Top 5 WvW overhaul changes
1. Don’t allow catapults built next to wall.
Then how the kitten are you supposed to siege with catas? Place them further away and a single ballista bolt kill them, arrowcarts will still reach and shield generators completely block the user from firing.
If catas had the range of trebs I’d agree with you. But they dont.
1. Don’t allow catapults built next to wall.
Then how the kitten are you supposed to siege with catas? Place them further away and a single ballista bolt kill them, arrowcarts will still reach and shield generators completely block the user from firing.
If catas had the range of trebs I’d agree with you. But they dont.
A well placed Shield Generator or two.
Once the core issues of WvW are fixed I’d kinda like siege to have a purpose and consequences like this with more emphasis on good placement and coverage of shields to increase effectiveness.
didn’t we hav this kind of thread before
Henge of Denravi Server
www.gw2time.com
didn’t we hav this kind of thread before
Almost every day has a new one, but until Anet releases information about this overhaul, we don’t have much more to talk about.
1. Don’t allow catapults built next to wall.
Then how the kitten are you supposed to siege with catas? Place them further away and a single ballista bolt kill them, arrowcarts will still reach and shield generators completely block the user from firing.
If catas had the range of trebs I’d agree with you. But they dont.
A well placed Shield Generator or two.
Once the core issues of WvW are fixed I’d kinda like siege to have a purpose and consequences like this with more emphasis on good placement and coverage of shields to increase effectiveness.
Thats ridiculous. Slapping siege on top of siege to prevent siege from destroying siege is not good, especially not if your answer is “get HoT or kitten off” when it comes to siegeing in addition to killing roaming and encouraging yet another power creep. Catas against the wall may not give an impressive siege, but being able to build them anywhere in range is a vital part to handle the current siege design.
1. Don’t allow catapults built next to wall.
Then how the kitten are you supposed to siege with catas? Place them further away and a single ballista bolt kill them, arrowcarts will still reach and shield generators completely block the user from firing.
If catas had the range of trebs I’d agree with you. But they dont.
Catas can hit from well outside of Ballista/AC range. At that range, it takes 2 Shield Generators to negate one cata, so offense still has a bit of a supply advantage.
Thats ridiculous. Slapping siege on top of siege to prevent siege from destroying siege is not good, especially not if your answer is “get HoT or kitten off” when it comes to siegeing in addition to killing roaming and encouraging yet another power creep. Catas against the wall may not give an impressive siege, but being able to build them anywhere in range is a vital part to handle the current siege design.
Why? It makes sense to defend your siege.
Shield Generators shouldn’t be locked behind buying HoT, that was a stupid decision by Anet and one I hope they change.
3. Reduce all CC skills with unlimited target limit to 5 target limit (Hunters Ward, Static Field, Slick Shoes, Unsteady Ground etc.)
Nah keep them able to hit as many people as you want. Instead change it so that all of these act like static field and can only hit you once. This would be an AMAZING (and extremely obvious) change
Your wvw changes more has to do with class balances then any thing else you may want to rethink what you want for wvw vs what you want for classes.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Shield Generators shouldn’t be locked behind buying HoT, that was a stupid decision by Anet and one I hope they change.
Umm…. how are they “locked”? Can’t anyone buy them off the TP? Aren’t they available from the Siege Master for Badges or silver?
Shield Generators shouldn’t be locked behind buying HoT, that was a stupid decision by Anet and one I hope they change.
Umm…. how are they “locked”? Can’t anyone buy them off the TP? Aren’t they available from the Siege Master for Badges or silver?
If I’m not mistaken, it’s a trait line that’s hidden.
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Umm…. how are they “locked”? Can’t anyone buy them off the TP? Aren’t they available from the Siege Master for Badges or silver?
If I’m not mistaken, it’s a trait line that’s hidden.[/quote]
Yup, this. At least it was last time I looked.
Shield Generators shouldn’t be locked behind buying HoT, that was a stupid decision by Anet and one I hope they change.
Umm…. how are they “locked”? Can’t anyone buy them off the TP? Aren’t they available from the Siege Master for Badges or silver?
If I’m not mistaken, it’s a trait line that’s hidden.
IIRC if you don’t own HoT you can’t even get on a shield gen.
1. Fix Hunter’s Ward/Gravity well CCs so they don’t strip absurd amounts of stability.
2. Tweak 1200+ ranged skills with high damage and low cast +recharge time such as Gun flame, CoR (Cruel Repercussions,Roiling Mists), and True Shot
In your backline: Elementalist+Mesmer+Necromancer
(edited by Infusion.7149)
1. Don’t allow catapults built next to wall.
2. Reduce radius of meteor shower.
3. Reduce all CC skills with unlimited target limit to 5 target limit (Hunters Ward, Static Field, Slick Shoes, Unsteady Ground etc.)
4. Make Well of Corruption blockable.
5. Reduce minons incoming damage and conditions by 90% when not targeted.What’s yours?
in here
Gate of Madness
1. Don’t allow catapults built next to wall.
2. Reduce radius of meteor shower.
3. Reduce all CC skills with unlimited target limit to 5 target limit (Hunters Ward, Static Field, Slick Shoes, Unsteady Ground etc.)
4. Make Well of Corruption blockable.
5. Reduce minons incoming damage and conditions by 90% when not targeted.What’s yours?
Mine are as follows:
1. Forget and ignore all useless fluff changes such as the ones you suggested.
2. Focus on Core Issues with population imbalance at the very top.
3. Fix or at least vastly improve population imbalance issues.
4. Fix or at least vastly improve population imbalance issues.
5. Fix or at least vastly improve population imbalance issues.
1. Don’t allow catapults built next to wall.
—-: no cuz they r short in range &you can destroy it with acs or make balista on the other side of that cata
2. Reduce radius of meteor shower.
—-: it has nothing to do with wvw still for 3 years it didn’t cause a problm , now people complaining about everything.
besides in order to do a meteor ele has to stand still , you can dps that ele or interrupt it’s channel. if shorted redius then you have make it like ele can move around while casting meteor. < i’m sure you don’t want that.
3. Reduce all CC skills with unlimited target limit to 5 target limit (Hunters Ward, Static Field, Slick Shoes, Unsteady Ground etc.)
—-: again nothing to do with wvw , we don’t need caps on this things because if you pay attention before moving you can easily not go over it , unlike aoe stun like earthshaker/staggering blow/tremor/thunderclap/illusionary wave/drop the hammer that you can only avoid by dodging, you simply can choose not to go on static /lines etc.
4. Make Well of Corruption blockable.
—-: again not a wvw fix.
well is unblockable since the start & didn’t cause issue for 3 years now
besides with new dragonhunter Shield f courage , removing unblockable fact from well will have no counter to that
5. Reduce minons incoming damage and conditions by 90% when not targeted.
—-:not a wvw fix,
besides doing this will make classes with pets way too strong, in pvp game mode current way is just fine otherwise , let me make a scenario
you are an ele & fighting reaper that can make 9k army , now you are trying to focus reaper but then it’s pets doesn’t die from aoe, do you think any class can survive against that?
same goes for engi turrets / ranger pets/ elementals.
I would suggest
how wp works now,
add pve rewards to wvw for guild upgrades
change how upgrade keep/tower works
change golem back.
change ac back like it was before.
population imbalance isn’t a issue every server has enough player for wvw it’s just rewards are so kittenty people don’t bother dying for it.
add seasonal tournaments
add more rewards like kitten mats drop that can help players to progress towards legendary.
old achievements were just fine , instead of reducing those to this crappy numbers you just had to add some rewards like unique skins[ascended] that you get after completing each tier of those wvw achievements .
& divide eotm achievements from wvw ones. “Ultimate Dominator” doesn’t have value anymore
Only Gankdara Ele
1-5 ) I’d have to guess that it has been the WvW staff?
chopping wood one day, dropped a piece,
all I could say was, “…fell…foot…”
1. Remove passive Points only Active Points.
2. Remove 80% off all AOE skills and make them singel target
3. Remake borderland map
4. Stop so damage go through wall, gate, roofs and smaller damage zone on Cata, Treb, Balista.
5. Change back stun skills as it was Before.
(edited by Shadow.3475)