“Youre lips are movin and youre complaining about something thats wingeing.”
Time to buff the Fortifications
“Youre lips are movin and youre complaining about something thats wingeing.”
or roll-back the AC damage nerf that would at least get another QQ thread
but anyways I think they are trying to make a faster paced WvW you need to really hustle/scout around with those rams skills now.
No.
The ability to “ninja” towers and keeps is the only thing that keeps uneven matches somewhat interesting.
Remove that, and every single match will be a big zerg spawncamping a small camp.
If it takes longer to open the gates, the outnumbered server will simply get rolled by the bigger team that has enough time to run to the place of action.
I’d also suggest to buff the doors and walls. Even fully upgraded stuff goes down very fast with all the masteries now.
Maybe also some “defense mastery” and players that can interact with the wall to counter? (Also make sure they don’t take any damage will wall or gate is still up – damaging through gates needs to stop).
(It also will need players to defend then – can still be ninjad if there is no one there).
Keeps do not need more passive defense. This is already a huge cause of stagnation.
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
No, I’d rather we play Player v Player rather than Player v Doors and anything that encourages that is great. If I wanted to sit in front of something and press 1 until it dies then I can do that in PvE.
really bad engineer
The main issue with the current situation is that it is more or less impossible to defend against anything unless you outnumber the attackers. Stuff simply goes down way too fast and it is not uncommon for attackers to be at lord just a few seconds after the contested marker turns up.
At this time you more or less need to have a zerg standing ready in every keep in order to hold them, since you don’t have enough time to run there even if you have scouts telling you it is under attack.
Krall Peterson – Warrior
Piken Square
The main issue with the current situation is that it is more or less impossible to defend against anything unless you outnumber the attackers. Stuff simply goes down way too fast and it is not uncommon for attackers to be at lord just a few seconds after the contested marker turns up.
At this time you more or less need to have a zerg standing ready in every keep in order to hold them, since you don’t have enough time to run there even if you have scouts telling you it is under attack.
Depends on the siege inside. A couple of superior arrow carts in good places will absolutely shut down any push done with less than 3+ superior rams. Also small zergs can wipe larger ones inside keeps with that arrow cart fire.
Anyone in T1 can tell you that theyve been thrown off towers and keeps by a smaller force simply because the arrow cart pressure was too much to take the tower before the enemies main force arrived.
If anything, gates and walls could maybe scale based on players there compared to defenders. For example, with 5 people and no defenders, the gate has 100k hp. With 50 people and no defenders, the gate has 200k hp. With 50 people and 50 defenders, the gate has 100k hp. With 50 people and 30 defenders, the gate has 140k hp. This would enable for ninja’ing stuff to still be viable, and give the towers a modicum more defense against the zerg, while still allowing the zerg to take it at a reasonable speed/faster than the ninja group, so long as they’re prepared to use additional rams/cata’s.
Yeah but if ACs are used to defend they just use AC to attack or other ranged siege and kill your ACs and then rush in. You still need a ton of other players besides they few players at ACs. AC alone is not enough.
No, I’d rather we play Player v Player rather than Player v Doors and anything that encourages that is great. If I wanted to sit in front of something and press 1 until it dies then I can do that in PvE.
Actually it is more PvD atm cause you take down stuff too fast before defenders can arrive(to make it PvP).