First remark: This is not a discussion about the existance and the right to exist of GvG. GvG exist on a player based manner and this thread will give everyone involved with GvG a chance to give their remarks. I will ask the moderators to close this thread a week after the start (so next wednesday) at which point I will make a final conclusion about the rules
These rules are based on discussion on the official GW2 forum (https://forum-en.gw2archive.eu/forum/wuv/wuv/Unofficial-GvG-Scene-Thread/first) so we have included as many voices as we can. Some rules people will agree on, other rules they won’t. Most of these “rules” are already the unwritten rules of GvG, now put together to have a nice summary.
In the proposition I will also sometimes explain the mentality behind a rule. In the final version, that will appear on http://www.gw2gvg.com I will remove these explanations. I started to make a definition of GvG to work further from that and implement all the ideas of the thread mentioned above.
If you want to react: quote the phrase you like to react to and try to improve the statement with constructive criticism or a better way to formulate the phrase. Please do not tear it down with useless “this will not work”/ “Because I don’t like it” / “That’s a stupid rule”. Give us some more details to work with please.
Here we go:
PROPOSITION: RULES OF CONDUCT for GvG
General remark: These are not strict rules. If guilds want to implement other rules, they can do this by mutual agreement.
1. Definition of GvG:
GvG consists of two guilds fighting each other in open field battle using only their knowledge of the different professions, the cohesion of their guild and the composition of the terrain to claim victory over the opposing guild.
2. GvG composition
a. A GvG consist of at least 5 and at most 19 games.
b. Guilds can choose between following formats:
- “Best out of …”; where an uneven number of games is predetermined
- “First until …”; where the number of winning games is predetermined
c. A GvG will not continue if one of both teams has won 10 games.
Explanation: this way scores can differ between 1-0 and 10-9. When the level rises and two equal guilds meet, we have to state an end game. 9-9 will be like the “Golden Goal in soccer”. No one will want to end a GvG when it’s 5-6 or 8-7.
d. The guild with the most games won, wins the GvG
e. A game is won when one of both guilds wipes out the other guild or when the opposing guild leader forfeits the game.
3. Team composition
a. On each side there is one guild.
Explanation: we don’t have any terrain that can take a double gvg without disrupting the WvW.
b. Each guild can bring 10, 15 or 20 players in the GvG. This number has to be equal on both sides so no guild can gain a numerically advantage over the opposing guild.
c. If any player of either participating guilds, who is not included in the agreed number of players, interferes with the GvG, that game is automatically lost by the guild of the interfering player.
d. There are no general restrictions on the usage of a profession and the number of the same profession.
4. Professions / Builds
a. There is no interdiction on the use of Professions
b. There is no interdiction on the use of Skills
c. There is no interdiction on the use of Equipment
d. Exception on rule 4c: Every player has to clear the stacks they have gathered on weapons/equipment using sigils (ex. Bloodlust) before entering a GvG. Under NO CIRCUMSTANCE should stacks gained in a previous round be allowed to remain.
5. Buffs/Boosts
a. Buffs/boosts that are allowed:
- Food
- Slayer potions
- Maintenance oils
- Sharpening stones
- Tuning crystals
b. Buffs/boosts that are not allowed:
- +15% Gathering and 10% Swiftness Banner
- Kite Fortune
- Road Marker
- Armor Booster
- Speed Booster
- Strength Booster
- Rejuvenation Booster
Explanation: In my opinion, and from what I have read on the forum this is an easy one. Or everyone takes it or no one. I think the second one is better.
6. Terrain composition / Open field battle
a. This terrain is suggestive, if new areas are found more suitable for GvG they can be added to this paragrapgh.
b. GvG terrain: The windmil
- North: Third treeline
- East: East Wall of the windmill
- South: Second ledge of the
- West: Ledge going down to the water
c. The terrain can be used to gain advantage on the opposing guild.
d. Building siege is not allowed (unless for ceremonial usage).
e. Before every game, spectators are asked to remove all possible rally content off the terrain.
7. Spectators
a. Spectators are players who are not actively participating in the GvG
b. Spectators cannot in whatever way interfere with a game. When a game is finished spectators can revive the fallen allies.
c. Spectators should behave in a decent manner, we are all there to enjoy the GvG
(edited by Elder Sang.2058)