This MUST be fixed before 28/3
yeah we all feel this way
nothing but soon™ was ever promised ever
head here to discuss wvw without fear of infractions
hmmm..
thought you were actully after some real fixes, not 3rd world problems
E.A.D.
What I really feel should be fixed before the Tourney is leaping into Jerri and teleporting into T1 and T3 towers/keeps.
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.
Nah, they are too busy dealing with Scarlet.
applied fort and applied strength need to go if they are going to go account bound.
Hey, they are working on tearing apart more WvW communities right now, they don’t have time to worry about account wide xp
I am more or less forced to play my main char to be competitive in WVW because of the WXP points I have spent.
Pls explain how u arent effective without the points? do u sit on siege all day?
applied fort and applied strength need to go if they are going to go account bound.
Why?
….. And Elementalist.
Anet made a promise in november that we soon would have account bound WXP.
Gamers really need to remove the word ‘promise’ from their vocabulary.
no one promised you anything.
Northern Shiverpeaks
Anet made a promise in november that we soon would have account bound WXP.
Gamers really need to remove the word ‘promise’ from their vocabulary.
no one promised you anything.
https://www.guildwars2.com/en/news/world-xp-and-you/
No one should have made us this then.
It’s not a promise, just dangling tasty goodness in front of our faces for months.
r4420k+ blazetrain
I don’t have any lag.
Seafarer’s Rest EotM grinch
all is vain
applied fort and applied strength need to go if they are going to go account bound.
yeah, a bunch of uplevels running around with guard stacks would be really weird. maybe they could add a level requirement to those buffs, so that only lvl 80s could get guard stacks.
[TSFR] – Jade Quarry
Anet made a promise in november that we soon would have account bound WXP.
Gamers really need to remove the word ‘promise’ from their vocabulary.
no one promised you anything.
https://www.guildwars2.com/en/news/world-xp-and-you/
No one should have made us this then.
It’s not a promise, just dangling tasty goodness in front of our faces for months.
This, if they didn’t intend to do it, this would have been an extremely stupid thing to put on their site.
If they don’t implement this promptly I will simply spend ALL of my gaming time on ESO WvW instead of splitting it to continue on GW2. WvW is the endgame for me. I have 11 lv. 80 toons fully geared with more than 450 WvW ranks between them.
I’ve been led to believe that the Alt-penalty was going to be removed from WvW ‘soon’. Soon needs to be now.
It is not really a bug to be fixed.
They will give us account bound WXP before the season starts, and then they will “hey, see we do work on WvW and give you guys excellent features”….
applied fort and applied strength need to go if they are going to go account bound.
Personally, I’d like to see all of the boost abilities go. Period.
I’d like WXP removed entirely.
applied fort and applied strength need to go if they are going to go account bound.
Personally, I’d like to see all of the boost abilities go. Period.
I agree. Due to the increase of WXP generation and the liquid experience having some sort of stacking buff is almost required to be competitive in a roaming setting. Granted, I don’t have one yet, and we still win fights, but I know having 2500 more health would make things easier, not to mention the 350 more power/condi damage.
I really should start running stacking sigils/WXP buffs. >< When you look at the numbers it just starts to get silly.
Guardian – [KAOS] – Killing as Organized Sport
Personal Guild – [BOOK] – Librarians Anonymous
I’d like WXP removed entirely.
Just give every character the same pool of WXP — enough to fill three moderate-cost skills lines so that players can specialize toward certain roles but don’t have it endlessly increase so that a character can eventually specialize in everything. If they really want to punish beginners, they could require people to work their way up to the limit but then cap it.
When I read the title I thought it was going to be…
A flexible and functional Commander and Squad system… I think that’s needed the most. IMO anyways