Treb Mastery - your verdict?
idk, some of it sounds pretty awesome, and by awesome I mean borderline OP.
The increased radius would extend the range a little, maybe allowing some new placements.
With the new disease-clouds, harrassment fire is no longer so petty.
Tempted to spend in this line, am wondering what others have found.
I’m not a fan of the supply drain. It just makes the towers near stonemist suffer evenmore.
Bear in mind that you get virtually no reward for trebbing other than the satisfaction of helping your team-mates gain a load of WXP when they storm the breach you made.
you can get a lot of bags from hitting enemies
you can get a lot of bags from hitting enemies
You might get lucky and hit someone who is killed by another player soon enough to get you a tag reward. Your chances of actually killing someone with treb fire are zero unless he’s afk. I suspect NPCs regen health like other mobs – otherwise you’d be able to clear a Lord’s room.
On the odd occasion when I’ve felt like a break, I’ve spent a while trebbing down a wall. Idk how long it takes – feels like 10 minutes at least, I’ve picked up maybe one or two bags per session.
I know that I can pick up 5-10 bags per skirmish in the sort of action that you get around a tower. Probably get 20 on average assaulting a tower plus the chest from the Lord – always worth a few silver now.
Hmm. My guildie trebbed open the Lake tower from the Hill keep a few days ago, but we didn’t have the numbers to overwhelm the defenders. So we fought through the breach for 10 minutes or so while I corrected his fire to destroy defending arrow carts. His cows and treb fire really put a crimp in the defense and their sustain and he got tons of bags. That’s the sort of thing I’m talking about.