Two major issues ruining WvW
My main issue is the tendency for everyone to run away from a 1v1 until they can find some buddies.
My main issue is the tendency for everyone to run away from a 1v1 until they can find some buddies.
You do realize don’t you that WvW is not intended to be a 1 on 1 pvp style game? It’s a team based pvp mode.
SPVP is more your style I think.
(edited by diabluz.2860)
I realize that you should be able to fight in a 1v1. That’s what I realize. If you can’t then stay in your zerg.
It’s gotten to where I don’t even kill the ones that stay and fight. I let them res up and proceed. But I take out runners without mercy.
Siege is pretty inexpensive. As a guild we run one night a week through all the jump puzzles. So we get 30+ getting siege. Transmute them all into superior and we have plenty for the following week for all our commanders.
Damage Inc. [DI]
Isle of Janthir
I realize that you should be able to fight in a 1v1. That’s what I realize. If you can’t then stay in your zerg.
I’ve had several 1 on 1’s in WvW but generally people run in packs in WvW so if you’re running around solo you’re asking for insta death.
Usually the only stragglers you see in WvW are people that are there for map completion etc.
Im just gonna say my personal biggest gripe with WvW is the lack of a rotation for which map color you are starting on especially considering the maps are all mirrored and the same. Rank shouldn’t be the sole determining factor for what team color you are. Infact they should rotate out weekly if you are fighting the same two opponents over and over and over again.
(edited by TexZero.7910)
Gold is so easy to get in this game. I have not seen cost of repairs or seige to be an issue for months.
you can buy siege with badges which are free if you put the work in, and as Bursts said you get it out of the jump puzzles.
repairs are repairs.. do your best not to die and you won’t have to repair as much. (maybe add the option to badge repair so there is a “free” option)
There are bigger problems then siege cost and repair issues that kill WvW for folks.
you can buy siege with badges which are free if you put the work in, and as Bursts said you get it out of the jump puzzles.
repairs are repairs.. do your best not to die and you won’t have to repair as much. (maybe add the option to badge repair so there is a “free” option)
There are bigger problems then siege cost and repair issues that kill WvW for folks.
Most would rather use their badges for gear instead of blowing them on siege.
Who wants to have to keep repeating jump puzzles just to get siege? We go into WvW because we want player vs player action not a mechanically poor version of Super Mario.
Reality is everyone is going to die a lot in WvW unless you travel in a huge zerg the entire time.
Siege and repair aren’t expensive. It is those tower and keep upgrades that would bankrupt you. The final keep wall upgrade costs like 2G.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
I think the people complaining about repair bills are all glass cannons.
Neither of these are legitimate concerns. When you die it should cost money, otherwise there will be even more zerging. And as for lowering the price of siege, just lol.
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
From my observation siege is used liberally all over the map without too much regard for the costs. Just this morning we (from Far Shiverpeaks) where trebbing AM on QL from Stonemist castle with three trebs. Right after that we were trebbed from Durios by AM. Our solution was to build another treb, catapult and arrow cart next to Durios to kill there siege. This worked, and afterwards our siege also got wiped.
Bottom line is that WvW players appear not care too much about gold. If siege would be twice as cheap we would see twice as much siege and everybody would still be broke
1. Siege equipment is too expensive. People hold back from using siege too often because of the high cost and high probability it will be destroyed or abandoned shortly thereafter.
2. Repairs should be free while in WvW. Major design flaw when you lose more money in WvW than you gain.
These are just two of the major issues with WvW as is. If ArenaNet ever wants this game to reach it’s potential they need to fix these issues asap.
This is not major issues.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
My full berserker engineer made a profit of 12g so far, only doing WvW.
I’ve been doing the Borderland jumping puzzle daily in order to get my Gift of Battle.
I’ve never had to buy a single blueprint thanks to it.
Do you even lift, bro?
1: culling
2: aoe damage cap
Those are my votes anyways. Death to all zergling sheeple!
Yaks Bend
1. Siege equipment is too expensive. People hold back from using siege too often because of the high cost and high probability it will be destroyed or abandoned shortly thereafter.
2. Repairs should be free while in WvW. Major design flaw when you lose more money in WvW than you gain.
These are just two of the major issues with WvW as is. If ArenaNet ever wants this game to reach it’s potential they need to fix these issues asap.
—
if you follow the money, meaning how does aranet earn from this game, then you will see that if we use gold- some of us who use real money to buy gems = will make aranet earn. ;3
Based on that reason, that is why wvw, an addicting mini game of gw2 requires us to spend to win.
That is and always will be the driving force of any and all games. ;3
Always Loyal
1: culling
2: aoe damage capThose are my votes anyways. Death to all zergling sheeple!
Agreed. These are the 2 biggest issues with WvW. In addition, playing the same servers every week is just boring.
Siege is not very expensive, you can build up quite an arsenal. And repair costs are not much of a problem either, I mean unless you die 516846 times in under twenty minutes.
Radik of Aeon – Guardian
Yeah, siege isn’t that expensive, even my lvl 16 “I’m just out here to get POIs and try to do the jumping puzzle” engineer carries a couple of arrow carts. My two main WvW characters; the level 80 necro usually has at least one of everything, including a golem, and my lvl 60ish guard usually has a pretty good assortment, but I haven’t had a golem drop from the JP, so none of those. And I’m running solo most of the time; because there isn’t a lot of grouping in NSP if you’re not in one of the bigger raiding guilds. But I’ve been able to hold forts by myself, just by having siege ready to meet the opposing zerg that is flipping stuff.
tl;dr: Siege cost isn’t a problem. Golems are pricey, but you’d be silly to run one without a big group support anyway; so most of those that you see are either JP drops, or raiding guilds.
Significantly bigger issues are culling and AOE caps, like Braxxus mentioned.
Torwynd Trueheart: Here I come to save the day!
NSP – Quak Resident Duchess L’Orange
If siege were less expensive, it would truly be called Siege Wars.
The reason why it seems so expensive is that the number of people who actually place siege are in a very small minority, so to those people who don’t run JP’s or make decent coin from loot, see the issue exacerbated.
For example, say you stock up on some siege, four Arrow Carts, two ballista, two catapults, and a trebuchet.
That’s 92 silver.
Somehow you lose Bravost on EBG. You set up the treb at the keep to knock down the wall, and use all the siege you bought to resiege your tower, to keep those pesky invaders away for good. Not an unreasonable amount of siege for that tower.
Golem rush. All your siege is burned. You are down almost a gold, especially if you died fighting (repair cost). And you lost Bravost. QQ.
Unless you are zerging through the battlefield, taking towers, a keep, and SMC, simulating Scorched Earth on your opponents, getting mad loot, getting that gold back through regular game play might take you a couple hours, or longer if you escort dolyaks and run repairs.
So you understand better on why people are reluctant to place siege.
Gandara
1. Siege equipment is too expensive. People hold back from using siege too often because of the high cost and high probability it will be destroyed or abandoned shortly thereafter.
2. Repairs should be free while in WvW. Major design flaw when you lose more money in WvW than you gain.
These are just two of the major issues with WvW as is. If ArenaNet ever wants this game to reach it’s potential they need to fix these issues asap.
This is not major issues.
I couldn’t agree more. These aren’t issues at all to be honest.
Now culling… That’s a friggen issue.