Tiers and Servers (EU)

Tiers and Servers (EU)

in WvW

Posted by: Frenk.5917

Frenk.5917

Am I the only one who finds this sad? Servers fight to NOT to come up a tier instead of fighting to be the BEST (a part from Vizunah Square). When I meet people in my server they just tell me “hey, don’t conquer that keep, we RISK to come up a tier if we keep conquering!”. We RISK. How sad and disappointing. T2 Servers fight to not to go in T1, T3 servers fight to not to go in T2. Oddly, T1 servers except Vizunah Square “fight” to DROP a tier.

“Fix” the blob, seriously. I would like to compete for the title, but not in a “who has more people wins” way.

Frenk – EU
All is vain

(edited by Frenk.5917)

Tiers and Servers (EU)

in WvW

Posted by: Timpsu.9324

Timpsu.9324

I’m from Desolation. and I beg to differ in the way that I do think that the more players a server can field in W3, the better the servers should be, in means of ranking. What I think is actually wrong with rating isn’t the amount of coverage, but what kind of emphasis is given on hours when most players are not online. Points gathered on primetime (primetime = time when servers can field the most players, usually queues are a measurement of this) should weigh more than points gathered when people are not online. I would be happy with whatever point system ANet could give that has this emphasis, would be a step to right direction.

I wouldn’t want to negate nightcapping completely, if a server can field players at night and 2 other servers can’t, fine, then they may capture everything. However, these points shouldn’t be as valuable as the points gathered when all 3 servers can field equal numbers. The server with most coverage would still win, but it would even out the emphasis sheer coverage has now. Now, I don’t really know anything about mathematics, can’t give actual suggestions to the points system, but this emphasis on primetime points is what I miss in point-tallying.

[TLA] – Desolation