Too much PvE in the new BL

Too much PvE in the new BL

in WvW

Posted by: Frenk.5917

Frenk.5917

I don’t dislike the new borders. I think they have a good potential, just not as they are now though. My biggest disappointment is how PvE is affecting WvW. A couple of things I have in mind are the following:

  • Air keep, those knockbacks need to be removed, and I also mean the ones from the jumping pads. Make them give 10s of swiftness to allies who get hit by their blow. That way the nasty skyhammer feeling is removed and yet they are still kind of useful. Nobody rages, everyone is happy.
  • Earth keep, remove the cripple from the giant floating cubes and make them increase cripple duration on enemies hit by 33%. This way there still NEEDS to be a player interaction (i.e. cripple has to be applied by someone else before the cube hits), and it doesn’t annoy the hell out of an entire raid just passing by.
  • Lords in general need to be nerfed. I can understand them having tons of HP, it’s to discourage karmatrains, but the damage needs to be lowered. When there’s a fight in the lordroom the lord is basically a killing machine. If I have to die, I’d rather die because of enemy players, not because of an NPC.
  • Partially disable autoupgrade. First of all, slow down the autoupgrade speed. Secondly, limit it. Make the autoupgrade work only up until a certain treshold. For example, make the autoupgrade for a tower work until the tower reaches tier 2, then it stops and players need to get the t3 upgrade manually by protecting dolyaks just like in the old days. This way the satisfaction for having upgraded a tower to T3 is restored, and at the same time the absence of paper gates/walls disincentivize karmatrains.
  • Remove or fix the event in the bordelands. The event makes all the players in the map lag, and guilds/zergs from differentservers literally cooperate to get the event done as soon as possible.
  • This one would be extremely hard to implement, but make the barricades scale downwards with the number of players (meaning that their effective HP shouldn’t be inreased more than they are now, only lowered). Rroaming in the new borderlands is mostly dead because players from one of the three servers can’t go in the southside part of the map and viceversa. The walls simply require too much time to get destroyed by a single player.. as it is now, barricades only punish roamers and very small groups.

The human interaction is too underestimated. It’s like they built the borderlands knowing people wouldn’t play on them.

Frenk – EU
All is vain

Too much PvE in the new BL

in WvW

Posted by: Sviel.7493

Sviel.7493

I can’t agree with most of this.

The Airkeep knockbacks are well telegraphed and can be shut off. They only activate if the team that owns the keep puts some work into it. Same with the Earthkeep cripples.

A fight in the lord’s room should inevitably be swayed by the lord. If the defending server rallies equal numbers, they should have a potent advantage. After all, on a home BL, the home server is potentially outmanned 2:1…they’re likely sacrificing elsewhere for putting all of their manpower in one place. If you don’t want to die to an NPC, try not to fight in the lord’s room—let them sit in there while you go someplace else.

I can see slowing autoupgrades down some. That alone should increase the importance of yaks, though. No need to try to hit the same problem twice while throwing more complication into the system.

Of course, I’d love to see a fix for the event. It rarely lags anymore for me, even when all three servers are doing it, but when it does it’s crippling.

Barricade HP seems fine to me. Note that the number of hits is more important than the power of the hits when dropping them. It takes way longer to get through on my power-build thief than my toughness-build necro.