Tower Defense Options?
Things that’ll help with tower defense:
-Good scouting
-Siege disablers
-Door trebs
-Arrow carts
-Ballista to destroy enemy siege
-Knowing who to contact and having commanders willing to respond to calls
There are plenty of options for you when it comes to tower defense. But sometimes if you’ve got a paper tower, no siege up, and lacking players to respond to rallying calls, your server may decide it’s best to just let it go. It’s a valid tactic because their time may be better spent taking something else that’s worth more.
I was in a low tier WvW server for the longest time and only switched to TC in the last six months or so, so I’ve not seem much actually get defended. Mostly it seems to be who can flip towers and keeps faster. The few times I’ve seen something get defended was at Stonemist Castle in EB and that was only because there’s two gates and a choke point at the center (not to mention the sheer value of it). I intended this to be a place to discuss possible changes since I didn’t see a thread dedicated to it yet. The Waypoint was just a suggestion. Increasing server populations or reducing Idle players to free up spots would help as well. I like that they added the Siege Disablers though. They were sorely needed.
The idea of a Waypoint item that works like the Siege Disablers cracked me up when I thought about it, but would be rather op. Throw the item, Waypoint for 30 seconds. Too good and too many possible applications.
from watching this vid https://www.youtube.com/watch?v=XoYrN3E1ExU they mention kill boxes and choke points to towers and you can force a blob to go into those areas if they don’t want to make a long trip around, which can also be interesting for people that love to make blobs pay for their S.I.N. mentality but I also noticed around the 9:40-10:00 minute mark they lowered the RI duration to 3 minutes for shrines because “we wanted them to flip more quickly” so hopefully they don’t apply that design to towers and keeps heh.
I was in a low tier WvW server for the longest time and only switched to TC in the last six months or so, so I’ve not seem much actually get defended. Mostly it seems to be who can flip towers and keeps faster. The few times I’ve seen something get defended was at Stonemist Castle in EB and that was only because there’s two gates and a choke point at the center (not to mention the sheer value of it). I intended this to be a place to discuss possible changes since I didn’t see a thread dedicated to it yet. The Waypoint was just a suggestion. Increasing server populations or reducing Idle players to free up spots would help as well. I like that they added the Siege Disablers though. They were sorely needed.
The idea of a Waypoint item that works like the Siege Disablers cracked me up when I thought about it, but would be rather op. Throw the item, Waypoint for 30 seconds. Too good and too many possible applications.
What time zone do you play? That may make a difference. But aw I thought T1 was epic battles all hours of the day. I was considering moving there.
The new BL coming with the release of the expansion is supposed to be more defense oriented. I think that’s Anets answer to better defense.
Towers are more or less fancy walled Supply Depots in the current meta. Great if you want a position to counter an enemy blob in your lands, but easily disposable if and when they lose their upgrades from flipping.
Towers are more or less fancy walled Supply Depots in the current meta. Great if you want a position to counter an enemy blob in your lands, but easily disposable if and when they lose their upgrades from flipping.
This basically describes my issue with the current WvW. The only thing worth spending the resources to defend is Stonemist Castle in EB. Everything else is a “wait a few minutes and flip it back” mentality. Costs far less to take it back than defend.
p.s. My time zone doesn’t matter because I’ve played at all hours of the day and the mentality stays the same. At least in my experience.
The big problem here is Arenanet made so AOE can hit were ever you put siege, even if you put it under a roof AOE hit.
Arrow carts need some serious buff.
Seafarer’s Rest EotM grinch
It is really hard to defend a tower now unless you have a lot of people. The camera changes made it too easy to spot enemy siege inside the tower and made a lot more counter arrowcart placements. It’s also a lot easier for the elementalists to aoe siege up top than it used to (other than the nerf to tornado) with the camera changes. You can use some overpowered camera angles on a counter arrowcart to take out just about anything inside so the best you can do now as a defender is carry around siege disablers and contact the commander telling him/her that there is a zerg over by you and hope that the commander makes it over by the time the tower/keep flips. It’s also a little more important now that the structure has some supply in it at all times so that you can resupply to throw a second siege disabler if it looks like that’s going to be the only way to save the structure.
Junkpile.7439 not buff i would like lowered damage on Superior so all Superior do 10% more damage then normal siege except Omega Golem with should do 10% less damage to Gate/Wall then Alpha golem.
What i would like is only Meele attacks and other siege can destroy Siege, Canon, oil, mortar, engineers handgranat cod also do damage to siege.