Toxic Unveiling Shot - Arrowcarts
100+ views and no comment, so it seems very few, if any (forum users), have it unlocked. I’ll provide an opinion, but I haven’t unlocked it myself.
While the stealth removal is nice, it’s not the reason I’d use it. Mass poison on zergs, especially ram users on gates, is what I’d get it for. Reducing the healing effectiveness seems pretty powerful when enemies are out healing AC (or other) damage on the ram users.
But, that said, it’s too expensive to invest in right now as I feel 75 points invested in other skill lines would benefit you more.
Gandara
anyone know what the base poison duration is?
I had it before they reset points and it wasn’t worth it, even with full condition build. The reason is that it is on a 60 second cooldown and the poison only lasts 2-3 seconds. REALLY bad for how much it costs. If it was burning then yeah, it would be worth it (but overpowered).
Thanks for the responses! Didn’t realize it was only 2-3s on poison. Seems kinda ridiculous the cooldown is 60 seconds for that. I suppose I’ll chalk this up as a spare ability when I have points to burn.
I have it right now. It as it’s use but I’m not sure it’s worth 25 points. I recommend you to not get it.
The 60 seconds is really too long.
If I would get another refund I would not get it back.
I recently got Toxic Unveiling Shot. It seems way underpowered for what it cost. As far as Unveiling stealth it should last like a stealth trap rather than just a few seconds. As far as poison damage, I really see very few numbers coming off the enemy when I use it. The cool down is long. I would have been much better served by putting that 25 points into ballista.
Oh, perhaps this is another reason to allow people to be able to reset traits! You know, something not being well thought out or just a bad investment. The description is NOT enough to go on. If I had bought this, I would be royally peaved.
Thanks for the confirmation! Based on the wiki, I was already thinking that this skill was a bad idea.
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is
I had it before they reset points and it wasn’t worth it, even with full condition build. The reason is that it is on a 60 second cooldown and the poison only lasts 2-3 seconds. REALLY bad for how much it costs. If it was burning then yeah, it would be worth it (but overpowered).
Doesn’t it last 16 seconds? It’s supposed to be 8 stacks of poison, 2 seconds each stack?
Its a nice bonus but I would rather have put the points elsewhere. The reveal is very short and condition removal is too heavy in zergs for the damage to last. The first four levels are very good though (not as good as the top guard skills though).
“Youre lips are movin and youre complaining about something thats wingeing.”
It’s very underpowered at present. The cooldown should be at least half of what it is now and the poison effect should be around 8-10 seconds.
It’s kitten. Really bad. Frigging pointless. I want my 25 points back.
Seafarer’s Rest EotM grinch
Perhaps if they lowered the cool down to 15-20 seconds and upped the poison duration to match bleed, it’d be more useful.