Ultimate Frontliner Warrior or Guardian?

Ultimate Frontliner Warrior or Guardian?

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Posted by: Goloith.6349

Goloith.6349

So I was wondering what profession was the ultimate frontliner in WvW, Guardian or Warrior? Guardians have access to Aegis which is awesome, but Warriors have a lot more HP.

Just trying to decide which Profession I should roll in WvW for Frontlining.

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Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

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Posted by: Junkpile.7439

Junkpile.7439

I like warrior more. Lifesteal food nerf really nerfed my guardian.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Krakah.3582

Krakah.3582

If your running with an organized group, both are equally viable, it’s down to group cohesion if you live or die. Play whichever your better at.

-KNT- BG

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Posted by: Teamkiller.4315

Teamkiller.4315

I would say Guardians are better for a sustained offensive on the front line, while warriors are better at making pushes and burst offensives.

Hammer warriors are godly for zerg breaking.

Ideally though you will want both, warriors and guardians complement each others’ abilities well. (Guardian defensive abilities, healing, and support, Warrior higher dps/way higher burst/offensive support).

Add a mesmer and an ele and you have an even better winning frontline combo.

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Posted by: thewanderer.8561

thewanderer.8561

whichever your guild wants you to run in. Some wvw guilds prefer more warriors over guardians, some prefer more guardians over warriors. It all depends on their zerg tactics. But you’ll always need both in the field since those two classes complement each other in battle

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Posted by: Serophous.9085

Serophous.9085

Really, both need each other, though id edge out the guardian because of protection buff and invulnerable elite. Nothings better than watching a zerg mash on a guy and ignore the other troops around.

But hammer and warrior groups running around would be extremely annoying

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Posted by: Azaruil.3406

Azaruil.3406

Engineer.

Pistol/Shield for blinds and cc. MedKit for lots of healing, elixir gun for heals and acid bomb which takes you away from the fight quickly if you’re taking too much damage. Bomb kit to use while running around in circles in the enemy zerg. It has a fire dot, confusion, smoke field, immobilize/cripple and knockback. Elixir S for a reprieve when being focus fired.

Aza
“I smell like pomegranate.”

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Posted by: Teamkiller.4315

Teamkiller.4315

Engineer.

Oh is that a warrior/guardian mod? I wasn’t aware warriors or guardians could use pistols, medkits, or elixirs.

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Posted by: Azaruil.3406

Azaruil.3406

They are an upgrade. You should give it a try.

Aza
“I smell like pomegranate.”

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Posted by: Serophous.9085

Serophous.9085

Engineer.

Oh is that a warrior/guardian mod? I wasn’t aware warriors or guardians could use pistols, medkits, or elixirs.

Yeah. You have to buy it from the store for 5000 gems to be able to use that stuff on a warrior

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Posted by: Teamkiller.4315

Teamkiller.4315

They are an upgrade. You should give it a try.

Uh, I’m good.

Regarding soldier classes Stance + Hammer Warriors and Consecration/Shout + Staff/Hammer Guardians seem to be the norm for zerg breaking.

I know more about Guardians than warriors; in short we have a couple really powerful skills for controlling battle. Wall of reflection/Sanctuary/Line/Ring of Warding/Shield of absorption/Shield of the avenger are actually all things that affect an unlimited number of targets, hence why good Guardians are easily capable of changing the tide of a ZvZ battle.

Wall of reflection/Shield of absorption/Shield of the avenger stops (and in the case of the first, reflects) all projectile based attacks for 10-12s, 4s, and up to 20 seconds respectively. They all have respectable uptimes with the exception of shield of absorption.

Sanctuary/Line of Warding/Ring of Warding can stop a zerg DEAD in its tracks. Yes I know stability gets through it but stability is actually one of the lowest uptime boons in the game and chances are most of their zerg isn’t going to have it at first. Sanctuary has the unique function of both stopping melee AND stopping all projectile attacks. It’s almost a immunity bubble (you can still be hit by large enough aoe melee, non-projectiles like daggerstorm daggers and spatial surge, and ground targeted abilities like lava font and churning earth, but still these abilities are huge for control of a battle)

Guardians unfortunately lack a bit in the dps department and our ranged abilities generally are bad, but we do make a very very significant difference into our teammates, we are a force multiplier in essence on the frontlines.

While I don’t know much about Warriors, I do know that hammer warriors are the highest demanded class+build for many famous zerg breaking guilds. I imagine it has something to do with their hammer f1 being a massive aoe CC on low cooldown.

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Posted by: Shrouded.6450

Shrouded.6450

sigh

Yea, I still love my engineer even though my main is a warrior now. Not a lot of love is being shown for my engi, but I’ll give your suggestion a try.

On topic though, I’d go for warrior imo…

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Posted by: Dawdler.8521

Dawdler.8521

Guardian.

While I still dont fully understand how to build it, my guild has some insanely strong Guardians. They are nearly unkillable and when they do die when massivly outnumbered, they’ve usually outlived everyone by minutes. We have strong Warriors as well, but no one that’s even close in WvW to the Guardian. HOWEVER I have seen many go glass cannon Guardian for the deeps. They melt in seconds. Seriously, they’re just bad.

That said, both are good frontliners. Hammer Warrior together with a supportive Guardian is a tough combo. The Guardian will be more active in group buffing and defense (wall of reflection ftw!) while the Warrior is critical for interrupts and blowing his horn. Not the Guardians horn I mean, his own.

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Posted by: Red Falcon.8257

Red Falcon.8257

Warrior all the way.
Their ability to escape any situation is fundamental, Guardian has no disengages.

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Posted by: Dawdler.8521

Dawdler.8521

Guardian has no disengages.

A Guardian does not disengage.

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Posted by: Teamkiller.4315

Teamkiller.4315

Warrior all the way.
Their ability to escape any situation is fundamental, Guardian has no disengages.

This philosophy only applies mostly to roaming battles and not really to ZvZ.

The most successful zergs stick together and do not break at the first sign of danger. Think of it like this. If you have 30 against 30 and suddenly they down say five of your guys and half your guys rout, oh, well then you’re kinda kittened. See not only will those 10 remaining get steamrolled fast, but most people who are running away will also die. (seriously it’s not that difficult to kill a routing enemy in the field) If you all lacked a means of disengaging and instead stuck together; even though you are fighting uphill odds with 25v30 you are still in a much better position than “disengaging”. You will likely lose and die, but in this case you actually have increased your chances of victory by a huuuge amount. (Ignoring the fact that routing is considered losing) simply by not routing and staying disciplined as a group.

Sorry, I have a problem with certain cowards I see running from a fight. It’s very very disheartening to see 3-4 people go down and then the rest of the green dots around you scatter away and the rest of your group gets steamrolled.

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Posted by: KensaiZen.3740

KensaiZen.3740

Guardian line breakers are far better anti zerg then warriors. Retaliation and WoR will melt a zerg. Even if you die, your team will finish off the zerg and res you. Ikittenerg vs zerg a single guardian can make all the difference.

Funnily enough warriors are like scalpals. You can choose soft targets to kill quickly and move onto another. This weakens the enemy team by reducing numbers but leave the rest of the group unscathed.

The guardian is like a hammer that will smash into a zerg and make it scatter. You may not get a kill all the times, but the entire zerg will be down to half HP and wasted all their cooldowns.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

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Posted by: Teamkiller.4315

Teamkiller.4315

Funnily enough warriors are like scalpals. You can choose soft targets to kill quickly and move onto another. This weakens the enemy team by reducing numbers but leave the rest of the group unscathed.

I think you’re getting thieves and warriors mixed up there brah.

Yes, Guardians are very effective at line breaking a zerg but here’s the thing: they can’t do it alone. We simply dont have the DPS and the AOE that the warrior has at the same time.

I think Rifle is the warrior’s only viable single target weapon, and yet people who use it aren’t gonna be likely to be on the frontline. When we talk about frontline warriors we’re talking about guys with hammers, greatswords, axes, etc.

Earthshaker train is the most common (and deadly effective) zerg breaker I’ve seen so far.

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Posted by: MarkusParkus.8467

MarkusParkus.8467

D/D Elementalist. Somebody had to say it!

Furious Scumbag, Raging Scumbag & Geologist Greywind
[NOX] & [Coma] – Gunnar’s Hold.

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Posted by: Faux Sheaux.6179

Faux Sheaux.6179

Ranger.

Duh.

Ehmry Bay – Grindhouse Gaming [GH]
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not

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Posted by: MiLkZz.4789

MiLkZz.4789

They both are equal to be honest, it is up to you which playstyle you like more.

I run a very heavy tank warrior (30k health 3.3k armor) and I am the first one to jump into a zerg. Which is good if you are a commander. I mostly die as one of the last ones.

My guild leader runs a tanky guardian with greatsword, so he can jump into the enemy really quickly too. And he rarely dies too.

They both are excelent choices. Damage, CC, heal, tanky wise they are very equal. Just the playstyle is different.

Warrior of [VcY], guild from Seafarer’s Rest
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Posted by: KensaiZen.3740

KensaiZen.3740

Funnily enough warriors are like scalpals. You can choose soft targets to kill quickly and move onto another. This weakens the enemy team by reducing numbers but leave the rest of the group unscathed.

I think you’re getting thieves and warriors mixed up there brah.

Yes, Guardians are very effective at line breaking a zerg but here’s the thing: they can’t do it alone. We simply dont have the DPS and the AOE that the warrior has at the same time.

I think Rifle is the warrior’s only viable single target weapon, and yet people who use it aren’t gonna be likely to be on the frontline. When we talk about frontline warriors we’re talking about guys with hammers, greatswords, axes, etc.

Earthshaker train is the most common (and deadly effective) zerg breaker I’ve seen so far.

Theif don’t even come into the equation as they will be dead at 1 kill or even before.

For guardians it depends how big the zerg is. 2 guards can break 7-8 people un supported 1 guard and 1 support can do 3-5. A group of 5 with a line breaker guard can break 10-15 easily.

Both warrior and guards have their uses. Though different uses.

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

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Posted by: xiv.7136

xiv.7136

Guardian edges it.

Proper spec and it’s just the most solid and sustainable thing out there. With crazy utility to boot. Blast finisher on a 3 second cooldown is the most underrated thing ever.

The only time a warrior comes close is when a guardian is basically babysitting him.

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Posted by: Sovereign.1093

Sovereign.1093

Guardians. They’ll soak the damage with their bunker builds. ANd warriors will stop the enemies with their hammer ultimate attack. Everything else will fall. After that. insert your ele’s thieves rangers etc.

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