(edited by Syktek.7912)
Time Dilation - A possible fix for skill lag.
Interesting idea.
Nar: I love that it will take me time and money to
reach the same level I’m at right now… …said no one, ever.
This is a good idea.
The trade-off is the impact on those elsewhere on the map. “Why’s it taking sooo lllooonnngggg to get to the supply camp” Oh, that’s right; those two zerg blobs must finally be doing battle."
But if it cuts down on death-by-skill-lag, then I’m all for it.
This is a good idea.
The trade-off is the impact on those elsewhere on the map. “Why’s it taking sooo lllooonnngggg to get to the supply camp” Oh, that’s right; those two zerg blobs must finally be doing battle."
But if it cuts down on death-by-skill-lag, then I’m all for it.
Yes, that is the only issue for players in EVE too. It slows everything else on the server down.
No. While a decent attempt I hate time dilation. I hate when any game slows down. This takes away from players fighting each other and the skill aspect. People experience performance issues at different levels of stress. How would anet decide when it will activate? If I’m doing just fine and time dilation kicks in, I’m gonna be kitten ed off. The problem needs to be solved at the source.
Is it going to kick in for the whole map or server or what? Getting slowed down because too many people want to pile into SM would annoy everyone else greatly. If you only use it in the immediate area, those outside can do more in a shorter period of time. That wouldn’t be fair and the forcing everyone else to slow down wouldn’t go over well either.
While it could be a temporary bandage, it would be a bad one. It would make the game less enjoyable. You’d unfairly punish smaller groups/fights and take up lots of the devs time and effort. It does need to be fixed, but without compromising quality. While the current state can be bad I think time dilation would be worse.
Commander
(edited by Elochai.1280)
No. While a decent attempt I hate time dilation. I hate when any game slows down. This takes away from players fighting each other and the skill aspect. People experience performance issues at different levels of stress. How would anet decide when it will activate? If I’m doing just fine and time dilation kicks in, I’m gonna be kitten ed off. The problem needs to be solved at the source.
Is it going to kick in for the whole map or server or what? Getting slowed down because too many people want to pile into SM would annoy everyone else greatly. If you only use it in the immediate area, those outside can do more in a shorter period of time. That wouldn’t be fair and the forcing everyone else to slow down wouldn’t go over well either.
While it could be a temporary bandage, it would be a bad one. It would make the game less enjoyable. You’d unfairly punish smaller groups/fights and take up lots of the devs time and effort. It does need to be fixed, but without compromising quality. While the current state can be bad I think time dilation would be worse.
Fantastic rebuttal I did consider this I just did not post about it as I was being a bit quick with my post before I lost interest and decided to not even post it.
No. While a decent attempt I hate time dilation. I hate when any game slows down. This takes away from players fighting each other and the skill aspect. People experience performance issues at different levels of stress. How would anet decide when it will activate? If I’m doing just fine and time dilation kicks in, I’m gonna be kitten ed off. The problem needs to be solved at the source.
Is it going to kick in for the whole map or server or what? Getting slowed down because too many people want to pile into SM would annoy everyone else greatly. If you only use it in the immediate area, those outside can do more in a shorter period of time. That wouldn’t be fair and the forcing everyone else to slow down wouldn’t go over well either.
While it could be a temporary bandage, it would be a bad one. It would make the game less enjoyable. You’d unfairly punish smaller groups/fights and take up lots of the devs time and effort. It does need to be fixed, but without compromising quality. While the current state can be bad I think time dilation would be worse.
Fantastic rebuttal
I did consider this I just did not post about it as I was being a bit quick with my post before I lost interest and decided to not even post it.
I didn’t mean to come off harshly. Server data management is also less of a dev job and more on the networking guys. Time dilation makes it more of a dev issue and takes up more of there time. Anet needs to think more about what networking magic they can do. Whether it be better hardware or interconnectivity between their current hardware or more. Have more hardware pick up the work and interconnect them to transition seamlessly or work side by side. Still require some from devs, but much less.
Commander
I doubt that time dilation, which is a linear function (actually almost a fixed constant) as you described it, would make a significant reduction in lag, which is a quadratic function of the number of players in close proximity. A few extra players would totally defeat the intent of time dilation while simultaneously ruining the experience for everyone.
Stormbluff Isle [AoD]