Treb Mastery - your verdict?

Treb Mastery - your verdict?

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Posted by: Contiguous.1345

Contiguous.1345

From the notes:-

1/ Increased the damage of trebuchet skills.
2/ Disease Cloud from cow ammo now drains supply from enemy players.
3/ Increased the radius of trebuchet skills.
4/ New skill: Healing Oasis—Fires a shot that heals allies and creates a water combo field.
5/ Basic shots that hit enemy supply depots will now destroy some of the objective’s supply.

Notice that there is no option to increase range. Tbh, that’s the only option I can see that might induce anyone to invest in this line.

Bear in mind that you get virtually no reward for trebbing other than the satisfaction of helping your team-mates gain a load of WXP when they storm the breach you made.
A range increase would have made your skill almost indispensable – making you a very popular bunny at least. But without that, I just see it as a pointless investment.

Of course, as ever, I’m open to argument. Hit me!

Treb Mastery - your verdict?

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Posted by: Alacrity.4312

Alacrity.4312

idk, some of it sounds pretty awesome, and by awesome I mean borderline OP.

The increased radius would extend the range a little, maybe allowing some new placements.
With the new disease-clouds, harrassment fire is no longer so petty.

Tempted to spend in this line, am wondering what others have found.

Treb Mastery - your verdict?

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Posted by: Shoe.5821

Shoe.5821

I’m not a fan of the supply drain. It just makes the towers near stonemist suffer evenmore.

Bear in mind that you get virtually no reward for trebbing other than the satisfaction of helping your team-mates gain a load of WXP when they storm the breach you made.

you can get a lot of bags from hitting enemies

Treb Mastery - your verdict?

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Posted by: Contiguous.1345

Contiguous.1345

you can get a lot of bags from hitting enemies

You might get lucky and hit someone who is killed by another player soon enough to get you a tag reward. Your chances of actually killing someone with treb fire are zero unless he’s afk. I suspect NPCs regen health like other mobs – otherwise you’d be able to clear a Lord’s room.

On the odd occasion when I’ve felt like a break, I’ve spent a while trebbing down a wall. Idk how long it takes – feels like 10 minutes at least, I’ve picked up maybe one or two bags per session.

I know that I can pick up 5-10 bags per skirmish in the sort of action that you get around a tower. Probably get 20 on average assaulting a tower plus the chest from the Lord – always worth a few silver now.

Treb Mastery - your verdict?

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Posted by: Shoe.5821

Shoe.5821

Hmm. My guildie trebbed open the Lake tower from the Hill keep a few days ago, but we didn’t have the numbers to overwhelm the defenders. So we fought through the breach for 10 minutes or so while I corrected his fire to destroy defending arrow carts. His cows and treb fire really put a crimp in the defense and their sustain and he got tons of bags. That’s the sort of thing I’m talking about.