Trouble w Some Classes and Zerg Warfare

Trouble w Some Classes and Zerg Warfare

in WvW

Posted by: Bombsaway.7198

Bombsaway.7198

When we rank wvw class usefulness the single biggest factor is “how big is your average zerg”.

On servers where the zerg sizes are 16 or under on average, many classes play well.

The trouble is that when you get to VERY large zerg warfare, some classes scale in terms of defense against so many sources of damage, buffs, healing being based on blasts vs the 20+ other heal skills, etc. Likewise, you have far less skill scarcity when 20+ are running together. Someone should always have what the commander calls for available (more or less). That hurts a lot of classes that are designed to be more “jack of all trades”.

That is why you find far more build and class diversity on smaller sized servers. The game doesn’t seem like it was balanced or created around such large WvW mechanics.

And that would be a good thing to focus on for the balance team. Tweak key skills for each class around a bit more zerg v zerg.

This game just plays better with smaller zergs. Anyone disagree? It just seems built for that.

Trouble w Some Classes and Zerg Warfare

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Posted by: Reverence.6915

Reverence.6915

Large zergs require a focused team and a commander with good awareness. There isn’t less skill involved, though I do agree with skill scarcity. It’s easier to get heals, might stacking, veils etc. with larger groups. What you play doesn’t really matter. It’s how you play it.

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Trouble w Some Classes and Zerg Warfare

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Posted by: Straegen.2938

Straegen.2938

Heavies are more lag resistant which is one major reason they dominate large scale play. Classes that have more complex methods of survival do very poorly in lag.

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