Shandaara – elementalist, Liiana Iceclaw – warrior
Sir Edward Ironwing – guardian, Infinius Black – necro
Am I missing something or is Trebuchet mastery WAAAAY OP?
Supply drain on cow, new waterfield skill and tower supply drain?
This will lead to huge supply shortage. In larger sieges nobody will have supply because all attackers will be drained by cows and defender will get drained by normal shots. So main force will facerub the gate with a support of trebs from afar. Also with no supply around it will become excessively difficult to upgrade and repair forts. Supplies haven’t been exactly in excess even until now. I am afraid that this might lead to all towers being wooden.
PvD on wooden forts and treb vs treb artillery combat. Treb wars?
I am curious how this will actually work out…
zergs hide in tower/castle while the war is only with
Castle VS tower treb spam
Tower VS Castle treb spam
Both defended with loads of AC’s.
As far this rank skills are good to define better roles, due map characteristics i dont see them as improvements, maybe with another game design.
i would gladly buy a gw2 expansion to real siege and WvW game model… not this AB with walls thing.
Plz rework WvW.
(edited by Aeolus.3615)
Counter-trebs. Build them. Now.
Am I missing something or is Trebuchet mastery WAAAAY OP?
Supply drain on cow, new waterfield skill and tower supply drain?
This will lead to huge supply shortage. In larger sieges nobody will have supply because all attackers will be drained by cows and defender will get drained by normal shots. So main force will facerub the gate with a support of trebs from afar. Also with no supply around it will become excessively difficult to upgrade and repair forts. Supplies haven’t been exactly in excess even until now. I am afraid that this might lead to all towers being wooden.PvD on wooden forts and treb vs treb artillery combat. Treb wars?
I am curious how this will actually work out…
Short answer: Yes.
I thought the shot that drains supply from stuctures only does so if it hits a supply depot. Or did I just imagin that.
Hills and garry depots are nowhere near outer walls that can actually be damaged in the current conventional “treb from safety spots” so it would require less safe trebs and even then the only depot I can think of that could be hit while still hitting a destructible outer wall is Garry northeast.
Bay on the other hand… The southern outer depot is right next to the two wall people already go for when building lake tower trebs. All up I see this being more of an issue against towers than keeps and towers are already pretty simple to take as it is.
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