What are some ways we can thin out large zerg tactics without renovating the landscapes?
Control Points
-Towers could have another control point above the gate.
-Keeps could have multiple control points inside the outer and inner walls.
-SM could have multiple control points in the courtyard and on every floor.
Mobility
-All waypoints disabled in WvW.
Orbs
-In Eternal Battlegrounds there would be 3 orbs to control. These control points would be in the same place where the Dredge, Orges and Hylek camps are located. Orbs cannot move, when captured they provide stat buffs. In the borderlands, there would be 3 orbs. Each located at the south, north east and north west supply camps.
Player Resurrection
-Only 1 player can revive a downed player; revive is interrupted by damage.
-If a player is defeated, that player cannot be revived.