Let’s face it, ANet will never be able to balance out matches. There are too many variables in effect. One of the issue is the reluctant on implementing smart caps. The longer they resist in putting a smart cap on battlegrounds, the further they are from balance. People, including ANet, have to understand that you can’t have it both ways, balance and accessibility. WvW is a numbers game ever since the game went live. The server with the most WvW players, not total server population, always come out on top. While no restriction of access is ideally great but is it also exactly the cause of giant zergs, loss of tactical plays, and depopulation of servers. All of which resulted in unbalance matches. Everything that has been added/fixed for WvW to boost small groups only increased the power of the zerg, e.i AC. Any “nerf” to WvW would then hurt the small groups.
Another issue is the lack of methods to gain points. Right now it is but a push for a tower and quickly move onto the next in a giant zerg ball. Not to mention a paper tower takes at most 1 minutes to capture. Almost all grand scale fights in many other MMOs, such as WoW, have many objectives each competing sides can do to achieve meaningful points. Hunting down yaks is pointless when matches are grossly unbalanced. Something, as suggested in the below link, needs to be done. This will force servers to work together on setting up their best players fit for each map while the main force fight normally on the original battlegrounds. Victory will no longer be based on the server’s WvW population but rather skills. It will no longer be based on the zerg but rather the effort of the zerg and it’s nominated teams. It would also address any possible smart cap because people then have somewhere to go to contribute for their server’s victory. Just like Spirit Watch, there should be a variety of ways to win.
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