Unique Server Armour and Gear

Unique Server Armour and Gear

in WvW

Posted by: Jayne.9251

Jayne.9251

Since we’ve been having this discussion about longterm goals and incentive to play, etc .. I think what Anet’s done with the new armour and backpack is smart.

There are quite a few folks, myself included, who loathed anything to do with pvp — until I actually was forced to play it. Now I love it. It’s an opportunity to expand your style of play and find something “new” in MMOs after years of the same thing.

That said, how do you guys feel about having unique armour sets for each server? Each piece takes a good commitment to get, and identifies you and your server. A full set would take minimally six months to a year to obtain, factoring in all the possible hoarder/gimmicks cheats that could possibly be used with materials etc…

Six months is a long enough period to get to know your server too — its personality, the players, the community, and what they value. So those who are on an endless search for a permanent home may actually take the time to stick it out and learn whether one bad day is repeated over and over, or if it’s a fluke.

It also provides the foundation for a consistency of population; something we’ve been arguing about on this forum since pretty much year one.

For those who don’t care about skins, they can merrily server hop to their heart’s delight, generating revenue for Anet. But it could create at least some pause for those server hopping people that are currently creating chaos with balance issues.

The bonus of the unique armour sets is an increase in connection with server, server pride, and a reason to fight for your server. Even if you have Fort Aspenwood on your nameplate, if you’re wearing Ebay gear, your enemies can recognize it.

And if you hop servers, your home, your legacy goes with you.

So invest the time, get some funky stuff that’s unique in game. That’s what most MMO players seem to covet: Something nobody else has, or very few have. Exclusively through WvW.

Honestly think back to your fondest memories as gamers: weren’t the items you prized most the ones that took a lot to get? Even if you stop using them for their stats, you were loathe to destroy them and they gather dust in your bank never to be deleted? Because it reminds you of the time you spent getting the gear?

For completionists; this offers an almost endless quest. They can complete one set, then move to another server, complete another set, all while contributing to their new home’s WvW efforts. In their travels they’ll learn about each community and eventually find one to call a permanent home. One that fits them.

Better still, use social media to immerse the playerbase: Have players draw up designs, have players vote on those designs, so there’s a sense of ownership and pride with each set of armour. Engage on social media, on the forum, on Reddit, create American-Idol like voting polls; make it completely immersive and engaging.

What do you think?

L’enfer, c’est les autres

Unique Server Armour and Gear

in WvW

Posted by: Chinchilla.1785

Chinchilla.1785

The practical person in me says no, and it wouldn’t be a high priority. Consider the amount of time it took ANET to make the pve legendary armor. Consider the amount of time it took ANET to just do this update. It’s impractical, and especially consider there are still game play issues that haven’t been dealt with.

Not going to get into the possible copyright or license issues by allowing players to provide art assets. Bethesda/Steam already demonstrated how complicated that is.

P.S. Keep in mind the troll effect when doing art competition. Otherwise known as that Beaver insignia for capes in Gw1. https://wiki.guildwars.com/wiki/File:Beaver_cape_emblem.png

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

(edited by Chinchilla.1785)

Unique Server Armour and Gear

in WvW

Posted by: Choppy.4183

Choppy.4183

Looool…. how about this?
https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/de4f1a35867949.570670d645e21.jpg

Also, Chinchilla, that Beaver cape emblem is glorious. I agree with you about the OP’s idea though… it’d be a lot of effort that would take away from more pressing things. I appreciate the general idea though.

I’m Biff Rangoon, and I approved this message.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)

Unique Server Armour and Gear

in WvW

Posted by: Vavume.8065

Vavume.8065

3 words, never gonna happen.

Unique Server Armour and Gear

in WvW

Posted by: Offair.2563

Offair.2563

Whats that on the horizon? Aaahhh a full zerg of bandwagoners coming to protest against this with their torches and pitchforks.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Unique Server Armour and Gear

in WvW

Posted by: Jayne.9251

Jayne.9251

Ok I must be really naive. Or Canadian. Or both.

I can’t see what’s so controversial about that beaver?!

Ok if it creates a monster liability issue by having player-created items; maybe Anet can give a choice of three for each server (artists I’m lookin’ out for ya! job security! wink wink), and then the community votes. They’d have to do some kind of tweak to ensure only those actively on X server were voting for X gear, but a girl can pie in the sky it.

As for the rest of you. Hilarious. Your responses actually made me laugh in some instances.

Any serious responses tho?

I think it’d would be awesome to have a set of gear that instantly visually identifies what server you’re from. And given the popularity of exclusive items, it would provide a source of pride, longterm goals, staying power in game, etc ….

L’enfer, c’est les autres

Unique Server Armour and Gear

in WvW

Posted by: Rising Dusk.2408

Rising Dusk.2408

It would be pretty cool if each server had a unique logo, and then you had the ability to show it on guild armor sets instead of your guild logo. That’s the only way I could realistically see this happening.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Unique Server Armour and Gear

in WvW

Posted by: Swagger.1459

Swagger.1459

Ok I must be really naive. Or Canadian. Or both.

I can’t see what’s so controversial about that beaver?!

Ok if it creates a monster liability issue by having player-created items; maybe Anet can give a choice of three for each server (artists I’m lookin’ out for ya! job security! wink wink), and then the community votes. They’d have to do some kind of tweak to ensure only those actively on X server were voting for X gear, but a girl can pie in the sky it.

As for the rest of you. Hilarious. Your responses actually made me laugh in some instances.

Any serious responses tho?

I think it’d would be awesome to have a set of gear that instantly visually identifies what server you’re from. And given the popularity of exclusive items, it would provide a source of pride, longterm goals, staying power in game, etc ….

Given that you’re not aware of the extensive work it takes to create armor in this game, I’ll just drop these quotes from an AMA here…

“Sunaris•1y
Mike, why were there so few new armor sets added to HoT? Why did the new raids offer no new armor skins, and when can we expect some actual new ones to help our fashion addiction?”

“anet_mattp•1y
Not Mike, but I do have some answers to this:
Armor sets are one of (if not actually) the most time expensive things we make for GW2. Each set has an incredible amount of detail and customization, and then has to be fit to very disparate rigs. That’s a big part of why we did the number we did for HoT.
That being said, there are plans for more reward armor sets in the future. And while raids doesn’t have armor skins yet, it will be the way players obtain legendary armor.”

“YumeijinTarnished Coast•1y
Close. Being able to mix and match with all the other armor in the game (in its weight class) isn’t really a demonstrable concern.

However, in order to make an Outfit an armor set they’d have to shoehorn it into an armor classification and chop it up so it’s cut at the proper vertices and attributing item IDs to call each piece correctly.

An Outfit gets way more of a return on their investment, due to being usable by all weights (since it’s its own weight classification) and being in one piece. It requires the least amount of additional work."

“Mike-OBrien-ArenaNet•1y
You two answered it for me. It does in fact take about ten times the dev effort to make an armor set as to make an outfit.”

… With all of that considered, it’s completely unrealistic to ask the devs to make 153 unique sets of armor to fit 5 races… 153 being 51 sets of heavy, 51 sets of medium and 51 sets of light… again, that have to fit 5 races… for 51 servers.

You may want to rethink what unique things could be made and given for each of the individual 51 servers.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Unique Server Armour and Gear

in WvW

Posted by: SweetPotato.7456

SweetPotato.7456

It’s good if the servers weren’t filled with players from other servers to begin with. What you gonna put on the biggest server’s armor, I came from X server?

Guild Wars 2 Forever

Unique Server Armour and Gear

in WvW

Posted by: Baldrick.8967

Baldrick.8967

I’d rather they spent their time fixing the actual issues with the game mode rather than tinkering with some shiny pixels.

Not to mention it wouldn’t really interest all those bandwagonning guilds that swap servers every few months ‘looking for fights’ (or steamrolling..), unless they decide to collect one for each server they join…

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.