably a bug. I’m pretty sure the mechanics for capture are supposed to the same as they are in sPvP, and there it works correctly.

Call me Smith.

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Posted by: Vexus.5423

Vexus.5423

Hi SBI at the far north Camp. I had rofl fun keeping that camp from rolling over to you guys for 3 minutes or more before the points ticked over. I think Henge came in and cleaned you up towards the end, and they were in dismay as well.

Yes, solo I was able to prevent you from capping the point by staying inside the circle, which is a valid and intended game mechanic. I will let you know the ‘trick’ because it’s not easy to pull off by any means. There were some close calls for sure.

You guys had like 20 people running all over the circle – this made it so easy for me to hit Cloak and Dagger on every person I passed by as I ran in circles myself. I’d hit pets, players, Mesmer clones, whatever I could to keep inside the circle and keep the point. I held it until Henge rolled on you guys, and then held it until the points rolled over to the next countdown. Promptly left and rejoined my group.

If you think there’s a Thief nearby, use AOE, knockdown, and autoattack constantly, especially if he’s stealthing like I was. It’s not easy. Constantly counting down and watching the Stealth icon to time my next C&D on a moving target at the perfect time so I’d instantly re-stealth. Assuming ~4 seconds between hits, I must have used C&D around 45 times, along with Hide in Shadows heal/stealth when no one was around, and in addition to Shadow Refuge when I got hit too much and needed to re-assess the enemy layout (and when Henge rolled you off). Absolutely no one attacked the Shadow Refuge with AOE or knockback or anything while I was in it.

For those who don’t know, the de-stealth graphic and sound still plays even if the player is not on your screen for the split second between stealths like this.

I plan on streaming soon, and will be glad to demonstrate what goes in to something like that.

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Posted by: Proven.2854

Proven.2854

Bah. In that case I hope someone brings this to ANet’s attention. I can see no reason why stealth should block captures in WvW when it doesn’t for PvP.

Call me Smith.

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Posted by: Vexus.5423

Vexus.5423

Don’t compare sPvP to WvW and you can see the reason why. WvW lets you explore your potential to it’s highest. sPvP allows you to pit your balanced team against another. They are two different beasts and I wouldn’t ever look at one in any regards to the other. sPvP is like a totally different game; which is awesome considering it fixes the biggest problem other games had when mixing arena and PvE.

I really don’t know if stealth inside a sPvP point means you don’t cap it during that time frame. If you drop Shadow Refuge on 5 players on a point in sPvP, the point does not get capped?

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Posted by: Proven.2854

Proven.2854

Yeah, Vexus. If you’re in stealth, it’s as if you’re not even there. The opposing team can even cap while you’re in stealth on the point. That’s the general expected mechanic in any game with both stealth and capture points.

Call me Smith.

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Posted by: Nanashi.5704

Nanashi.5704

I’d be fine with them being able to cap/prevent a cap while in stealth. But if Anet lets them do that then they need to get rid of the perma stealth. the fact that even was allowed to make it into release is just insanely stupid imo.

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Posted by: Vexus.5423

Vexus.5423

Generally accepted arena mechanic, right? Not an all-out anything-goes mechanic? It would be odd if my physical presence caps a point, but the added mechanic of stealth means I am not capping the point. I would imagine there are some backstab built thieves in sPvP who are annoyed that by doing their main damage they lose points. Different beasts, they are. Quite happy with C&D’ing around bad players in WvW, and fighting the few good Thieves who manage to pull it off near me and killing them.

Edit: Wait a second, this the WvW forums, right? Could have swore someone compared WvW mechanics to sPvP somewhere. Must have been a mistake.

(edited by Vexus.5423)