Dear Fellow Players:
WvW more than anything else in any other game, console, PC or real world, is a loyalty endeavor.
For the first eight months of the game I didn’t understand the “Portals” that took one into WvW. I saw them but didn’t really pay too much attention because I was used to games being very PvP heavy or dungeon heavy, that being where the rewards were to be had.
PvP just became my world. I played it almost exclusively, far more than I ever went into the Living World. Took me at least a year to do a single world completion I was so locked into a PvP world.
August 2012 the game was released, I was one of thousands of players who had early access, and I played so much PvP, I pretty much thought it was the best part of Guild Wars 2.
Then one day, they said “tournament” and Fort Aspenwood before the megaserver, was very much abuzz about the tournament coming up.
I started asking questions about four weeks before the tournament started and started dipping my toes, fingers, head and hands into WvW.
18th of October to the 6th of December, 2013
The frenzy that was WvW was fun.
Why? Because of map calls.
Because of banter about WvW in Lion’s Arch when the megaserver didn’t exist.
Because of the spies who taunted us in Lion’s Arch before the megaserver
Pugs. That’s how Ft. Aspenwood win that first season in Silver.
Every one of us who knew the maps, who knew the drill, would make map calls on every single map, not just Lion’s Arch, and just as any loyal people will, they rallied to the defense of their server.
Hard fought against the likes of Yak’s Bend and Stormbluff Isle as well as others, the hot and heavy fighting became a passion for many players who saw, not just a “reward” at the end of the season, but also the growth of a community of real players who could and would, for better or worse, get to know one another on the way to a victory or a loss at the end of the season.
Ft. Aspenwood won. But after it won, it fell apart, hard.
Many of us, disenchanted with leaders leaving, guild dissolving and moving to other servers to join friends, scattered to the four winds, so to speak, and looked forward to the next tournament.
I went on to the Henge of Denravi, and again pugs made up most of those who won the tournament. It was fun but stressful for many.
Again not many stayed after the season, but the servers were shaking out and moving around, even some who had been very successful had sunk to strange depths.
After Henge, I moved a couple more times looking for that “community” that had been so important in so many weeks of winning on any WvW server.
So I hit the forums and started reading about Yak’s Bend.
The leaders seemed connected to one another, communicative and fiercely loyal, not unlike many servers, but there was a tone and a determination about Yak’s Bend that seemed different.
So after being on two winners for two tournaments so far, I moved to Yak’s Bend.
September 12, 2014 and continuing through October 10, 2014.
The hardest fight I’ve ever seen for a win was pulled out by Yak’s Bend.
Did some leave after we won that last WvW season that Anet allowed us to have? You BET!
Did the good one’s leave?
No.
That was the difference.
Trolls left.
Disgruntled left.
Spies left.
But the core was only getting stronger.
The move from Silver to Gold was a fight against not only being double-teamed constantly, it was also a constant fight against siege trolls and more , all of whom were determined to see us lose by any means possible.
Fast forward to now – we’re still being double teamed only this time in Gold and by two servers who freely walk amongst each other’s keeps without a shot being fired.
The kind of loyalty I see on Yak’s Bend, the fierce determination we have as Yak’s would be gone in New York Minute if the servers were removed.
Servers matter.
Server loyalty is something many of us have waited for, for years. A specific place to call “home” even if we don’t have even a hovel to decorate in any game mode, it’s our home.
I’ve heard rumor after rumor after rumor that WvW will be disassembled and the servers will go away.
If you want WvW to become the worst game mode of all, by all means remove the servers.
If I can’t call others to my cause, my server and my game suffers, the megaserver is a mistake that should never have been made as far as WvW is concerned, we needed our cities intact and secure, what we have now is nothing like the WvW of old where a map call could and would excite the new and the old players alike to a rally point when things were getting tight and tough.
WvW has been marred by taking our alpine maps.
WvW has been marred further by not allowing us tournaments that get better with time, not completely disappear.
WvW is the real end game of Guild Wars 2.
WvW can become better, but not if you remove our servers, never if you remove our servers.
Don’t force us into more EOTM, which we begged you not to do to us before the maps you gave us, which are far too close to EOTM and untenable for roamers.
If you want WvW to become better, give us more life for each person, *_a boatload more._
If players can’t " one " to " three shot " one dead, it’s going to be up to skill to “win”. Give us a chance for skill to be evident, not impossible.
(edited by atheria.2837)