Q:
[KAOS] of Anvil Rock
Q:
Quite often I see our server forces scattered when a commander isn’t tagged up or on the field. Lets say someone who doesn’t have a commander tag wants to help lead folks on a more focused approach. What are their options outside of just grouping up?
Outside of a commander, what other tools for leadership does a player have in GW2?
Are there simple things like some sort of marker like the commander tag so that people, particularly pugs, can keep track of their leader? I mean other than the Target reticule?
I’ve played massive pvp games in the past and present that do a really good job of making it easy for players coming into a zone to get grouped up with someone willing to take lead and that person taking the lead having some basic tools to help. Are there tools like that in the game and I’m just unaware of them?
Quite often I see our server forces scattered when a commander isn’t tagged up or on the field. Lets say someone who doesn’t have a commander tag wants to help lead folks on a more focused approach. What are their options outside of just grouping up?
Outside of a commander, what other tools for leadership does a player have in GW2?Are there simple things like some sort of marker like the commander tag so that people, particularly pugs, can keep track of their leader? I mean other than the Target reticule?
I’ve played massive pvp games in the past and present that do a really good job of making it easy for players coming into a zone to get grouped up with someone willing to take lead and that person taking the lead having some basic tools to help. Are there tools like that in the game and I’m just unaware of them?
Unfortunately we don’t currently have a flexible grouping system for GW2. You can only form two types of groups in WvW…. either a 5 person group or a Commander pin zerg.
Trying to create a specific force of players for ambushing, hit and run’s or general havoc are difficult when you have no control over the number of players with you. There is also no support for guild only forces over 5 people.
The only solution possible is to create multiple 5 person groups, try and run together by marking a “driver” and having to use a 3rd party voice program to communicate as there is no dedicated chat channel for the private force. This is not an adequate option for many of us.
The only solution possible is to create multiple 5 person groups, try and run together by marking a “driver” and having to use a 3rd party voice program to communicate as there is no dedicated chat channel for the private force. This is not an adequate option for many of us.
Ahm, your only “current” solution mentioned… as we’ve experienced, is greatly inadequate. In this day and age of computer gaming, I would expect vastly superior tools (inherent to the game) to what we had in say, DAOC… instead, we are relying on 3rd party VOIP, to coordinate our guildies…in WvW, without the use of a Commander pin (so as not to confuse other server mates or draw players away from our server commanders).
Some may argue that, we’ll your players SUCK… you can’t coordinate in WvW well with only VOIP… what’s wrong with you? Or your players don’t have never keep, tower, camp, sentry name and location memorized, as with every nook and cranny on map memorized… you guys suck…. okay, no ones said that to me directly yet, and perhaps I imagine it…
BUT…. I think myself, as well as many of those that are in WvW (especially in the old days when JQ was forming up with the Relic players… old school Daoc/Warhammer/Shadowbane/Darkfall players) are CASUAL gamers. Many of us are career folk, married (or with partners), with 2.5 children, and a dog, or cat… or charr. Having simple tools available to us to use saves us time, helps us gather up easier, and makes gaming fun…. as opposed to spending half the time trying to get anything more than a group of five together…
And sorry, my initial comment was to buttress Ahmrill’s comment about the inadequacy of the current solution available…
Ahm, your only “current” solution mentioned… as we’ve experienced, is greatly inadequate. In this day and age of computer gaming, I would expect vastly superior tools (inherent to the game) to what we had in say, DAOC… instead, we are relying on 3rd party VOIP, to coordinate our guildies…in WvW, without the use of a Commander pin (so as not to confuse other server mates or draw players away from our server commanders).
I really hope we have so Devs reading this and they understand how difficult it is for some players and guilds to organize they way they like. The solutions players have to come up with due to the lack of in game grouping systems is frustrating.
Whatever changes come to the C&S system need to be flexible to meet all types of force sizes. Give us the tools and the players will use the ones that work best for them.
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