Time-Sliced Teams and Matches

Time-Sliced Teams and Matches

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Posted by: Dayra.7405

Dayra.7405

Obviously the number of people that play during the different time-slices of the day are rather different. For simplicity lets call them night, day and evening based on the majority of players of NA/EU (but it would make no difference to call them EU-prime, NA-prime, OCX-prime instead).

But even if the number are so different the number of teams and maps are the same for all time-slices.

Whereas a lot server are able to fill the map during evening, some (but not all) even with queue on all 4 maps, a few are able to fill all maps during the day (esp. on weekends all 4 maps queue occurred on some servers), I haven’t heard of any server that ever had 4-map queues during the night.

To enable better game play all around the clock, it would probably be better to have fewer teams at times where fewer people are playing.

Only ANet may know the exact player numbers and therefore the best number of servers for each time-slice.

Based on EU experiences I would assume that the following could a good thing:

  • 24 teams in the evening
  • 12 teams (join 2 evening teams) during the day
  • 6 teams (join 2 day-teams, i.e. 4 evening teams) during the night

Instad of joining evening-teams for day and night, you could also say:
each player freely chooses exactly one evening and exactly one 1 day and exactly one 1 night-team to play.

What do you think?

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: dancingmonkey.4902

dancingmonkey.4902

A completely unreasonable concept. It is very selfish of you in my opinion, to strive to punish those who do not keep the same schedule as you.

I would go for this if you would agree to being locked out of WvW for 24 hrs, unless you log on and play during the hours that are convenient for me on fridays – mondays. That is just as fair? Right?

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Posted by: Dayra.7405

Dayra.7405

Match making depends of course on the 2 possibilities above.

If every player chooses his team at will, you would have 2 night matches made as today, 4 day matches made independently of the night matches as today’s matches are made and the same for evening matches. You would also have 3 leader boards.

If you chose the combine teams approach, match making would be hierarchical.
The 2 night matches would be made as today. Let’s say AvsBvsC is one match.
For the day matches to make 2 matches compatible with this one match. So per random you choose A.1 or A.2 for the first match and the other for the second match, similar for B.1 and B.2 and also C.1 and C.2.. For the evening match you again have twice as many matches, you choose between A.1.1 and A.1.2 for the fist and so on.
This way people that are in the same night team never play against each other during the day nor in the evening. For the leader you can say the score of A.1.1 is the A night-score plus A.1 day score plus the A.1.1 evening score and/or you can say the score of the A-team is it’s nigh score plus both of its day score plus the sum of all 4 evening team scores.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Dayra.7405

Dayra.7405

A completely unreasonable concept. It is very selfish of you in my opinion, to strive to punish those who do not keep the same schedule as you.

I would go for this if you would agree to being locked out of WvW for 24 hrs, unless you log on and play during the hours that are convenient for me on fridays – mondays. That is just as fair? Right?

Can you explain this? I do not see a relation of your complain to my proposal.

Not one is ever logged out at any time. Everyone is member of a team at every point in time. And therefore can play at contribute to his team at every point in time.

24 server does not fit the current server structure (and I would propose that everyone gets a free choice should something like that is implemented.)
Nevertheless let my illustrate this proposal with current sever names.

During the 8 hours of the evening-slice SFR, Vabbi, FSP and RoF are different teams that play their own matches (but the match making ensures that they never play against each other). During the 8 hours of the day-slice SFR and Vabbi are grouped together to build a day team and FSP and RoF are grouped together to build a second day team. In the night all 4 are grouped together to build a single night-team.

The result of the day match of combined SFR-Vabbi team is added to both teams overal score. Similar the result of all 4 together night match is added to each teams individual score.

This way you always contribute to RoFs score, if you play at night day or evening, if RoF is your team.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Hackuuna.4085

Hackuuna.4085

Time slicing and having independent matches with glicko for each slice would be one way to get great matchup variance. I’d imagine a lot of NA servers can get high participation during NA prime, which would result in close glicko ratings across all the NA prime time slices.

You might get a good system going by just leaving it as server based and dividing into time slices (say 4 or 8 hour slices) along with independent match states (i.e. a T3 garrison during one slice doesn’t carry over to another slice, but is preserved for the next day of the slice). In that way, people who want to play in multiple slices can while still preserving server identity.

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Posted by: Talyn.3295

Talyn.3295

No thanks. Seems like a needless complication to the problem.

Some players have friends across many timezones. In my example I joined my guild and made a lot of friends in oceanic while I was stationed in Korea. However now that I am back in the states my hours have changed but my guild is still the same. Even if I can’t play with them every night I still enjoy the times when I can.

I don’t want to be on a different team due to my time slice. That and I don’t like the idea of slices.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

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Posted by: Dayra.7405

Dayra.7405

I don’t want to be on a different team due to my time slice. That and I don’t like the idea of slices.

You are NOT on different teams. You are always BG, if you want to be BG.

I just made day-teams larger by merging 2 evening teams that play together during the day.

And I made night-teams larger by merging 2 day teams, i.e. 4 evening teams in the night during the night.

This way more evening teams can profit from good night and day coverage of the few player that play at that time.

To make an NA example, there we already have 24 teams.

During the 8 hours of the evening slice the 8 matches may be as they are now.

During the 8 hours of the day-slice it could be 4 matches as following e.g.
Match1: JQ+ET vs BG+FC vs TC+Kaineng
Match2: SoS+SF vs FA+AR vs Maguma+SoR
Match3: DB+EB vs SI+Darkheaven vs CD+GoM
Match4: YB+NSP vs DR+HoD vs IoJ+BP

During the 8 hours of the night-slice it could be 2 matches as following e.g.
Match 1: JQ+ET+YB+NSP vs BG+FC+DR+HoD vs TC+Kaineng+IoJ+BP
Match 2: SoS+SF+DB+EB vs FA+AR+SI+Darkheaven vs Maguma+SoR+CD+GoM

Everyone

  • can play for his team, whenever he like to play for his team (all the scores achieved in the different slices are added together as the total score of this team)
  • will find more people on the map to play against whenever he likes to play, independed if he is in T1 or T8.

You can make the teams fix, e.g. JQ+ET+YB+NSP are always together in the night or you can make the teams variable: T1-green+T8-red+T4-green+T5-red (whoever fills these roles during a week) are always together in the night.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Straegen.2938

Straegen.2938

I think this system would be confusing and difficult to implement. It would probably make for better fights but there are several other suggestions which would do as well and be more straight forward.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Dayra.7405

Dayra.7405

@Flovirus:
I do not kill WvW, as I am not making it.

Still I am thinking about how things – which I see as problems – may be improved.
(in this case that there are only doors and NPC, but only rarely player, to fight in the morning, even in EU-T2)

And if I have an idea, I try to describe that idea for you to give an opinion or even an improvement. Maybe people see it as good idea, maybe people see it as bad idea, maybe people like to play that way, maybe people hate to play that way, without proposing and discussing we will never find out.

Even if a proposal find many supporting players, it is far away from influencing your WvW experience. It would need support at ANet as well. We will never know if they read it nor what they implement, but maybe someone reads it and implements something slightly inspired by it.

All this is absolutely no reasons to call others proposals stupid, dumb or to make any other generell judgement. This only disqualifies yourself as a serious person. Qualified comments are: I would like to play it (because …), I would hate to play it (because …), I don’t understand it, It would be better if you do XYZ instead of 0815, I would prefer to play XYZ (because …).

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Filovirus.6258

Filovirus.6258

It’s the same variation of the same idea that can’t work, will be exploited to Hell and back, will only make the current situation WORSE will PUNISH players for not playing like YOU think they HAVE TO play, as a lot of people explained already.

On top of that, it’s nothing new it’s been debunked and killed a lot already, and you know it, you are just trying to grind down people’s patience to ONLY get people agreeing with you to post in those threads so you can say “see, people agree with me”.

The reality is that people are tired of answering to your threads and posts with ideas worse than the previous one every single time (and it’s an accomplishment really, seeing the level of uselessness and bad your first “idea” was) and that are all summed simply :

YOU don’t like WvW at all, and you want to change EVERYTHING that makes it WvW to make it something else that is WoW Battleground roughly.

So go back to WoW BGs (or any other of the games that have similar game modes) and STOP trying to get WvW ruined.

Or go to general discussion and discuss new game modes that would work like you want them to work, because what you are advocating./posting about sure isn’t WvW at all….

Oh and there is every reason to call others proposals dumb/stupid/etc when they are AND the one posting them is doing it to troll, over and over and over, knowing kitten well they are…..

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Posted by: Dayra.7405

Dayra.7405

A lot of people complained in the forum about “my day effort is crushed at night”, “it’s frustrating to play because matches are decided when I am sleeping”, “I think servers should be merged”, “I think servers should not be merged, because I would loose my identity”. I read forum a lot, as far as I noticed this is the first “partial merge” proposal, to overcome the weakness of to many servers and still keeping identity.

Of course I could take the easy way out and transfer to SFR, I’ve the gold as well as the € to do so. Then I can simply crush all others and laugh about their complaints as far to many do. But I prefer to make proposals that – in my view – have the potential to improve WvW experience for everyone. Even, if a lot of people here comment ideas before they made serious efforts to understand them, and some even seem to have developed an aversion against me for doing so.

Btw. I’ve no idea what is WoW BGs is. I disliked the way WoWs paints the world, so I never played it.

PS: I only propose people what they eventially could do and ask how they like it, where’re your text is full of STOP this or STOP that. Who is trying to “FORCING people to be like HE likes” more?

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Filovirus.6258

Filovirus.6258

The ask for server merging as nothing to do with coverage, but with the fact there is servers with nobody on them.

Not the same (and by nobody i mean no queue on any map ever, and under 50 people total on all 4 maps 20h a day) at all.

But as usual you are trying to put together things that are totally different (like when you try to put together zerg and blob to try to kill it because it doesn’t suits what you want people to play…..) to aid your goal of killing WvW.

Once again, EVERY SINGLE IDEA of yours is to kill WvW and make it something else.

At least have the courage to admit it and create a thread about a new mode, put your ideas in it and spend the time to organize/balance it, because what you want is to remove WvW and make something totally different.

The amount of people STILL playing WvW after 2 years despite the fact Anet don’t take care of hacks, bugs, cheaters, unbalance problems that can be fixed, don’t give the tactical and ui tools people have been asking since beta proves there is a lot of people STILL loving WvW as it is (don’t get me wrong, must wants improvements and a few changes), FAR more than people like you that want to kill it.

Your proposals don’t make WvW better for everyone (not even the majority) AT ALL, it’s just tailoring to YOUR needs and YOUR wants and the way YOU want to play and pretends all others should play.

Honestly, the changes you are advocating is exactly the same as you moving to SFR, so you should move there already, at least we wouldn’t have to read your threads anymore since you would have what you want of WvW already (one sided matches with people only playing when you want to play and without the right to play otherwise or being punished for it), because their domination on off hours is so big that you wouldn’t have to think about it, and the rest of the time, you can play however you want, there is nothing to stop you.

PS : you aren’t trying to show people what they could do, you are giving out “ideas” on how to kill all sort of play outside of your way of playing YOUR prime time and YOUR little personnal interest.
Oh and people don’t dislike you for having ideas/proposals, but for repeating the same idea/proposal that is : remove WvW when i don’t play, and make it so that players can’t play together above the made up numbers (that happens to be the numbers you play regularily with more than probably….) you decided because… just because.

People don’t want to have WvW totally changed to cater to YOUR needs. Once again, what you want isn’t WvW, it’s something else. So start proposing a new mode instead of trying to gut the existing one until there is nothing left of it to make it into what you want (that is really WoW Battlegrounds….), others did, and it won’t get the negative reception all the threads you make about changing WvW do….

(edited by Filovirus.6258)

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Posted by: Dayra.7405

Dayra.7405

“one sided matches with people only playing when you want to play and without the right to play otherwise or being punished for it”

Obviously you have seen that in this proposal or you would not write that, but what made you believing this would be the result, should my proposal be implemented?

This really interest me, because in fact I want “a WvW with very close matches”. I want a WvW where a match between the first and the last is close till the end. And not a WvW where a match between the first and the 3rd is decided after 12 hours as it is today.

Ceterum censeo SFR esse delendam!

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Posted by: Hackuuna.4085

Hackuuna.4085

I think this system would be confusing and difficult to implement. It would probably make for better fights but there are several other suggestions which would do as well and be more straight forward.

I think his idea of merging for teams isn’t a good idea because nothing guarantees that those “teams” would end up just as unbalanced as now. Might as well keep it the way it is with servers and use glicko balancing across slices to keep things even.

I think the only way slices could work is if they are independent and retain state (so as to still allow for upgrades). How to transition from one slice to another so that it’s not confusing would be another topic, but in the end it would create for tremendous matchup variance and would prevent servers from being locked into the same matchups all the time and thus keep things fresh.

Wouldn’t it be more fun to have different opponents that have relatively even matching at different times of the day? Nothing stops people from playing in any time slice with friends, or staying up late to help your other slice do better. A guild could stay up later and fight a guild from another timezone that they would have never faced before, and each week would bring a plethora of different fight opportunities.

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Posted by: Johje Holan.4607

Johje Holan.4607

It’s the same variation of the same idea that can’t work, will be exploited to Hell and back, will only make the current situation WORSE will PUNISH players for not playing like YOU think they HAVE TO play, as a lot of people explained already.

On top of that, it’s nothing new it’s been debunked and killed a lot already, and you know it, you are just trying to grind down people’s patience to ONLY get people agreeing with you to post in those threads so you can say “see, people agree with me”.

The reality is that people are tired of answering to your threads and posts with ideas worse than the previous one every single time (and it’s an accomplishment really, seeing the level of uselessness and bad your first “idea” was) and that are all summed simply :

YOU don’t like WvW at all, and you want to change EVERYTHING that makes it WvW to make it something else that is WoW Battleground roughly.

So go back to WoW BGs (or any other of the games that have similar game modes) and STOP trying to get WvW ruined.

Or go to general discussion and discuss new game modes that would work like you want them to work, because what you are advocating./posting about sure isn’t WvW at all….

Oh and there is every reason to call others proposals dumb/stupid/etc when they are AND the one posting them is doing it to troll, over and over and over, knowing kitten well they are…..

Stop with the “players are being PUNISHED”. NO ONE is being PUNISHED with this idea or the other variations of Time Slices that have been brought up.

In fact, players are being PUNISHED now in the existing system. The biggest complaint about WvW is the IMBALANCE. Most of the IMBALANCE is caused by the 24 hour cycle and the unequeal distribution of players across it.

This also leads to STAGNANT matches – perhaps the 2nd biggest complaint after IMBALANCE.

In NA for example recently we had a match of GoM/SBI/IoJ. GoM BEAT both SBI and IoJ at reset – NA Prime. Yet GoM was rank 15 and they beat SBI rank 9. Due to the 24 hour clock GoM lost badly in final score but they were competitive during NA Prime.

Time Slices would allow all slices to have opponents that are closest to them in rank. Thereby creating more balance and variety, which is a good thing.

Right now we are ALL being PUNISHED because the current system creates IMBALANCE and LACK OF VARIETY.

By your logic, YOU are trying to FORCE us all to continue to play a curret system that is BAD.

(edited by Johje Holan.4607)

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Posted by: Filovirus.6258

Filovirus.6258

What you want isn’t WvW, it’s Battlegrounds, so stop trying to change WvW and ask for Battlegrounds ? Or better, go play WoW or other games with Battlegrounds because it’s EXACTLY what you want……….

The main interest of WvW is week long Match Ups AND 24/7 play and coverage, and the need to invest, upgrades, defend on the long run.

The problem of population/coverage imbalance is something else and could quite easily be made far less a problem if Anet wasn’t abusing it short term to get gems from transferts to stacked servers…. specially now that servers only matters in WvW.

Instead of having a system for transfers that basically encourage people to move on stacked servers and stack them even more, and still allows people to transfer to “full” servers (as the dozens threads asking about how to transfers to Full T1 servers the past 2 weeks proves) and taking PvE population into account still, you could just have a system only taking WvW population into account.

Add to that a few incentive for some big guilds to move servers, and the removal of the servers GW2 haven’t have numbers to sustain for over a year, and most of the coverage problem is gone.

For the Slice system, it’s not a good idea because it’s not WvW.

You end up with time gated SHORT match ups, because since they are available only a few hours a day it’s basically 2/3 days matchups, that are only tailoring to people playing the same time every day.
You just screwed over to tailor it to YOUR NEEDS all the people that don’t play all the time the same exact hours over and over (and there is a truckload actually depending on work, school, exams, familly, hobbies and so on). On top of that you force those people to spend their time “juggling” between 2/3 different matchups, negating totally their involvement (one day they’ll fight for hours to defend a keep with wp, 2 days later they play at another time, and end up in a map without it, they’re screwed – one day they play on a winning map, one day on a losing map, all during the “same” match ups… It’s stupid and will remove players faster than a politician change opinions) wich is a very bad thing. And it’s only one amongst others.

Oh and it doesn’t solve variety at all, since the same balance/unbalance will happen in each time slice, and the same stallness will settle in, since you’ll face the same teams everytime, and players will still stack up teams for easy wins.

So on top of screwing over players, your utterly complicated useless system solves nothing, keep us in the exact same situation, and amplify the bad aspects of it.

What you want, once again,is a total new mode that isn’t WvW, but something else.
So go create a thread about that something else, integrating your “zerg debuffs”, your “Time Slice Match Ups”, your invulnerability to cap at some time, your ppt weighted by number of players and all the other bad and hugely exploitable ideas that have no place in WvW in it, despite a very few people (half a dozen at most always the same) trying to force feed them over and over and over to the WvW community.

That will solve the problem.

The moment you remove the 24/7 coherent matchup between servers WvW cease to exist.
The result might work or not, might be fun or not, but it won’t be WvW the same way EotM isn’t WvW.
So stop trying to totally redo/change WvW leave it alone, it doesn’t need much to be great again, and certainly none of that, and go work on ideas about a new mode.

So now if Dayra could stop reposting the same 2/3 ideas over and over and over in those forums, spend 2h working on his new mode, and post about it, instead of trying to totally destroy and change WvW it would be nice.

(edited by Filovirus.6258)

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Posted by: Dayra.7405

Dayra.7405

“one day they’ll fight for hours to defend a keep with wp, 2 days later they play at another time, and end up in a map without it,”

There is only one way to find a WP two days later: Play on a server that dominated the last 48 hours. I just scrolled through the top matches:

  • In T1 only the SFR EB Keep lasted 5 days, everything else is less than 24h
  • In T2 only the Deso EB Keep lasted 5 days, everything else is less than 24h
  • In T3 only the Elona EB keep lasted 4+ days, and on Elona Homelands garrison 2+ days, bay and hill 1+ days, everything else less than 1 day.
    … ( I guess it continues like that, but did not checked)

In my view the three worst problems in WvW are
1) Balance
2) Emptyness of to many maps at to many times
3) Coverage
And of course they have many interactions.
Beside ANets winner-rewards at seasons, that increased man-power imbalance, coverage differences are a mayor reason for a) blow out matches b) additional transfers increasing manpower imbalance (I have a better game experience, when I move to a server were there are people protecting my stuff in the night).

Of course both man-power imbalance and coverage imbalance are only a problem, because most maps are empty most of the time on most servers.

If all maps would always be filled all the time by all teams in all matches, then a server with more people would just have more problems (namely more people in queue than elsewhere) and coverage disparities would be absorbed by the queue as well. Therefore reducing the capacity of WvW a lot would solve all three problems as well. But it would produce mega-queue at prime time, if you reduce capacity equally at all times (i.e. merging servers totally).

This proposal tries to reach that without producing mega-queue at primetime.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Filovirus.6258

Filovirus.6258

“one day they’ll fight for hours to defend a keep with wp, 2 days later they play at another time, and end up in a map without it,”
[…]
This proposal tries to reach that without producing mega-queue at primetime.

IE : as usual “I’m Dayra, i’m play during prime time [what YOU call prime time btw] so i found a solution punishing players playing outside of that time frame to make it better for players playing in that time frime”.

The problem with your ideas is ALWAYS the same : you want people to be punished/made irrelevant if they don’t play when you consider they should, and only acknowledge the effort made by people during your prime time….

I’m sorry but there is people doing far more for the server than you EVER did in those moments, namely the people scouting/upgrading/sieging objectives, yak running, defending stuff all at the same time, because 5/10 people more or less or 15 mins of unatention changes everything in one way or another, and making it so they are basically irrelevant/unwanted is just the worst possible way.

Despite a “sexy” attire, ALL your proposals/ideas all boils down to : “remove everything that is off peak on how i play so i can have fun”.

You still don’t see it but if we follow your way, in a few months it’ll be :
- it’s unfair server/faction x or y during slice A is stacked up on one side, it’s unfair, some days they are outnumbering us all the time because our players are gone doing x,y, z, we need a change" etc etc.

- it’s unfair some mu are dominated by faction x/y/etc on friday/satursday/sunday but we lose because faction q/r has more people on mondays/tuesdays screwing us over, we need a change….

And there come the next wave of “changes” that’ll end up in the end with :
- 2/3 teams with the same number of people (mostly premades abusing it)
- (very) short match ups (a few hours long) to have “balanced” things

and VOILA you have a battleground system.

I’ll repeat myself but the problem is what YOU want isn’t WvW, you want a competititve balanced system with equal numbers on each side…. wich is a Team vs Team system, on a short time span to have “balance” (no people leaving on a side or the other because of drawn out games), and in the end a “rating” system so “pugs” aren’t faced against the same number of experienced coordinated on TS guild groups…

It’s called a Battleground. There is nothing bad or wrong with it (i had mighty fun in multiple games in them) it’s just NOT WvW and should never be confused.

90% of the current WvW problems come from server population and coverage imbalance which are easily solved (first step is to remove the NA/EU separation, which is artificial and unneeded, since there is multiple guilds from EU playing on NA or NA guilds on EU, or OcX/SEA guilds playing on both without any problem), but all your “ideas” aren’t ways of fixing WvW, it’s ideas to make something else altogether.

WvW is, by definition, imbalanced, and is thriving on that moving/unstable balance (and was for months before there wasn’t enough population to sustain the number of servers/teams).
There is excitement, stress, fun and all other things to derive from that situation if it’s not too lopsided.

It was fine till the system “broke” due to too much population difference, a Glicko system that is borked and move too slowly (meaning it takes weeks/months to go up or down unless there is a MASSIVE change of population wich in turn screws up all the mu you are in and your populatin), and all your ideas aren’t “fixes” it’s “steps to make another mode”.

It’s what i dislike/can’t stand about all your threads/posts, you don’t like WvW at all, what you want is a controlled sandbox without unbalance or change at all.

What you want is indeed “controlled” PvP, as in “let’s get 10v10/20v20/30v30 arenas/battlegrounds” not WvW, as you proved time and time again with how you want to “slice down” mu.

And your answer about that is clear as Hell btw.
When i tell you that coming back 2 days later in a mu you have nothing while you fought 2/3h to defend a WP you answer me “hey in most mu wp don’t last that long…” … not even understanding your OWN system.

In your system, with SLICED mu, coming back 2 days later is like coming back 12/16h later right now… And WP usually last that long, unless it’s really one sided matchups.

You can’t even see the problem of your idea, and while it’s YOUR idea you are already lost in the time frame it’s using….

How the heck do you expect it to work when the guy who “invented” it (sorry the reality is you stole it from the 10 other times some genius put it in the forums before) can’t even get a grasp on it and is already lost in it ??

Honestly, grab all your ideas, put them together, and propose a new mode, because it’s not WvW you want, you play it because you have no alternative, you want battlegrounds, not WvW.

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Posted by: Chris.3290

Chris.3290

It’s a 24/7 format and dedicated off-hours players are an increasingly rare commodity.

There are a few oddball groups that are happy to PvD away the night and never fight human players.
However, off-hour stong servers are disappearing from lower tiers and are even dropping away from all but the highest few tiers.

If you are in a top tier server and simply lose because your ridiculous coverage is out-done by even more ridiculous coverage then there aren’t many tears to be shed.

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Posted by: Dayra.7405

Dayra.7405

@Filovirus: Let me start with a comment on your style: You make to many assumptions about the motivation of people. As they are assumptions, most are wrong. In any case they are irrelevant, the reason why someone likes or dislikes something is quite irrelevant for a dicussion of the content. It is important to respect likes/dislikes, independent of motivation. You may ask for reasons, e.g. to find a compromise. But you should never impute a bad attitude, this is only an affront and not an argument and it makes discussions toxic.

“one day they’ll fight for hours to defend a keep with wp, 2 days later they play at another time, and end up in a map without it,”
[…]
This proposal tries to reach that without producing mega-queue at primetime.

IE : as usual “I’m Dayra, i’m play during prime time [what YOU call prime time btw] so i found a solution punishing players playing outside of that time frame to make it better for players playing in that time frime”.

Wrong assumption. My main WvW time was never primetime. And I think the term primetime has nothing to do, when I play, but when most people play, in another thread I defined prime-time as the time where more than 1000 people are in the match, that’s usually in the evening, in lower tears maybe never. My main WvW time was early morning.

The problem with your ideas is ALWAYS the same : you want people to be punished/made irrelevant if they don’t play when you consider they should, and only acknowledge the effort made by people during your prime time….

First of all, reduction of importance is not punishment. You argue like a typical member of the winner-side of an discrimination: “oh they argue aganst my privileges, they want to punish us, and destroy the country”. The current scoring discriminates prime-time player, by negating their influence on match-outcome. And it’s a matter of fairness and not a matter of personal gain to fight for an end of this dismination. In fact I would loose influence on match-outcome, but that does not interest me et al. And it is not punishment to fight for more equality, it’s a bad attitude to support an existing discrimination for the own increase of importance.

I’m sorry but there is people doing far more for the server than you EVER did in those moments. …

Any relavance to the proposal? No, only a personal attack.

Despite a “sexy” attire, ALL your proposals/ideas all boils down to : “remove everything that is off peak on how i play so i can have fun”.

Again a wrong assumption. My personal gain of this proposal would be: I would find more enemies and not only doors to fight early in the morning.

… (cut out more unsuported and wrong assumptions)

I’ll repeat myself but the problem is what YOU want isn’t WvW, you want a competititve balanced system with equal numbers on each side.

Yes, wouldn’t it be cool if season-competition with season-rewards would be made when WvW is an “competititve balanced system with equal numbers on each side”.

As an alternative to making WvW a “competititve balanced system with equal numbers on each side”, I proposed to drop score (better no score than a meaningless score, that frustrate many people, or let them overstack) and especially seasons and season rewards. “Bar fights” aren’t an olympic discipline for a good reason. If WvW should go olympia make it more like boxing, or keep it away from olympia.
If you bring “bar fights” or current WvW to olympia you will have only many more death and injured.

… wich is a Team vs Team system, on a short time span

A single pure time slices match (as discussed in the forum half a year ago, supported by me, but not my idea) is 7 days a 8 hours, the trick of time-sliced matches is you have several of them running in parallel during the wek, e.g. 3 a 8h a day: one every day 16:00-24:00, a second every day 8:00-16:00 and the third every day 0:00-8:00.
At the end of a slice the match-state it is saved and at the beginnig of it’s next slice it’s is restored to that state. So it is really a single match consisting of 7 times 8h.
If you had a WP at 24:00 you are guranteed find it again at 16:00 next day when the slice is restored.
You may or may not have it in the restored slice at 0:00, that depends on the state saved at 8:00 last morning.
The main advantage over today is: the different slices can be separately balanced.

This proposal goes further by combining 2 servers forces into 1 shared match during the day-slice and 4 servers to 1 in the night-slice to fill up the empty maps.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Filovirus.6258

Filovirus.6258

You are pretending i’m making “personnal” attacks but you write 5k words calling me a racist, white supremacist and totalitarist just after ???

REALLY ?

Now you read what you write sometimes ??
You are a bigger hypocrit and liar than Nixon ever was. I don’t see why anyone would still waste time reading you….

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Posted by: Dayra.7405

Dayra.7405

Read more carefully!

I did NOT called you anything.

I said you use the same argumentation pattern, namely: “It’s fair that I have this advantage, because I always had it” and that this is a very dangerous argumentation pattern with high abuse potential.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Shadowresli.3782

Shadowresli.3782

it’s all about what makes wvw fun to play. it would help if we knew which servers the disagreeing parties played on?

for some fun in wvw is defined by fighting against real enemies, no matter the time and to have “meaning” in their achievements while playing and beeing rewarded accordingly. for others it’s all about maximising their personal gain.

proudly wiped by RG and Funny Sunny Bunny

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Posted by: Filovirus.6258

Filovirus.6258

Read more carefully!

I did NOT called you anything.

I said you use the same argumentation pattern, namely: “It’s fair that I have this advantage, because I always had it” and that this is a very dangerous argumentation pattern with high abuse potential.

Because your argumenation “it’s fair that i get this advantage, screwing lots of people over to tailor the game mode with thousands of players to MY needs” isn’t dangerous at all… right ???

Be serious a second you only want, all day long, to make a game mode that is 2+ years old into something different, tailored to YOUR needs, screwing over every single player not playing like you….

It’s not “dangerous” it’s totally insane…..
The difference between you and me is that I am defending a game mode that has been live for over 2 years, that isn’t perfect, but have solid basis (and believe me i want a lot of things put into that mode)… you are advocating to remove ALL that makes it a game mode, ALL specificities, everything that makes it WvW to make it yet another battleground system…

Guess who is trying to grief others/impose his views on others ??
What you want, once again, can work, but isn’t WvW, never was, never will be. What you want is 20/30/40v20/30/40 arenas or battlegrounds, not WvW.

So either you realize GW2 isn’t the game for you (there is a reason why devs didn’t implement battlegrounds from the start, and still haven,‘t in 2+ years… be it a good or bad reason, it’s not something happening soon in GW2), or you finally get what WvW is (hint : it’s not what you want) and deal with it.

I really don’t see how you can pretend to “love WvW” and in the same post propose to remove all that makes WvW a nice game mode, to replace it with the “classic” battleground mode…. to then spend hours explaining people don’t read your bs that is always the same and always sums up to “i’m Dayra, i want people to play a game like I want, I want to change a game mode to something even the devs don’t want till now, and i want to remover a game mode that is a specificity of really few games because i don’t like it”….

MOVE OVER to another game with battlegrounds already, it’s what you want, and stop trying to destroy WvW to transform it in BGs….

If people wanted BGs they would be playing a dozen other games instead of spending their time in WvW (for the ones interested in WvW).

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Posted by: Dayra.7405

Dayra.7405

I don’t see why anyone would still waste time reading you….

Great Idea. I’ll give up with your posts as well.

Ceterum censeo SFR esse delendam!

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Posted by: Ragnar.4257

Ragnar.4257

Can somebody explain in what way this suggestion is punishing anyone?

Does the suggestion prevent people from playing?

Does the suggestion prevent people from playing with their guilds/friends?

You keep saying this suggestion would punish off-peak players. But how?

Explain how.

Did you even read the suggestion? Or did you start spitting fire after only reading the title?

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

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Posted by: Offair.2563

Offair.2563

I like 24/7 battles in this game, this score system may not be the best but its nice to pop in on every hour i like to add something to the score. Changing it to time slices will make it feel more like WoW battlegrounds, fast paced battles. Im done with those. We all know Anet is not going to improve anything small in WvW for some reason they only know so dont hold your breath on changes to this score system in the future.

Just my 2 cents on this matter.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.