Too much PvE in the new BL
I can’t agree with most of this.
The Airkeep knockbacks are well telegraphed and can be shut off. They only activate if the team that owns the keep puts some work into it. Same with the Earthkeep cripples.
A fight in the lord’s room should inevitably be swayed by the lord. If the defending server rallies equal numbers, they should have a potent advantage. After all, on a home BL, the home server is potentially outmanned 2:1…they’re likely sacrificing elsewhere for putting all of their manpower in one place. If you don’t want to die to an NPC, try not to fight in the lord’s room—let them sit in there while you go someplace else.
I can see slowing autoupgrades down some. That alone should increase the importance of yaks, though. No need to try to hit the same problem twice while throwing more complication into the system.
Of course, I’d love to see a fix for the event. It rarely lags anymore for me, even when all three servers are doing it, but when it does it’s crippling.
Barricade HP seems fine to me. Note that the number of hits is more important than the power of the hits when dropping them. It takes way longer to get through on my power-build thief than my toughness-build necro.