I am fairly new to WvW I only really started doing it for the badges but then came to like, yes I said LIKE several aspects of it. I do like the cooperation of it very much. It is great to see organized 5 man parties doing what is necessary to help bring down a keep or a tower or take a camp from behind in someone else’s BL. An effective commander that asks for everyone to be in a party is a good commander. The jumping puzzles having a PVP aspect in them especially somewhere like EB keeps it frustrating but if a game wasn’t a little bit frustrating it would never be a challenge and never be FUN. I plan to continue playing WvW in DR because it is that fun. Now my thoughts on different professions in WvW.
1. The dreaded thief.
Low Health Pool-(12,800)
Can stealth ALOT but when they break stealth to enter combat they have a Debuff that prevents them from reentering stealth for 3 seconds.
Culling is a big deal that can be abused by thieves whether they know it or not.
High burst damage but it can be mitigated by ALL professions with almost any build…
And Damage Mitigation shouldn’t focus on countering thieves… Just countering in general.
2. Mesmers
My class of choice.
Shatter skills are amazing.
Can stealth (just enough to annoy thieves)
Can deal high burst damage and distract opponents.
Get caught with out clones they can be screwed.
Using the right skills they can be invulnerable for 6s. Which is a long time in a fight.
They are not invincible they have light armor and in a glass cannon build are super easy to kill.
3. Engineers
With the right skills they can have 20 weapon skills available….
Supply drop will destroy all.
Very hard to kill but not impossible
Great for defending siege with turrets.
More crowd control skills than you can shake a stick at.
4. The all powerful Ele.
I dont know alot but what I can tell
They can have 30 weapon skills between attunements and the skills that drop weapons.
Can become invulnerable AND move really fast… Annoying but good for them.
AOE damage could drop an entire zerg (exaggeration but not extreme)
5. Ranger
Pets are annoying (good for rangers)
If it is a profession specific skill BINDING ROOTS is just all sorts of good for immob.
Up close they can throw bleeding and down on an opponent in seconds.
Great for scouting and protecting siege plus attacking defenders on walls.
6. Necromancer
I think I have counted 5 “Fiends” around a necro at any one time.
Can drop more conditions than any profession I have seen. And steal health
I think they are under appreciated in WvW and are very powerful.
7. Warrior
Haven’t played a warrior as one of my toons but fighting them 1v1 is a very challenging prospect. They have very high health and heavy armor plus they can dish damage out like its nobody’s business and when the adrenaline is full… I’m pretty much dead… Not to mention the “Shake it off” skill that removes conditions, and I think has a veryyy short cooldown but that is my perception…
8. Guardian
THE ULTIMATE tank. They have Aegis up when every they want it seems like and can pass it off to other characters and it lasts forever! They also have a protective bubble type skill I think… Which is good for protecting siege. These guys are great in groups and almost impossible to bring down yes even by THIEVES.
I have another post I will be making if I haven’t already gone over the limit here. It will be the “issues” I have with WvW
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