Traps in the E.B. Jumping Puzzle
lol that would make it a bit more interesting I think, make it so that the only way to kill enemy players is via traps only. It will prevent people from overpowering other players, and provide a challenge.
Though it will also prevent people from running portal runs to the chest which I know will put of some from doing it.
So I agree to this or at least let’s test it out.
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WvW, we only care if it affects the servers we play on.
I completely agree with this. First off, it’s never fun when you’re just trying to win the jump puzzle and some random troll sits at the top with some knock back skill and pushes you off a couple feet from the chest. This idea would probably lead to more traps, but then it would make it fun for people to use skills to get around the trap and avoid them, rather than perma- steal thing the entire time just to get past the massive guild zerg babysitting the jumping puzzle.
People use the traps already, but PvP in the jump puzzle is incredibly satisfying both as a defender or as an attacker. It would be totally out of line to disable being able to damage enemies with your own skills inside the JP and force players to use traps alone. May as well take it out of WvW and take the badges and siege out of it at that point, if you ask me.
You post as if dying in the J kitten omething that should only happen if you’re careless, and I totally disagree with that. The JP is a resource like any other in WvW, one that pumps siege and badges to whoever owns it at any given time. There is no reason for people from opposing servers to ‘get along’ and let each other reap the rewards. I’m not being ‘mean’ and I’m not being ‘cruel’ when I target uplevels or single invaders in the JPs, I am defending a resource from enemy control and use. Being able to siege it made it virtually impossible for groups of even superior size and skill to overtake campers, but with that removed, skill goes a long way and superior numbers can go a long way too. I don’t think any further changes need to be made to the JPs in that regard.
Bad idea, would essentially kill all the fun of EB JP.
I use the flame traps near the end of the JP to kill players on my server, weeds out the dumb ones.
Gandara
I use the flame traps near the end of the JP to kill players on my server, weeds out the dumb ones.
Haha, I do this as well.
A lot of JQ fails to get past this and they report me for botting out of anger, which makes it hilarious.
Those are often dull and one-sided, given that one combatant is only looking to get away and try to finish the puzzle, and the other is looking to just kill them for badges. Boring, boring, boring.
Only boring from a carebear perspective. Killing someone no matter how lopsided the odds are in each direction is still fun. The whole reason why people bother with PvPin the jump puzzle is the intentionally ambiguous that you might have just ruined someone’s day.
Making whine threads or staying dead for more than the time it takes to find a waypoint takes out all that ambiguity and serves to feed trolls.
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I like this idea very much. Creative killing with traps sounds way more fun than just plain kills
And for silverfire, you can still kill people, just with more awesome methods