Unique Server Armour and Gear
The practical person in me says no, and it wouldn’t be a high priority. Consider the amount of time it took ANET to make the pve legendary armor. Consider the amount of time it took ANET to just do this update. It’s impractical, and especially consider there are still game play issues that haven’t been dealt with.
Not going to get into the possible copyright or license issues by allowing players to provide art assets. Bethesda/Steam already demonstrated how complicated that is.
P.S. Keep in mind the troll effect when doing art competition. Otherwise known as that Beaver insignia for capes in Gw1. https://wiki.guildwars.com/wiki/File:Beaver_cape_emblem.png
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta
(edited by Chinchilla.1785)
Looool…. how about this?
https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/de4f1a35867949.570670d645e21.jpg
Also, Chinchilla, that Beaver cape emblem is glorious. I agree with you about the OP’s idea though… it’d be a lot of effort that would take away from more pressing things. I appreciate the general idea though.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
3 words, never gonna happen.
Whats that on the horizon? Aaahhh a full zerg of bandwagoners coming to protest against this with their torches and pitchforks.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Ok I must be really naive. Or Canadian. Or both.
I can’t see what’s so controversial about that beaver?!
Ok if it creates a monster liability issue by having player-created items; maybe Anet can give a choice of three for each server (artists I’m lookin’ out for ya! job security! wink wink), and then the community votes. They’d have to do some kind of tweak to ensure only those actively on X server were voting for X gear, but a girl can pie in the sky it.
As for the rest of you. Hilarious. Your responses actually made me laugh in some instances.
Any serious responses tho?
I think it’d would be awesome to have a set of gear that instantly visually identifies what server you’re from. And given the popularity of exclusive items, it would provide a source of pride, longterm goals, staying power in game, etc ….
It would be pretty cool if each server had a unique logo, and then you had the ability to show it on guild armor sets instead of your guild logo. That’s the only way I could realistically see this happening.
Ok I must be really naive. Or Canadian. Or both.
I can’t see what’s so controversial about that beaver?!
Ok if it creates a monster liability issue by having player-created items; maybe Anet can give a choice of three for each server (artists I’m lookin’ out for ya! job security! wink wink), and then the community votes. They’d have to do some kind of tweak to ensure only those actively on X server were voting for X gear, but a girl can pie in the sky it.
As for the rest of you. Hilarious. Your responses actually made me laugh in some instances.
Any serious responses tho?
I think it’d would be awesome to have a set of gear that instantly visually identifies what server you’re from. And given the popularity of exclusive items, it would provide a source of pride, longterm goals, staying power in game, etc ….
Given that you’re not aware of the extensive work it takes to create armor in this game, I’ll just drop these quotes from an AMA here…
“Sunaris•1y
Mike, why were there so few new armor sets added to HoT? Why did the new raids offer no new armor skins, and when can we expect some actual new ones to help our fashion addiction?”
“anet_mattp•1y
Not Mike, but I do have some answers to this:
Armor sets are one of (if not actually) the most time expensive things we make for GW2. Each set has an incredible amount of detail and customization, and then has to be fit to very disparate rigs. That’s a big part of why we did the number we did for HoT.
That being said, there are plans for more reward armor sets in the future. And while raids doesn’t have armor skins yet, it will be the way players obtain legendary armor.”
“YumeijinTarnished Coast•1y
Close. Being able to mix and match with all the other armor in the game (in its weight class) isn’t really a demonstrable concern.
However, in order to make an Outfit an armor set they’d have to shoehorn it into an armor classification and chop it up so it’s cut at the proper vertices and attributing item IDs to call each piece correctly.
An Outfit gets way more of a return on their investment, due to being usable by all weights (since it’s its own weight classification) and being in one piece. It requires the least amount of additional work."
“Mike-OBrien-ArenaNet•1y
You two answered it for me. It does in fact take about ten times the dev effort to make an armor set as to make an outfit.”
… With all of that considered, it’s completely unrealistic to ask the devs to make 153 unique sets of armor to fit 5 races… 153 being 51 sets of heavy, 51 sets of medium and 51 sets of light… again, that have to fit 5 races… for 51 servers.
You may want to rethink what unique things could be made and given for each of the individual 51 servers.
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
It’s good if the servers weren’t filled with players from other servers to begin with. What you gonna put on the biggest server’s armor, I came from X server?
I’d rather they spent their time fixing the actual issues with the game mode rather than tinkering with some shiny pixels.
Not to mention it wouldn’t really interest all those bandwagonning guilds that swap servers every few months ‘looking for fights’ (or steamrolling..), unless they decide to collect one for each server they join…