Thought on Server Ranking
so.. you mean the system we already have? because outside of the first and last tier… wining/losing 4 matches in a row will usually lead to a tier shuffle. of course, you need to consistently win/lose by a decent margin.. otherwise: you’re already in the correct tier.
Northern Shiverpeaks
(edited by GrandmaFunk.3052)
Right. The solution to mix up the matches more is already (sort of) being worked on… it’s equalizing population as much as possible and making participation more fun and rewarding so that a wider array of people show up.
The system is pretty much doing the best it can, barring large transfers that screw it up (for obvious reasons)….
My question is, why are people caring so much about numbers that are about 99% population and participation trends (in my approximation). Honestly, I think a more effective way of getting WvW server points is to whine in Lion’s Arch that you need people out there than actually play.
Current rating formula is fine. Role of it is to have balanced fights. And we have it for some extent.
I agree that stale matchups are an issue and I think, that apart of only points based mechanic, position should also matter (slightly). Like: +10 rating points for win, -10 for lose, no change for 2nd place. Always nice to see some tweaks in this area.
As I look at the match-ups for reset and see many of the same groupings, I think “Hey leveling an alt sounds good”. Based on the point gaps between tiers, I see little movement in the near future. Yes, I agree that the matches are somewhat balanced, but I think a server that wins many weeks in a row should at least get a chance to try the next tier up. If they get crushed, at least they got to fight someone new for a week. (Reference to original idea). They might even learn a new strategy from a higher level server.