Time for some Ships/Naval Sieging
But I love underwater combat
Other than some non-movable environmental object where you can use weapons to shoot nothing can happen. I don’t think the engine can handle larger movable objects. In our personal storyline we already have seen it… all bigger tanks and ships are not moving. They stay somewhere and you man the cannons.
Other than some non-movable environmental object where you can use weapons to shoot nothing can happen. I don’t think the engine can handle larger movable objects. In our personal storyline we already have seen it… all bigger tanks and ships are not moving. They stay somewhere and you man the cannons.
That’s were this game looses, and they will pay for that…
Rather have 1 or 2 teams working in this evolution of mechanics than creating a Living Story with useless titles that killed the game.
(edited by Aeolus.3615)
Other than some non-movable environmental object where you can use weapons to shoot nothing can happen. I don’t think the engine can handle larger movable objects. In our personal storyline we already have seen it… all bigger tanks and ships are not moving. They stay somewhere and you man the cannons.
But cant say it doesnt work if its never been done before. those are environmental weapons on a background. not the same as a moveable object such as a vehicle mechanic.
If Anets skills at making ships equal that of the ship they made in the battle of Claw Island…
Please dont.
Its been a year and its still sailing with its entire hull in the water, which should be impossible unless the player weighs 80-120 tonnes. Which would be possible for a Norn a guess, but no way for an Asura.