Two more suggetions....
1. When an enemy group size exceeds 10, the group appears on the map — and it’s movement can be dynamically tracked.
If anything like this went into the game, I think the cap should be a lot higher than 10, but low enough that “super-zergs” are at a small disadvantage. I would suggest some more like 29 players; any more in a certain radius and orange swords or something like that pop up. The radius would need to be small enough that 2 completely separate groups running past each other, barely within sight, don’t just set off the marker all the time.
2. Keep waypoints accessible during battles for under populated servers, when the imbalance exceeds 25%.
THIS is one of the best ideas I’ve seen in a long time; make this the Outmanned Buff! When a server is Outmanned, Waypoints simply can’t be contested! I don’t know how it would work out in actual gameplay, but right now it sounds like a good idea to me.
you know those pesky thief’s what everyone hates cause they cant been seen…get them on ts and use them to fallow the enemy zerg…there you go you have you intelligence
you know those pesky thief’s what everyone hates cause they cant been seen…get them on ts and use them to fallow the enemy zerg…there you go you have you intelligence
All of the serious WvW groups already do this, but the problem is that the Thief can’t follow them everywhere; the enemy zerg can simply port across the map any time they want if they’re not in combat, and the Thief can’t follow. They may also have more than 1 Waypoint to go to, and can even split up their force that way, making it very difficult to track them.
you know those pesky thief’s what everyone hates cause they cant been seen…get them on ts and use them to fallow the enemy zerg…there you go you have you intelligence
All of the serious WvW groups already do this, but the problem is that the Thief can’t follow them everywhere; the enemy zerg can simply port across the map any time they want if they’re not in combat, and the Thief can’t follow. They may also have more than 1 Waypoint to go to, and can even split up their force that way, making it very difficult to track them.
Not to mention that knowing where a zerg is doesn’t mean you can do anything about it.
Dragonriders [DR]
you know those pesky thief’s what everyone hates cause they cant been seen…get them on ts and use them to fallow the enemy zerg…there you go you have you intelligence
All of the serious WvW groups already do this, but the problem is that the Thief can’t follow them everywhere; the enemy zerg can simply port across the map any time they want if they’re not in combat, and the Thief can’t follow. They may also have more than 1 Waypoint to go to, and can even split up their force that way, making it very difficult to track them.
Not to mention that knowing where a zerg is doesn’t mean you can do anything about it.
Ikr it’s not like you could call out where they are going and have siege built up there in advance then have enough people to use them go there. Oh wait…
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa