Tyria Map completion through WvW

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Posted by: Glouryian.3765

Glouryian.3765

Hey,

I would like to suggest the idea to make map completion of the PvE areas available through WvW.

We already have the possibility to earn Hero Challenges with the Notarized Scroll of Heroics. It would be great if we could earn Point of Interests and such with this too. It would take at least 1,8k Proof of Heroics to get full completion which seems to me like an equivalent effort to make. Hearts could also be made more expensive.

Map completion can be a really tiring experience especially if you are a frequent WvW player and just need it for your legendary. Adding this option would provide a good but not to easy alternative.

Kind regards
Gloury

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Posted by: Hexinx.1872

Hexinx.1872

Excluding hero points … there are 1932 remaining items. Let’s just say it’s a 1 for 1…

At 6-9 proofs per rank … this would take an equivalent of 215-322 ranks to complete. I’m not sure how fast each rank takes, but let’s just say it’s 1 hour per rank (no boosts) … thats a lot more time invested to complete. When I say a lot, I mean a lot considering it takes roughly 40-60 hours casually to complete current pve map completion (fastest I’ve seen is 19 hours). It’s approx 5 times as long under this wvw optional method, even if you cut it with boosts, it’s still going to take roughly 100-150 hours of constant wxp rank farming.

I guess that’s okay if you play 8+ hours a day every day of the week. You can have it done in a month. But for people who play 4 hours a night, it would take a few months.

I like the idea of getting access to it, but think the solution has to be ironed out a bit. And at the same time … to appease the pve playerbase … they would need alternate access to the GoB. As the game progresses through content, it is very boring going for map completion in dead zones.

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Posted by: Monica.9701

Monica.9701

Excluding hero points … there are 1932 remaining items. Let’s just say it’s a 1 for 1…

At 6-9 proofs per rank … this would take an equivalent of 215-322 ranks to complete. I’m not sure how fast each rank takes, but let’s just say it’s 1 hour per rank (no boosts) … thats a lot more time invested to complete. When I say a lot, I mean a lot considering it takes roughly 40-60 hours casually to complete current pve map completion (fastest I’ve seen is 19 hours). It’s approx 5 times as long under this wvw optional method, even if you cut it with boosts, it’s still going to take roughly 100-150 hours of constant wxp rank farming.

I guess that’s okay if you play 8+ hours a day every day of the week. You can have it done in a month. But for people who play 4 hours a night, it would take a few months.

I like the idea of getting access to it, but think the solution has to be ironed out a bit. And at the same time … to appease the pve playerbase … they would need alternate access to the GoB. As the game progresses through content, it is very boring going for map completion in dead zones.

The beautiful thing of this is: choice. If you rather binge explore the “normal” way in 20 hours, sure go ahead. But I like his suggestion. I wouldn’t mind to “put in more hours” while im just having fun in wvw. I rather spend 200 hours doing something I enjoy instead 20 hours of ANOTHER map completion.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

They “could” make reward tracks for each zone for both Pvp and WvW that at each tier award a poi/vista/WP/heart and so on that lead up to the gift of exploration. It would take anywhere from 125 hrs to 200 hrs total ( slightly less than minimum with Daily chests involved) to complete in WvW, I am not going to crunch how long it would take in pvp

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Posted by: Hexinx.1872

Hexinx.1872

I just say it’s still too long. I’m not against the idea, in fact more options for proofs of heroics is great. Once all your characters are maxed with max elite specs… there is literally very little to buy (provisioner + food options and such).

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Posted by: Offair.2563

Offair.2563

I just say it’s still too long. I’m not against the idea, in fact more options for proofs of heroics is great. Once all your characters are maxed with max elite specs… there is literally very little to buy (provisioner + food options and such).

Superior siege though.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Glouryian.3765

Glouryian.3765

I am full with Monica here. It gives WvW players more choice. Yes, 1,9k proofs would be expensive, but if you feel its not worth it, you can still do map completion in PvE. Actually I have in mind that people would combine these to options so in total its less of an effort to get the map completion done. People would probably start to do the fast and easy maps in PvE and the missing rest through WvW proofs.

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Posted by: Spartacus.3192

Spartacus.3192

I like this idea because frankly I’d rather get a root canal done than do Map Completion.

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Jeknar.6184

Jeknar.6184

There are region reward tracks… Just put a item that complete a map from that region at the end of the reward track. I think 8 hours of WvW (without boosts) for a map is a good deal since you can problably end it in less than 1 hour depending of the map.

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Posted by: JemL.3501

JemL.3501

There are region reward tracks… Just put a item that complete a map from that region at the end of the reward track. I think 8 hours of WvW (without boosts) for a map is a good deal since you can problably end it in less than 1 hour depending of the map.

do you mean something like Queensdale reward track’’? which at the end will give you a consumable items for get the whole map completion?

I took an arrow to the knee

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Posted by: Jeknar.6184

Jeknar.6184

Almost… We already have a “Kryta Reward track” for exemple. The proposal is to add at the end of the track a “Map Completion Token” which you can use to complete one of the Krytan Region Maps: Queensdale, Kessex Hills, Gendarran Fields, Harathi Hinterlands, Bloodtide Coast, Divinity’s Reach and Lion’s Arch.

It would still take several runs to complete the world which would culminate in much more time than if you were doing it on PvE. But at least you would have a choice of being in WvW fulltime while doing it.

The Regions are divided as:
Kryta: Queensdale, Kessex Hills, Gendarran Fields, Harathi Hinterlands, Bloodtide Coast, Divinity’s Reach and Lion’s Arch. (Southsun Cove is problably part of Kryta but does not count to Map completion)
Shiverpeaks: Hoelbrak, Wayfarer Foothills, Snowden Drifts, Dredgehaunt Cliffs, Timberline Falls and Frostgorge Sound.
Ascalon: Black Citadel, Plain of Ashford, Diessa Plateau, Fields of Ruin, Blazeridge Steppes, Iron Marshes and Fireheart Rise.
Maguuma Jungle (Not Heart of Maguuma): Rata Sum, Metrica Province, Brisban Wildlands, Caledon Forest, The Grove, Sparkfly Fen and Mount Maelstrom. (Why the last two are part of it is beyond me)
Orr: Straits of Devastation, Malchor’s Leap and Cursed Shore.
Maguuma Wastes: Dry Top and The Silverwastes.
Magus Falls (Or Heart of Maguuma): Verdant Brink, Auric Basin, Tangled Depths and Dragon Stand.

Bloodstone Fen and Ember Bay don’t seen to count toward any region.

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WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
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(edited by Jeknar.6184)

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Posted by: Malediktus.3740

Malediktus.3740

This would defeat the purpose of map completion. Hero points are only buyable with proof of heroics so WvW players can stay competive with their builds.

One of my 30 accounts (Malediktus.9250).

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Posted by: Rising Dusk.2408

Rising Dusk.2408

This would defeat the purpose of map completion. Hero points are only buyable with proof of heroics so WvW players can stay competive with their builds.

Having given it some thought, I agree with this post. If you want a PvE reward, go play PvE. Hero points are a special case where it makes sense because you don’t want to be locked out of competitive builds just because of some PvE gameplay element. The same can be said about food/wrench items; if they’re not on the TP, the recipe should be on the heroics notary.

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Posted by: Jeknar.6184

Jeknar.6184

This would defeat the purpose of map completion.

That’s exactly the point… Nobody want to be dragged to do this mind numbing run through the word everytime they need a gift of exploration… Also, if this pass, they can just reintroduce GoB vendor for PvE’ers who do EotM to be happy.

And we’re proposing ways that will take FAR LONGER than actually just doing it, which is enough of draw back… By the time one complete 30 maps using reward tracks for exemple you problably would have finished 8 map completions if you were in PvE.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

This would defeat the purpose of map completion. Hero points are only buyable with proof of heroics so WvW players can stay competive with their builds.

This is about giving players access to items their preferred game mode doesn’t, Pve players complain (open world pvers mostly) about it all the time i.e. Fractal/pvp backpiece, Legendary Armor, Gift of battle and so on….. WvW is the only gamemode with no legendary item assigned to it.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

WvW is the only gamemode with no legendary item assigned to it.

…and that should be fixed by giving WvW a unique legendary associated with it once skirmishes get a proper reward system, not making PvE map completion available in WvW.

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Posted by: Drinks.2361

Drinks.2361

Maybe a map completion for each major rank, like Bronze, Silver, Gold, etc. Would give us a bit of something to look forward to now that pretty much everyone has their WvW masteries unlocked

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Posted by: Jeknar.6184

Jeknar.6184

WvW is the only gamemode with no legendary item assigned to it.

…and that should be fixed by giving WvW a unique legendary associated with it once skirmishes get a proper reward system, not making PvE map completion available in WvW.

In that case, They should just re-introduce WvW as part of map completion like it was before. I think it’s fair since this change was made to appease the PvE’ers that didn’t wanted to do WvW.

Oh the tears of “I only need the green keep vista for my Gift of Exploration” were so delicious…

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Posted by: Rising Dusk.2408

Rising Dusk.2408

In that case, They should just re-introduce WvW as part of map completion like it was before. I think it’s fair since this change was made to appease the PvE’ers that didn’t wanted to do WvW.

Oh the tears of “I only need the green keep vista for my Gift of Exploration” were so delicious…

You’re saying you really preferred when they took up map slots, didn’t contribute meaningfully, and complained constantly? That change was made for WvW players’ sanity as much as for the PvE players. I like going into WvW and seeing people there to do WvW only.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

WvW is the only gamemode with no legendary item assigned to it.

…and that should be fixed by giving WvW a unique legendary associated with it once skirmishes get a proper reward system, not making PvE map completion available in WvW.

It should indeed, but right now I am open to any option, but I feel that at most it will be a back piece and still if a WvW player wants any of the Weapons they will have to spend an exorbitant amount of time in Pve to craft. Right now I am 67% done on one character that I created at launch, because I solely pvp’ed and WvW’Ed for almost my whole time playing yet for the longest time those two gamemodes had the worst rewards in game and still do for the most part.

I would love for New gamemode specific Legendary weapons/backpieces but let’s look at this realistically we were promised full new set of Legendaries weapons with Hot exclusively available to Pve , they made 3 then cancelled them Temporarily, a year later they release one Legendary Weapon again exclusively for Pve…. see where I am going with this? With their track record I don’t see them implementing anything anytime for WvW in the form of Legendaries or for Pvp outside of another backpiece.

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Posted by: X T D.6458

X T D.6458

I’m in the no category on this. You cannot use proofs of heroics as an example to support this idea, because the reasoning for them is completely different. The point of proofs of heroics being used to unlock hero points is to allow wvw focused players to unlock elite specs by playing wvw. Also with the introduction of reward tracks, we get plenty of tomes of knowledge for leveling. This means that a wvw focused player does not have to do any pve to level up a toon and unlock the elite spec.

This is completely separate from crafting legendaries which is supposed to take players across game modes. The reason most of it is in pve is simple. PvE simply has the higher player base and offers the most opportunities to diversify the tasks for making a legendary.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: Jeknar.6184

Jeknar.6184

You’re saying you really preferred when they took up map slots, didn’t contribute meaningfully, and complained constantly?

Never bothered me tbh… I always played in lower tier servers where there were plenty of slots open for people to join and moan all they wanted.

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Posted by: Glouryian.3765

Glouryian.3765

Uhm… a WvW legendary would be great but is not really part of this discussion.

And yes, it would open the possibility for people to get PvE rewards without doing the content. The barrier between WvW and PvE has been torn down in some aspects lately, to give WvW players access to ascended gear, etc.. It should not stop there.

Im not promoting to give WvW players map completion for free, quite the opposite. But to give better access to rewards which are not at all available if you only play WvW. If PvE players feel thats unfair (even though I dont exactly understand why, it doesnt give them any disadvantage), a possible solution could be that a player has to do map completion at least once with a character to get access to map completion via WvW rewards for the next character.

PvE players don´t have to do WvW map completion anymore, why should WvW players do PvE map completion?

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Posted by: Gorani.7205

Gorani.7205

No

Legendary weapons should require you participate in all current “item related” game modes in some extend. This is why the components are the Gift of Exploration (PvE) and Gift of Battle (WvW) + XP (Bloodstone Shard) and Karma (Obsidian Shards) = Gift of Mastery

PvP is kept out of this traditionally, as the items there are “free” to take & modify in terms of stats (and skins where rewarded via boxes in the beginning).

PvE players need to go through a few hours of WvW, WvW players need map exploration. That is fine for me.

A WvW focused legendary backpack, compared to The Ascension & Ad Infinitum, is missing. But that is not the question here.

Member of The Guildwars Online Guild [GWO]
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Posted by: Rink.6108

Rink.6108

I myself play mostly WvW and I do understand that people want to play only the parts of the game that they enjoy. There are also a lot of pve-players that don’t want to do the gift of battle rewardtrack in WvW, because they don’t enjoy WvW. And most PvE-players also don’t enjoy some forms of PvE like fractals or raids etc.

But let us not forget: the only time you need to do those things like world completion is for legendaries. Those are the most expensive and hard to get weapons and pieces of equipment in the game. And as such it makes sense, that you have to play all gametypes and invest a lot to get them. In my opinion they should not make it easier to get them, they should make it harder.

But of course I would like unique wvw skins and more uses for the proofs, I just don’t think it would qualify as “legendary” enough to get everything you need for your legendaries just by playing WvW.

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Posted by: Glouryian.3765

Glouryian.3765

The thing is that it would not get easier with my suggestion, actually you would need to invest much more time than doing it in PvE. It just offers another option, nothing more.

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Posted by: Entenkommando.5208

Entenkommando.5208

Tyria is such a wonderful place and guild Wars 2 is a masterpiece of art itself. Excluding some annoying hearts you should really take some time to enjoy this beautiful world,you won’t regret it. (especially snowy areas look fantastic)

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: Glouryian.3765

Glouryian.3765

Already done it once and its enough. With the second character its just a waste of time, nothing I care for at all. But if you and others are not the same opinion thats fine for me. You may do map completion all you want, as long as there is a suitable alternative for players in WvW.

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Posted by: Malediktus.3740

Malediktus.3740

The thing is that it would not get easier with my suggestion, actually you would need to invest much more time than doing it in PvE. It just offers another option, nothing more.

You already have the option to buy the Tyria legendaries directly in the trading post. Map completions do not need options. It is crazy that people demand options for everything instead of playing it as designed.

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Posted by: OriOri.8724

OriOri.8724

Sure…….. right after PvE players can get GoB through playing PvE.

I still cannot believe that so many WvW players were so kittening hyped and had so many “justice” kittens when PvE players were forced to go WvW to get their legendary, and then you turn around and try to weasel out of doing PvE. You can’t have it both ways. You need to play more than a single game mode to get a legendary, simple and clean cut. No debate on this topic.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Sure…….. right after PvE players can get GoB through playing PvE.

I still cannot believe that so many WvW players were so kittening hyped and had so many “justice” kittens when PvE players were forced to go WvW to get their legendary, and then you turn around and try to weasel out of doing PvE. You can’t have it both ways. You need to play more than a single game mode to get a legendary, simple and clean cut. No debate on this topic.

Oh you mean how they didn’t have to WVW at all for GoB for years? And 5-8 hours of WvW does not equate to the amount of Time WvW players have to spend in Pve just to get the same items. So yes the justification against all the complaints Pve players started were fully justified.

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Posted by: Malediktus.3740

Malediktus.3740

Sure…….. right after PvE players can get GoB through playing PvE.

I still cannot believe that so many WvW players were so kittening hyped and had so many “justice” kittens when PvE players were forced to go WvW to get their legendary, and then you turn around and try to weasel out of doing PvE. You can’t have it both ways. You need to play more than a single game mode to get a legendary, simple and clean cut. No debate on this topic.

Oh you mean how they didn’t have to WVW at all for GoB for years? And 5-8 hours of WvW does not equate to the amount of Time WvW players have to spend in Pve just to get the same items. So yes the justification against all the complaints Pve players started were fully justified.

A map completion speedrun is 16 hours, it is barely more than the 8 hours you need for the gift of battle

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Sure…….. right after PvE players can get GoB through playing PvE.

I still cannot believe that so many WvW players were so kittening hyped and had so many “justice” kittens when PvE players were forced to go WvW to get their legendary, and then you turn around and try to weasel out of doing PvE. You can’t have it both ways. You need to play more than a single game mode to get a legendary, simple and clean cut. No debate on this topic.

Oh you mean how they didn’t have to WVW at all for GoB for years? And 5-8 hours of WvW does not equate to the amount of Time WvW players have to spend in Pve just to get the same items. So yes the justification against all the complaints Pve players started were fully justified.

A map completion speedrun is 16 hours, it is barely more than the 8 hours you need for the gift of battle

Barely more? That is double the amount of time and if I use a booster and doing WvW dailies it’s almost triple the amount of time. Still a lot bigger investment especially now that you can just AFK farm GoB which cannot be said about GoE.

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Posted by: Malediktus.3740

Malediktus.3740

yes the time it takes to get map completion is not worth mentioning if you include the time it takes to get all other ingredients. The average person probably needs 400 hours for a legendary, so it would be less than 5% of the total time required for a legendary. And doing one map completion gives you two gifts, so you spend even less time on map completion per legendary.

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Posted by: Jeknar.6184

Jeknar.6184

A map completion speedrun is 16 hours, it is barely more than the 8 hours you need for the gift of battle

A GoB “speedrun” with bosters take 4-5 hours. 16 hours is basically 4 times that.

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Posted by: Jeknar.6184

Jeknar.6184

yes the time it takes to get map completion is not worth mentioning if you include the time it takes to get all other ingredients. The average person probably needs 400 hours for a legendary, so it would be less than 5% of the total time required for a legendary. And doing one map completion gives you two gifts, so you spend even less time on map completion per legendary.

We don’t want a full legendary for doing WvW silly, we just want Gift of Exploration… We’ll still have to craft all the other gifts like every other player.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

yes the time it takes to get map completion is not worth mentioning if you include the time it takes to get all other ingredients. The average person probably needs 400 hours for a legendary, so it would be less than 5% of the total time required for a legendary. And doing one map completion gives you two gifts, so you spend even less time on map completion per legendary.

If I wanted Two GoBs I can speed farm them at 4 hrs each, I can farm 4 of them in the time it takes to speed clear I whole map completion…. all while being semi AFK.

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Posted by: Malediktus.3740

Malediktus.3740

It does not matter if it takes 4,8,16 or 32 hours. It is still a fraction of the total effort required to make the Tyria legendaries.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

It does not matter if it takes 4,8,16 or 32 hours. It is still a fraction of the total effort required to make the Tyria legendaries.

Yes but WvW have to put more into a gamemode they don’t enjoy…. while Pve players can afk farm essentially the equivalent gift in half half the amount of time. yet Pve players took it as the sky is falling when they removed the vendor for GoBs

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Posted by: OriOri.8724

OriOri.8724

Sure…….. right after PvE players can get GoB through playing PvE.

I still cannot believe that so many WvW players were so kittening hyped and had so many “justice” kittens when PvE players were forced to go WvW to get their legendary, and then you turn around and try to weasel out of doing PvE. You can’t have it both ways. You need to play more than a single game mode to get a legendary, simple and clean cut. No debate on this topic.

Oh you mean how they didn’t have to WVW at all for GoB for years? And 5-8 hours of WvW does not equate to the amount of Time WvW players have to spend in Pve just to get the same items. So yes the justification against all the complaints Pve players started were fully justified.

A map completion speedrun is 16 hours, it is barely more than the 8 hours you need for the gift of battle

Barely more? That is double the amount of time and if I use a booster and doing WvW dailies it’s almost triple the amount of time. Still a lot bigger investment especially now that you can just AFK farm GoB which cannot be said about GoE.

Map Completion gives you 2 GoE, so cut that time in half to see the effort that is required for each GoE from map completion. Its 8-10 hours. Which is equivalent to a WvW reward track without boosters. Its practically identical. And doesn’t change the fact that WvW players were going mad with excitement over PvE players being forced to play WvW. You can’t have the cake and eat it too. Either you can stick to one mode to get all the mats for a legendary gift, or you can’t. If you should get GoE through WvW then PvE players should get GoB through PvE. It so simple even a braindead zergling would understand.

It does not matter if it takes 4,8,16 or 32 hours. It is still a fraction of the total effort required to make the Tyria legendaries.

Yes but WvW have to put more into a gamemode they don’t enjoy…. while Pve players can afk farm essentially the equivalent gift in half half the amount of time. yet Pve players took it as the sky is falling when they removed the vendor for GoBs

You do realize that there are map completion trains every so often. Its the exact same zerg like behavior you are used to from WvW, and everything is extremely simple since so many people make all PvE events trivial. Its no different from running around the borderlands for 8 hours following your commander

Tyria Map completion through WvW

in WvW

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Sure…….. right after PvE players can get GoB through playing PvE.

I still cannot believe that so many WvW players were so kittening hyped and had so many “justice” kittens when PvE players were forced to go WvW to get their legendary, and then you turn around and try to weasel out of doing PvE. You can’t have it both ways. You need to play more than a single game mode to get a legendary, simple and clean cut. No debate on this topic.

Oh you mean how they didn’t have to WVW at all for GoB for years? And 5-8 hours of WvW does not equate to the amount of Time WvW players have to spend in Pve just to get the same items. So yes the justification against all the complaints Pve players started were fully justified.

A map completion speedrun is 16 hours, it is barely more than the 8 hours you need for the gift of battle

Barely more? That is double the amount of time and if I use a booster and doing WvW dailies it’s almost triple the amount of time. Still a lot bigger investment especially now that you can just AFK farm GoB which cannot be said about GoE.

Map Completion gives you 2 GoE, so cut that time in half to see the effort that is required for each GoE from map completion. Its 8-10 hours. Which is equivalent to a WvW reward track without boosters. Its practically identical. And doesn’t change the fact that WvW players were going mad with excitement over PvE players being forced to play WvW. You can’t have the cake and eat it too. Either you can stick to one mode to get all the mats for a legendary gift, or you can’t. If you should get GoE through WvW then PvE players should get GoB through PvE. It so simple even a braindead zergling would understand.

It does not matter if it takes 4,8,16 or 32 hours. It is still a fraction of the total effort required to make the Tyria legendaries.

Yes but WvW have to put more into a gamemode they don’t enjoy…. while Pve players can afk farm essentially the equivalent gift in half half the amount of time. yet Pve players took it as the sky is falling when they removed the vendor for GoBs

You do realize that there are map completion trains every so often. Its the exact same zerg like behavior you are used to from WvW, and everything is extremely simple since so many people make all PvE events trivial. Its no different from running around the borderlands for 8 hours following your commander

Let’s dissect this a speed clear of Core throw is around 16-19 hours so that’s equivalent to using boosters to Speed farm Reward tracks. You can clear 4 GoBs in the time it takes to do one map clear. so you saying “Map completion gives 2 GoE, so cut that time in half” means it takes the same amount of time for me to farm 2 GoB as it does to farm 1 GoE! Oh and in WvW it can be AFK’d to completion while Map completion cannot.

And let’s look for years players got GoB without having to participate in WvW…..and every other portion of the Legendaries require Pve content this just cuts out one portion, since to craft a legendary from start to finish still needs the Pve collections, so don’t even to use the but Pve players have to do WvW, when Majority of the crafting the Legendary requires Pve content.

And sorry I am not a Zergling but nice try though…..

Again WvW players have to put in over double the effort in a game mode they don’t enjoy vs Pve players

Apparently this concept isn’t so simple you can’t understand it.

(edited by BlaqueFyre.5678)

Tyria Map completion through WvW

in WvW

Posted by: Jeknar.6184

Jeknar.6184

If you should get GoE through WvW then PvE players should get GoB through PvE. It so simple even a braindead zergling would understand.

I don’t see where anyone disagree with that. If a way to get GoE thought WvW only is made, GoB should have a PvE only way aswell. But currently, you can afk farm GoB while you have to spend tedious hours for GoE.

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Tyria Map completion through WvW

in WvW

Posted by: Glouryian.3765

Glouryian.3765

Im still in favor of this idea. Map completion takes forever and prevents WvW-ppl to do what they consider fun. Any chance of getting this?