Tonic exploit is cheating

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Posted by: Straegen.2938

Straegen.2938

In my opinion, the players actively using tonics to bypass reflect or movement should be flagged as cheaters and dealt with accordingly.

I am guessing I am not the only one noticing a lot more Kodan’s running around spamming Rifle attacks and Gunflame.

If this has already been addressed, great but last night was a sharp learning curve on how to fight range blasting abilities without reflect and watching strange movement abilities.

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(edited by Straegen.2938)

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Posted by: MaLeVoLenT.8129

MaLeVoLenT.8129

I’m not sure what you’re referring to. Are you implying that the tonic makes reflect damage and blocks not work?

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Posted by: Balthazzarr.1349

Balthazzarr.1349

How can using what ANet gave us legit be cheating?? Just curious…

… just call me … Tim :)

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Posted by: roamzero.9486

roamzero.9486

How can using what ANet gave us legit be cheating?? Just curious…

It’s called exploiting. Players also use the Mushroom Tonics (of which only one was disabled but the other ones work), to cheat and mobility exploit around the map.

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Posted by: Eyae.6843

Eyae.6843

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

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Posted by: Swagger.1459

Swagger.1459

How can using what ANet gave us legit be cheating?? Just curious…

Exploits and unintended things happen all the time…

https://forum-en.gw2archive.eu/forum/support/bugs

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Posted by: Swagger.1459

Swagger.1459

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

You can’t “elaborate” exploits on the forums…

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Posted by: Eyae.6843

Eyae.6843

using a tonic is not an exploit…

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Posted by: kash.9213

kash.9213

using a tonic is not an exploit…

It’s taking advantage in a flaw in the system for unintended use, it’s an exploit, just not cheating. If Anet did intend for it to work that way in WvW then we all need to pack it up and find another game.

Kash
NSP

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Posted by: Swagger.1459

Swagger.1459

using a tonic is not an exploit…

Right, just using a tonic is not an exploit, but additional movement skill abuses, sigil proc exploits, lack of dodge animations on some tonics and being able to bypass reflects… are issues and exploits…

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Posted by: Wirriam.1859

Wirriam.1859

esp when said exploit is just an outright lie https://gfycat.com/AmpleCalculatingEthiopianwolf

koda tonics in wvw are probably the greatest thing anet has ever added, lighten up guys.

[tRex]Leg Day Everyday

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Posted by: EremiteAngel.9765

EremiteAngel.9765

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

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Posted by: Jeknar.6184

Jeknar.6184

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

If the warrior (or any player that shoot a projectible) have the Unblockable buff, it bypass blocks and reflections (it can still be evaded by evade skills such as Distortion). It is a game mechanic. Not a bug or exploit.

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Posted by: Nihevil.8024

Nihevil.8024

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

Then they were using signet of might to pierce your bubble, unless you have video proof of the “kodan” warrior not having the unblockable buff and still piercing your bubble. Otherwise the tonic is not bugged and there is no exploit being abused.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

Then they were using signet of might to pierce your bubble, unless you have video proof of the “kodan” warrior not having the unblockable buff and still piercing your bubble. Otherwise the tonic is not bugged and there is no exploit being abused.

this can easily be tested if you have a warrior friend run kodan bear tonic then headshot a guardian without unblockable signet and see if it is blocked or not.

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Posted by: Waffle.3748

Waffle.3748

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

Then they were using signet of might to pierce your bubble, unless you have video proof of the “kodan” warrior not having the unblockable buff and still piercing your bubble. Otherwise the tonic is not bugged and there is no exploit being abused.

this can easily be tested if you have a warrior friend run kodan bear tonic then headshot a guardian without unblockable signet and see if it is blocked or not.

Dunno if you looked at Wirriam’s gif up above but he already showed it’s not bugged. People want to blame other things on their poor play.

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Posted by: stephanie wise.7841

stephanie wise.7841

I have also notice that some player take no damage and 1 shoot kill you. or that they are always stealth even when they attack you. and even if you use protective skill and healing you get downed in a not normal way. probably some exploit or some hacking. now to say it is the tonic this remain to be prove any video capture of it that you could link?

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Posted by: Aeolus.3615

Aeolus.3615

it is not cheating, its a fun thing that Anet added to the game, thats the way Anet defines fun, remmember the golem damage event?

1st April joke, when gw2 receives a “balance” update.

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Posted by: Tyrx.2471

Tyrx.2471

It’s stunning to see people claim that using the tonic isn’t cheating. It’s obvious that the tonic gives you an unintended advantage over others. That attitude reminds me of FPS players that use aim-bots and justify that it’s not cheating because “everyone else does it”. If you think that comparison is incorrect, then I would only suggest you pick up a dictionary and look up the word “cheating”.

On the bright side, people who abuse the tonic appear to be the minority of players. I might be naive, but I do think that most players would rather fight each other on an equal setting instead of becoming the lowest common denominator. I really don’t understand how people can enjoy playing the game while under the tonic

it is not cheating, its a fun thing that Anet added to the game, thats the way Anet defines fun, remmember the golem damage event?

That’s some pretty strong mental gymnastics…

(edited by Tyrx.2471)

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Posted by: The Game Slayer.7632

The Game Slayer.7632

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

Then they were using signet of might to pierce your bubble, unless you have video proof of the “kodan” warrior not having the unblockable buff and still piercing your bubble. Otherwise the tonic is not bugged and there is no exploit being abused.

this can easily be tested if you have a warrior friend run kodan bear tonic then headshot a guardian without unblockable signet and see if it is blocked or not.

Dunno if you looked at Wirriam’s gif up above but he already showed it’s not bugged. People want to blame other things on their poor play.

Look, I’m not really sure what the op is actually talking about, and he really does need to elaborate, but if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work. This entire game’s combat is reaction based, and the koda tonic hides quite a bit of animations. It’s similar to the Asura argument, but asuran animations are just hard to see. There are some animations that simply don’t even register with kodan tonics. Take them out until they are fixed.

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Posted by: Waffle.3748

Waffle.3748

Look, I’m not really sure what the op is actually talking about, and he really does need to elaborate,

The OP was saying that using Kodan tonics is an exploit that allows for unblockable attacks, which is obviously not correct.

But if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work. This entire game’s combat is reaction based, and the koda tonic hides quite a bit of animations. It’s similar to the Asura argument, but asuran animations are just hard to see. There are some animations that simply don’t even register with kodan tonics. Take them out until they are fixed.

Ah, an ad hominem attack. Classy.

The only animation I’ve failed to see is the dodge animations (which I’ve stated should be fixed). So what animations are still broken? I’ve not once run into anyone using the Kodan Tonic on any class and seen any issues with proper animations after their patch to fix them. Asuran animations have always been very hard to see because of their size, which is most assuredly not an issue with Kodan Tonics.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Look, I’m not really sure what the op is actually talking about, and he really does need to elaborate,

The OP was saying that using Kodan tonics is an exploit that allows for unblockable attacks, which is obviously not correct.

But if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work. This entire game’s combat is reaction based, and the koda tonic hides quite a bit of animations. It’s similar to the Asura argument, but asuran animations are just hard to see. There are some animations that simply don’t even register with kodan tonics. Take them out until they are fixed.

Ah, an ad hominem attack. Classy.

The only animation I’ve failed to see is the dodge animations (which I’ve stated should be fixed). So what animations are still broken? I’ve not once run into anyone using the Kodan Tonic on any class and seen any issues with proper animations after their patch to fix them. Asuran animations have always been very hard to see because of their size, which is most assuredly not an issue with Kodan Tonics.

Sorry, I guess I just don’t respect people who abuse the hell out of broken game mechanics such as you.

I was talking about asurans to draw a comparison about the type of argument I was creating, don’t conflate things.

Dodge animations are definitely the biggest culprit here, but there are others. I can’t log into the game right now, but misc things such as shouts not being ‘shouted’ and what not. I also remember that certain combat quotes from your character don’t get said either. Combat queues like that are small, but give a lot of information about what is going on in the battle around you. If I hear a human female who I don’t have targeted say “Venom, too strong,” I’ll know shes poisoned and I might switch targets and try to force her to blow her heal on a poison. Just small things like that really add up.

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Posted by: Waffle.3748

Waffle.3748

I guess I just don’t respect people who abuse the hell out of broken game mechanics such as you.

How will I ever go to bed at night now?
Go ahead and tell me what game mechanics I’m abusing, I’m curious.

I was talking about asurans to draw a comparison about the type of argument I was creating, don’t conflate things.

I assume you mean exaggerate, but either way there’s no comparison. Asuran animations are hard to see because they are small, while Kodan animations are easy to notice because they are so large. Your issue with Kodan tonics is that apparently things aren’t being animated at all, so animations being small or large wouldn’t matter.

Dodge animations are definitely the biggest culprit here, but there are others.

Alright, which ones? The faster people identify what is broken the faster it can be fixed. Nobody in this thread has said which animations aren’t showing properly.

I can’t log into the game right now, but misc things such as shouts not being ‘shouted’ and what not.

http://imgur.com/gallery/iWKad22

I also remember that certain combat quotes from your character don’t get said either.

If you don’t know what’s going on with your character I don’t know what to tell you. The only thing this would affect is your immersion in combat.

Combat queues like that are small, but give a lot of information about what is going on in the battle around you. If I hear a human female who I don’t have targeted say “Venom, too strong,” I’ll know shes poisoned and I might switch targets and try to force her to blow her heal on a poison. Just small things like that really add up.

I play with a lot of the voiceovers off, because it adds nothing that I don’t know already if I’m paying attention. In addition, those voicelines don’t play everytime you get a condition on you, so you’d be relying on a relatively inconsistent mechanic to aid you.

But I’ll put myself in your shoes for a minute.
You’re fighting 2v2 against a pair of Kodan Tonic’d enemies, and you don’t hear a poisoned voiceline. But you see the other Kodan has a sickly green color to them, so you know he’s poisoned just by glancing at him and swap to him. No RNG voiceline needed.

I don’t have a problem with things getting fixed, in fact I’d love to see my Kodan dodge. But if nobody wants to say what animations are broken (we know dodge is, but nobody has said any others) and instead cries for removal, nothing is going to get fixed.

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Posted by: sephiroth.4217

sephiroth.4217

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

Then they were using signet of might to pierce your bubble, unless you have video proof of the “kodan” warrior not having the unblockable buff and still piercing your bubble. Otherwise the tonic is not bugged and there is no exploit being abused.

this can easily be tested if you have a warrior friend run kodan bear tonic then headshot a guardian without unblockable signet and see if it is blocked or not.

Dunno if you looked at Wirriam’s gif up above but he already showed it’s not bugged. People want to blame other things on their poor play.

Look, I’m not really sure what the op is actually talking about, and he really does need to elaborate, but if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work. This entire game’s combat is reaction based, and the koda tonic hides quite a bit of animations. It’s similar to the Asura argument, but asuran animations are just hard to see. There are some animations that simply don’t even register with kodan tonics. Take them out until they are fixed.

Because you’re watching a single person among 50 spamming 1 and you’re waiting to only dodge his attack?

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Jeknar.6184

Jeknar.6184

As far as I know Kodan share the same “skeleton” as Male Norns and have the same animations except for the dodge one, which is weird given that some emotes can still be used as Kodan such as /dance or /cry (which use the Male Norn animations aswell).
Also the dude talking about the voices… Kodan Tonics don’t hide voices. I still clearly hear other character’s lines and even my own despite the use of the Kodan Tonics. You are just trying to find somenthing to hang unto since you clearly have lost the only one that already been debuked. Sorry buddy, but you are wrong on this one too.

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Posted by: Inoki.6048

Inoki.6048

@ANet: just disable all those stupid things in WvW, period.

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Posted by: Choppy.4183

Choppy.4183

But if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work.

Ah, an ad hominem attack. Classy.

That’s actually not an ad hominem, it’s a conclusion you disagree with.
https://en.wikipedia.org/wiki/Ad_hominem

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Go ahead and tell me what game mechanics I’m abusing, I’m curious.

Koda tonics.

Your issue with Kodan tonics is that apparently things aren’t being animated at all, so animations being small or large wouldn’t matter.

You’re really dodging the point here. I sincerely hope you’re not being disingenuous. I simply said it was similar to the asuran argument, not the same exact thing.

Nobody in this thread has said which animations aren’t showing properly.

http://imgur.com/gallery/iWKad22

The only thing this would affect is your immersion in combat.

Lol. For you, maybe. But you’re the best player on this planet, right? You have nothing to learn from how other people play, right?..

those voicelines don’t play everytime you get a condition on you, so you’d be relying on a relatively inconsistent mechanic to aid you.

No one said I was solely relying on 1 game mechanic to help me win a fight. A good player takes in as much information as he can and reacts accordingly.

But I’ll put myself in your shoes for a minute.
You’re fighting 2v2 against a pair of Kodan Tonic’d enemies, and you don’t hear a poisoned voiceline. But you see the other Kodan has a sickly green color to them, so you know he’s poisoned just by glancing at him and swap to him. No RNG voiceline needed.

See my other response just above. You’re also ignoring that shouts don’t get shouted as a koda either. That’s far more information than ‘rng voicelines.’

I don’t have a problem with things getting fixed

Good. But the way you’re arguing suggests the opposite of that.

But if nobody wants to say what animations are broken (we know dodge is, but nobody has said any others) and instead cries for removal, nothing is going to get fixed.

I’m pretty sure I already addressed that. Sooo… yea.
Just so that me and you are clear, as well as everyone else in the thread, the following problems with koda tonics go as follows, but also are not limited to: No dodge animations, no voicelines for certain combat queues, and no shouts being shouted.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

As far as I know Kodan share the same “skeleton” as Male Norns and have the same animations except for the dodge one, which is weird given that some emotes can still be used as Kodan such as /dance or /cry (which use the Male Norn animations aswell).
Also the dude talking about the voices… Kodan Tonics don’t hide voices. I still clearly hear other character’s lines and even my own despite the use of the Kodan Tonics. You are just trying to find somenthing to hang unto since you clearly have lost the only one that already been debuked. Sorry buddy, but you are wrong on this one too.

Well, it’s pretty clear that this should be tested a bit more. Ranger shouts definitely don’t get animated. I’ll test around on the other classes, and perhaps you should too before you just start assuming that you’re correct.

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Posted by: The Game Slayer.7632

The Game Slayer.7632

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

Then they were using signet of might to pierce your bubble, unless you have video proof of the “kodan” warrior not having the unblockable buff and still piercing your bubble. Otherwise the tonic is not bugged and there is no exploit being abused.

this can easily be tested if you have a warrior friend run kodan bear tonic then headshot a guardian without unblockable signet and see if it is blocked or not.

Dunno if you looked at Wirriam’s gif up above but he already showed it’s not bugged. People want to blame other things on their poor play.

Look, I’m not really sure what the op is actually talking about, and he really does need to elaborate, but if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work. This entire game’s combat is reaction based, and the koda tonic hides quite a bit of animations. It’s similar to the Asura argument, but asuran animations are just hard to see. There are some animations that simply don’t even register with kodan tonics. Take them out until they are fixed.

Because you’re watching a single person among 50 spamming 1 and you’re waiting to only dodge his attack?

That’s pretty misleading and quite presumptuous of the circumstances that can exist in wvw.

1: Not everyone is zerging in wvw. Some of us do that ‘roaming’ thing, or ‘havoc’. Whatever that is called anymore, I don’t know.

2: Even in zerging, it’s a great idea to focus those necros because epidemic is the meta. Not being able to count dodges on someone severely hinders your ability to kill them.

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Posted by: Waffle.3748

Waffle.3748

But if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work.

Ah, an ad hominem attack. Classy.

That’s actually not an ad hominem, it’s a conclusion you disagree with.
https://en.wikipedia.org/wiki/Ad_hominem

Well, no. He said I had no idea how skilled fights work if I said Koda Tonics are ok, which means that I’m bad and he seems to be of the mind that Kodan Tonics are a grievous exploit that I’m constantly using.

From your link: “an argument is rebutted by attacking the character, motive, or other attribute of the person making the argument”.

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Posted by: DeceiverX.8361

DeceiverX.8361

Or you know, not being able to even see the Epidemic channel at all because it’s not animated and the particles can be overridden by just spamming the tonic’s lightning effect during the channel.

The things need to go.

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Posted by: Waffle.3748

Waffle.3748

Koda tonics.

Not really a mechanic, but I’ll let it slide.
In any case I only ever turn on the tonics when my guild gets online and we run around making bear puns all night. But whatever.

You’re really dodging the point here. I sincerely hope you’re not being disingenuous. I simply said it was similar to the asuran argument, not the same exact thing.

And I simply told you that they are not similar at all. One exists and the other apparently does not.

Cute, but all anyone has said was dodges (except DeceiverX who has posted saying Epidemic is not animated, which it is) and I already said that should get fixed.

Lol. For you, maybe. But you’re the best player on this planet, right? You have nothing to learn from how other people play, right?..

No. and I never said that I was. That’s you making a sarcastic insult. The reason I turned off all the voiceovers is they’re annoying in combat when there’s a hectic fight going on and I need to be focus.

No one said I was solely relying on 1 game mechanic to help me win a fight. A good player takes in as much information as he can and reacts accordingly.

You’re right, nobody said that. Not even me. I was saying that relying on assistance from something that might not even happen is RNG. I find the voicelines superfluous, oh well. A good player also wouldn’t bother with things that annoy him/her.

See my other response just above. You’re also ignoring that shouts don’t get shouted as a koda either. That’s far more information than ‘rng voicelines.’

I made a ranger (since you had mentioned it in another post), went to PvP and put on my Kodan Tonic. The only shout that I couldn’t get to voice was ‘Guard!’ which didn’t work when I was a charr either, maybe that’s a charr thing though. I also let myself get dunked on by the npcs to proc some voicelines and they seemed to work fine. The only one that didn’t proc was the chill voiceline.

Good. But the way you’re arguing suggests the opposite of that.

Maybe because I enjoy having a refreshing change of animations after a few years, and laughing over bad Kodan puns with friends. The tonic is hardly gamebreaking (though it can be annoying with the lightning spam if you have a macro to click quickly).

I’m pretty sure I already addressed that. Sooo… yea.
Just so that me and you are clear, as well as everyone else in the thread, the following problems with koda tonics go as follows, but also are not limited to: No dodge animations, no voicelines for certain combat queues, and no shouts being shouted.

No dodge animations, check. I said that one myself.
No voicelines. Mine worked ok on charr, except for chill (you’d think with them up north they’d have that one).
Shouts. Mine worked ok, except for ‘Guard!’, which didn’t work even without the tonic. I didn’t hear ‘Retreat!’ on Guardian either, but it worked outside the tonic. So there you go. Testing.

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Posted by: Waffle.3748

Waffle.3748

Or you know, not being able to even see the Epidemic channel at all because it’s not animated and the particles can be overridden by just spamming the tonic’s lightning effect during the channel.

The things need to go.

https://gfycat.com/CleverEveryGiantschnauzer
Epidemic is animated.
Lightning spam needs to stop, I agree.

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Posted by: Eval.2371

Eval.2371

Or you know, not being able to even see the Epidemic channel at all because it’s not animated and the particles can be overridden by just spamming the tonic’s lightning effect during the channel.

The things need to go.

https://gfycat.com/CleverEveryGiantschnauzer
Epidemic is animated.
Lightning spam needs to stop, I agree.

Double click the tonic after starting the cast for epidemic. It wont animate for the opponent.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

Tonic exploit is cheating

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Posted by: The Game Slayer.7632

The Game Slayer.7632

Well, no. He said I had no idea how skilled fights work if I said Koda Tonics are ok, which means that I’m bad and he seems to be of the mind that Kodan Tonics are a grievous exploit that I’m constantly using.

That’s a conclusion that you’re making on your own.
Not exactly ad hominem, but I’ll throw you a bone and admit that I don’t respect you, and that the sentence I made didn’t necessarily come from a friendly place. Whatever.

But yea, I’ll say that if you’re using koda tonics knowingly aware of what they do (no dodge animations, limited combat animations) then you’re being disingenuous. Asserting that you indeed want the dodge animations to be fixed doesn’t wash away the fact that you abuse them to some degree.

I’m not going to call it a flat out exploit, because I agree somewhat that it is not absolutely game-breaking.

The only thing this would affect is your immersion in combat.

No. You go from saying this^ to whats down below.

No. and I never said that I was. That’s you making a sarcastic insult. The reason I turned off all the voiceovers is they’re annoying in combat when there’s a hectic fight going on and I need to be focus.

Ok, I made a sarcastic insult. That’s fair. But you’re asserting that one of the ways that the tonic is broken would only affect my immersion. I’m telling you that’s false because you do not represent how others play the game. You can ignore voice overs, that’s totally fine. I’m not judging you for that. I’m judging you for saying that a lack of voice overs doesn’t affect anyone elses combat. That’s absolutely false, and there’s really nothing you can say to make it true unless you conduct empirical research on the impact of voice overs/shouts in gw2 pvp.

those voicelines don’t play everytime you get a condition on you, so you’d be relying on a relatively inconsistent mechanic to aid you

Then you go on to say this after I responded.

I was saying that relying on assistance from something that might not even happen is RNG. I find the voicelines superfluous, oh well. A good player also wouldn’t bother with things that annoy him/her.

I just really think there is a huge difference between solely relying on a single mechanic and reacting to an extra mechanic among many others. The way you word it makes me want to make a strawman. So, I suppose the best way to answer that is to say, ‘Yes. I take in as much information as possible and react accordingly. Whats your point?’

I made a ranger (since you had mentioned it in another post), went to PvP and put on my Kodan Tonic. The only shout that I couldn’t get to voice was ‘Guard!’ which didn’t work when I was a charr either, maybe that’s a charr thing though. I also let myself get dunked on by the npcs to proc some voicelines and they seemed to work fine. The only one that didn’t proc was the chill voiceline.

Well, the shouts don’t seem to be shouting for me. (I’m a human female ranger.) Maybe there is some disparity in the races/genders. More testing required.

No dodge animations, some voice overs, some shouts depending on race/gender. (maybe.)
Just disable the tonics until all the bugs are fixed. I like the koda tonic too, don’t get me wrong. But you can go for a month or 2 until the tonics have been bug-fixed. I think you’ll be okay. Really, the lack of dodge animations alone really should be enough to warrant a disable until fixed. And you don’t want them disabled at the moment, do you? Am I getting that right? Wrong? Clarify that for me.

I am a teef
:)

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

Not exactly ad hominem, but I’ll throw you a bone and admit that I don’t respect you, and that the sentence I made didn’t necessarily come from a friendly place. Whatever.

I’m ok with that. I don’t mind internet strangers not liking me.

But yea, I’ll say that if you’re using koda tonics knowingly aware of what they do (no dodge animations, limited combat animations) then you’re being disingenuous. Asserting that you indeed want the dodge animations to be fixed doesn’t wash away the fact that you abuse them to some degree.

I’m not going to call it a flat out exploit, because I agree somewhat that it is not absolutely game-breaking.

Because, in every engagement from 1v1 to ZvZ I tend to get into, the Kodan Tonic is an absolute non-factor in target selection. Every major skill is properly telegraphed, and there’s no exploit making attacks unblockable.

Ok, I made a sarcastic insult. That’s fair. But you’re asserting that one of the ways that the tonic is broken would only affect my immersion. I’m telling you that’s false because you do not represent how others play the game. You can ignore voice overs, that’s totally fine. I’m not judging you for that. I’m judging you for saying that a lack of voice overs doesn’t affect anyone elses combat. That’s absolutely false, and there’s really nothing you can say to make it true unless you conduct empirical research on the impact of voice overs/shouts in gw2 pvp.

Ok, that’s fair. I don’t represent everyone.

I just really think there is a huge difference between solely relying on a single mechanic and reacting to an extra mechanic among many others. The way you word it makes me want to make a strawman. So, I suppose the best way to answer that is to say, ‘Yes. I take in as much information as possible and react accordingly. Whats your point?’

I’ve already conceded this above, so ok. I don’t represent everyone.
But yes, I filter out information I find redundant and unneccesary in PvP situations.

Well, the shouts don’t seem to be shouting for me. (I’m a human female ranger.) Maybe there is some disparity in the races/genders. More testing required.

I tried my human female warrior, shouts didn’t work.
Charr guardian worked ok, maybe it’s a human thing.

Really, the lack of dodge animations alone really should be enough to warrant a disable until fixed. And you don’t want them disabled at the moment, do you? Am I getting that right? Wrong? Clarify that for me.

You are correct, I do not want them disabled at the moment because I feel their effects on combat are entirely negligible. Obviously you are of a different mind, but that’s fine.

Tonic exploit is cheating

in WvW

Posted by: Choppy.4183

Choppy.4183

Well, no. He said I had no idea how skilled fights work if I said Koda Tonics are ok, which means that I’m bad and he seems to be of the mind that Kodan Tonics are a grievous exploit that I’m constantly using.

From your link: “an argument is rebutted by attacking the character, motive, or other attribute of the person making the argument”.

He concluded you were bad on the grounds that he felt you didn’t understand what was going on, not that your opinion was invalid because you were bad at the game.

Anyway, I only brought it up because (1) it’s a commonly misunderstood fallacy, and (2) most importantly, figured it could have derailed into personal attacks from that point, and the substance of your disagreement was more interesting.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Tonic exploit is cheating

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Posted by: The Game Slayer.7632

The Game Slayer.7632

You are correct, I do not want them disabled at the moment because I feel their effects on combat are entirely negligible. Obviously you are of a different mind, but that’s fine.

Ok. Fair enough then. Thanks for the productive discussion, I’m glad it was, for the most part, non-toxic. Agreeing to disagree is where I think we have arrived. At least we know where each other stands.

I am a teef
:)

Tonic exploit is cheating

in WvW

Posted by: Waffle.3748

Waffle.3748

You are correct, I do not want them disabled at the moment because I feel their effects on combat are entirely negligible. Obviously you are of a different mind, but that’s fine.

Ok. Fair enough then. Thanks for the productive discussion, I’m glad it was, for the most part, non-toxic. Agreeing to disagree is where I think we have arrived. At least we know where each other stands.

o/
Have a nice evening.

Tonic exploit is cheating

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Posted by: Waffle.3748

Waffle.3748

Well, no. He said I had no idea how skilled fights work if I said Koda Tonics are ok, which means that I’m bad and he seems to be of the mind that Kodan Tonics are a grievous exploit that I’m constantly using.

From your link: “an argument is rebutted by attacking the character, motive, or other attribute of the person making the argument”.

He concluded you were bad on the grounds that he felt you didn’t understand what was going on, not that your opinion was invalid because you were bad at the game.

Anyway, I only brought it up because (1) it’s a commonly misunderstood fallacy, and (2) most importantly, figured it could have derailed into personal attacks from that point, and the substance of your disagreement was more interesting.

I misread, then. Woops.

Tonic exploit is cheating

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Posted by: sephiroth.4217

sephiroth.4217

You probably should have elaborated on how koda tonics allow players to bypass blocks/reflects.

I’m going to hazard a guess tho, koda tonics make it difficult to see when a warrior uses might signet which makes their attacks unblockable and you just didn’t notice.

Also I got shot by a kodan bear rifle warrior through my guardian’s shield 5 bubble that was supposed to absorb projectile

Then they were using signet of might to pierce your bubble, unless you have video proof of the “kodan” warrior not having the unblockable buff and still piercing your bubble. Otherwise the tonic is not bugged and there is no exploit being abused.

this can easily be tested if you have a warrior friend run kodan bear tonic then headshot a guardian without unblockable signet and see if it is blocked or not.

Dunno if you looked at Wirriam’s gif up above but he already showed it’s not bugged. People want to blame other things on their poor play.

Look, I’m not really sure what the op is actually talking about, and he really does need to elaborate, but if you’re honestly going to sit here and proclaim that koda tonics aren’t a problem then you really have no idea how skilled fights work. This entire game’s combat is reaction based, and the koda tonic hides quite a bit of animations. It’s similar to the Asura argument, but asuran animations are just hard to see. There are some animations that simply don’t even register with kodan tonics. Take them out until they are fixed.

Because you’re watching a single person among 50 spamming 1 and you’re waiting to only dodge his attack?

That’s pretty misleading and quite presumptuous of the circumstances that can exist in wvw.

1: Not everyone is zerging in wvw. Some of us do that ‘roaming’ thing, or ‘havoc’. Whatever that is called anymore, I don’t know.

2: Even in zerging, it’s a great idea to focus those necros because epidemic is the meta. Not being able to count dodges on someone severely hinders your ability to kill them.

I still hold onto salt for the server mergers as my pc can’t really handle zergs or wvw atm without basic model animations.

I’m not a zerger either, just get zerged down a lot. I do get what the thread is about and would understand if this was sPvP or a shadow of WvW former glory days.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.