Two Years on :- Arrowcarts

Two Years on :- Arrowcarts

in WvW

Posted by: Nightingale.8364

Nightingale.8364

I remembered a few years back a massive thread concerning how unpopular the “buff” that was given to arrowcarts was. Alot of things were written about how this change would affect the game.

https://forum-en.gw2archive.eu/forum/game/wuv/Arrowcarts-merged/page/48#post2149012

Its worth a read through alot of things that were said two years ago are still being complained about now. So ANET, how about debuffing arrowcarts back to their original damage?

Two Years on :- Arrowcarts

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Posted by: Dawdler.8521

Dawdler.8521

Lower arrowcart damage will come with the same patch that include the new legendaries!

… oh wait…

Two Years on :- Arrowcarts

in WvW

Posted by: Aeowia.7214

Aeowia.7214

Lowering arrowcart damage against players, to something insignificant, would have been the most important change towards making WvW fun, alongside a scoring system where winning fights decides the ranking, and varied population balance measures (dare to try out things and keep only those which help).

What we got instead was an encouragement of unskilled bunkering on siege, avoidance of the only fun part that WvW ever had: the fight system, because being cowardly made you a “winner”.

What could have been…

[FV] Fearless Vanguard, The Jade Quarry

Two Years on :- Arrowcarts

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Posted by: gennyt.3428

gennyt.3428

Lower arrowcart damage will come with the same patch that include the new legendaries!

… oh wait…

Ouch! Too soon man, too soon.

Whispers with meat.

Two Years on :- Arrowcarts

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Posted by: Swamurabi.7890

Swamurabi.7890

While I was going through the pages, it hit me that there were comments by commanders I recognized…..commanders who no longer play WvW.

Two Years on :- Arrowcarts

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Posted by: Sviel.7493

Sviel.7493

Lowering arrowcart damage against players, to something insignificant, would have been the most important change towards making WvW fun, alongside a scoring system where winning fights decides the ranking, and varied population balance measures (dare to try out things and keep only those which help).

What we got instead was an encouragement of unskilled bunkering on siege, avoidance of the only fun part that WvW ever had: the fight system, because being cowardly made you a “winner”.

What could have been…

In other words, structured large-scale PvP would be the ideal. I do wish they would add something like that but…I doubt they want to deal with the balance issues. Can’t say I really blame them.