Thoughts on WvW cont.
I’m pretty sure your not allowed to call out to Arenanet nor any staff member in a forum post.
The culling fix made culling worse for lots of players. It was removed for a reason.
Anet lied (where’s the Manifesto now?)
The culling fix wasn’t something I experienced personally so I based my opinion off of the majority of posts that I have read concerning that fix. And if Anet deletes my post. I understand but I hope that this wouldn’t be considered me calling them out as much as asking for their help or input on the matter. I have seen people whine about getting zerge d over the BoH in jump puzzles and people get mad that those in the puzzle badge farming are making no real contribution. If the badge drops were more reliable from killed enemies or lords then the participation in WvW would rise sharply I think.
The culling fix was terrible, please if your going to ask Devs to come and read your suggestion post do not attempt to speak for the masses. I personally despised the new culling trial.
Okay very well I guess it was terrible… Like I said I was going off the Majority of posts I read concerning the culling because I was not doing WvW at the same time the “fix” was in place…. But they have also said it is going to be addressed in Feb. So lets see.
Don’t take my post the wrong way it was not meant to belittle or insult you, I just really think the culling test was a step in the wrong direction.
Suggestion 2 doesn’t work. It doesn’t work because it’s to much work and if it is broken moral is broken. WvW should flow naturally with the option to choose different paths to achieve a goal. A zerg usually has guardians/necros/mesmers to keep retalation up and remove boons and convert/transfer conditions on the tip of the spear of the opposing force. People aren’t stupid and will break off to raid a supply camp when the need arises. Diamonds are great for rally points and spotting artillery strikes but the crossed orange swords tell where the fighting is. The only crappy thing in regards to structure in WvW is how linear and cumbersome the breakout event is. And you pretty much have to do them because to turn them down is to turn down free shielded siege and an oppurtunity to make the enemy commit their forces.
Desert storm was won with a zerg. The greater zerg generally destroys the lesser zerg. If the keep portal is deactivated the greater zerg gains time and space when on the offensive. Time to set up siege and space to coordinate a strike on the outer wall/gate.
The only real organization required, and it’s not so much organization as it is awareness, is the defense of your siege weapons from berserkers or any counter offensive.
Anyways WvW isn’t just about where you organize and commit you forces. It’s also about where you force the enemy to commit theirs. Whether you go in one big confident fist or try to break up into smaller organized forces the same rule applies.
I used suggestion two tonight with a party running around EB in the DR/NSP/AR match up… It was sooo fun and effective to boot.
The culling fix was terrible, please if your going to ask Devs to come and read your suggestion post do not attempt to speak for the masses. I personally despised the new culling trial.
Would you please explain to us why this old system is better than trial system?
Trial showed enemies pretty well, only downside was that sometimes you couldn’t see so many of your allies. I cannot figure out how it would be better not to see enemies like in this current system.
Current WvW tactics are based around killing enemy before they can see you because of this current culling system. I really really would like to have reasonable explanation why this is better.
The culling fix made culling worse for lots of players. It was removed for a reason.
When they removed it,im having seriously terrible culling issues to the point its unplayable,as last night.I am unable to enjoy wvwvw as of now,and prob won’t do it untill this is fixed again.
I would have to agree with Nuzt every fix they do to culling just makes it so much worse.
Now can I not only not see thieves, but I can no longer see players 100 feet away till they load 20 sec later, this includes friendlies and sometimes even siege.
Add that to the 5-30 second skill lag whenever more then 20 people are in a place (including friendlies) and its just a joke.
*Note none of these were problems in beta. And my computer + internet are fantastic.
Maguuma
The Hamster fixing the culling is dead and none have noticed it yet.
When they were trialing the fix I literally died and stayed dead for over 45 seconds at a supply camp while both zergs were around me and me never seeing a single person.
I was told this was a bug with the “fix” which caused almost all characters to not spawn after like 30 minutes and only a re-zone could fix. >_> Needless to say I wasn’t the only person to experience this.
It’s terrible with no fix in sight… People have their sights set on February, but will be disappointed as usual.
80 ~ Thief/Guardian
What about orbs and unattainable acheivments.. I don’t remember any Anet updates on that.
[TG] Terror Guild – Crystal Desert