Two Years on :- Arrowcarts
Lower arrowcart damage will come with the same patch that include the new legendaries!
… oh wait…
Lowering arrowcart damage against players, to something insignificant, would have been the most important change towards making WvW fun, alongside a scoring system where winning fights decides the ranking, and varied population balance measures (dare to try out things and keep only those which help).
What we got instead was an encouragement of unskilled bunkering on siege, avoidance of the only fun part that WvW ever had: the fight system, because being cowardly made you a “winner”.
What could have been…
Lower arrowcart damage will come with the same patch that include the new legendaries!
… oh wait…
Ouch! Too soon man, too soon.
While I was going through the pages, it hit me that there were comments by commanders I recognized…..commanders who no longer play WvW.
Lowering arrowcart damage against players, to something insignificant, would have been the most important change towards making WvW fun, alongside a scoring system where winning fights decides the ranking, and varied population balance measures (dare to try out things and keep only those which help).
What we got instead was an encouragement of unskilled bunkering on siege, avoidance of the only fun part that WvW ever had: the fight system, because being cowardly made you a “winner”.
What could have been…
In other words, structured large-scale PvP would be the ideal. I do wish they would add something like that but…I doubt they want to deal with the balance issues. Can’t say I really blame them.