2015-2016
Fort Aspenwood
2 Pts invested – Increased firing range
5 Pts invested- Increased Damage
15 pts invested- Increased stability while on treb (cant be knocked off)
30 Pts invested- Fire Asura’s
Fire Asuras:
Loads your asura ally into the treb and fires them over.
Effects on the Asura being fired:
-Bondage, cant move while in the treb
-Sickness, Can’t cast portal or other like skills after landing for 15 seconds
(prevent portal bomb abuse)
Cool down of 10 Seconds between firing asuras
As long as they decrease the existing range of trebs before allowing people to fire further. Trebs already are one of the most powerful pieces of sieges in the game since they allow servers to basically crack open towers, keeps and castles from relative safety. Extending that range will make it more difficult for weaker servers in a tier.
As long as they decrease the existing range of trebs before allowing people to fire further. Trebs already are one of the most powerful pieces of sieges in the game since they allow servers to basically crack open towers, keeps and castles from relative safety. Extending that range will make it more difficult for weaker servers in a tier.
Trebbing bay ALL DAY LONG… Not to mention how great of a launch-point SM is to treb half of EB.. Treb mastery would have the same effect on players leaving as AC mastery did.
I’m not sure how I would feel about increased treb distance. It would have a drastic effect on the current meta. To many speculation points to guess if it would be good or bad.
Fire a mesmer into a keep and let the mesmer port others in. Win.
if you’re asuran, can you fire yourself out of the treb?
50 Pts invested – Reel
Attaches a rope to your Asuran projectile which allows you to reel him/her back in for another shot. 10 seconds duration.
You can get hours of fun out of a single Asuran. Until the victim decides to log off.
Fire a mesmer into a keep and let the mesmer port others in. Win.
I think the last time they tried that the asuran made it into the keep but wasn’t in one piece.
50 Pts invested – Reel
Attaches a rope to your Asuran projectile which allows you to reel him/her back in for another shot. 10 seconds duration.You can get hours of fun out of a single Asuran. Until the victim decides to log off.
75 Pst invested – Catch
When you Reel your Asuran projectile back in, nearby enemies are pulled in too.
Range 900.
Fire a mesmer into a keep and let the mesmer port others in. Win.
I think the last time they tried that the asuran made it into the keep but wasn’t in one piece.
Then maybe instead of using a long range trebuchet give players a “Keg Brawl” skill so they can throw an Asuran Mesmer like a keg… if they don’t throw with too much power(if they stand in front of the wall it should not need too much power like a treb from too far away) they could throw him up the wall alive.
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