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[[Unofficial GvG Scene: Rules proposition]]
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There needs to be a relevant counter to leader sniping, otherwise GvG is going to just dumb down to ‘who can burst the enemy leader faster’, which will most certainly not guarantee enjoyable fights.
Second Law [Scnd] – Guild leader
Currently: Axiom – Necro
Ok lot’s of work, great. Some reactions and questions.
Any rules on how interference is to be handled? Play-on? Draw?
I understood your question slightly wrong. I would suggest a restart of the game that has been interupted by other players then the guilds. That should be easier to controle. Players that interfere with a GvG who are not member of one of both guilds, will of course be killed by the guild that can kill him
Couple things to prevent these extreme cases.
1. Both guilds will agree on the starting time of the gvg by using the match up tick timer. " go on 9 minutes".
2. Every member of the opposing team must be further than 1.2k range of the enemy team untill the start of the gvg (ofc movement during the downtime is totally free).
3. Every member must be inside 1.2k radius of the commander before the start of the gvg. ( mark starting area that both starting areas?)
4. Tighter limit on the combat area. Instant disqualification of a player if fallen into water without enemy control. Same if gone past the second forest treeline (trunks), north side of the gvg area.Alot of the rules are irrelevant. Im just thinking extreme troll moments.
I will try to implement these suggestions. And I agree with the statement underneath them. Two reasons to write these rules down. If everybody would be honoust, there would be no need for them. And completely new GvG-guild will have a “good manners guide”, or something that helps them to start getting in the scene. Most veterans know these rules and take them for granted, but we need these veterans to help new guild on the right path. That’s why I need YOU.
As to the extended list of ideas from the OP. I think it just needs to be agreed between opponents tbh.
Imaging setting up a GvG now and after these rules. After this rules you can send: GvG / date / number of people / use rules on gw2gvg. Makes life more easy. But like said in OP, you don’t have to use them, they are here to help you.
A possible thought to this, instead of forcing a challenge for multiple reasons already brought up in the thread, instead make a challenge/accept history. Basically guild A has issued a 20v20 challenge to guild B and guild B declines the offer. Now the guild history of both guilds shows this record. This in no way punishes a guild with theoretical rating but instead challenges their reputation to stay active. If it would be possible and wouldn’t clutter the UI it may be nice to have a short 15/w (just an example) description for reasons ex. Driver was away, we do not 10v10, etc.
GREAT idea. I will ask Marty if something like this is possible. Just one thing. Do you have an idea how to solve the next situation: if a guild accepts the challenge on the site and doesn’t show up at the requested time? On the site there is no record of that. If you would place a “no-show” button, this could probably lead to abuse and big useless discussions. So any thoughts on this?
Matches need to speed up as well and teams taking 20 minutes between rounds has got to stop. I think a clock rule should be added as well. For example: If Team B is taking too long, Team A can notify them that they are being put on the clock. If Team B is not ready within 10 minutes of that point, the round is forfeit.
I will have a look on this. Again, this is for extreme situations, more the exception then the rule.
I hear a lot of pro and against shapechanging potions. I don’t want that decides the final rule, because I can follow and understand both sides of the story. On the other hand, I mostly play WvW (and so GvG) on highest performance, so it makes not a real difference to me. I know when I suggest a rule here, there will be people cheering for it and some will shoot me down for it.
The solution maybe lies in letting the guilds decide this one for their own, I don’t know.
any suggestions?
Last question that comes in mind: What to do with armor repairs? Atm defeated guilds get ressurected but when you die 5 times, your armor is getting down, which gives you also a snowball effect. Does a guild deserves to time to go repair?
Just wanted to let you guys know what generated matches could look like.
Explanation on how the system would work:
- Matches would be generated every friday night (reset);
- It will select all guilds within your matchup;
- Guilds that have said that they don’t currently accept GvGs will be excluded;
- Guilds on your own server will be excluded;
- You will be able to set the game modes you play (10,15,20,25) – It will exclude all guilds that doesn’t play your numbers;
- If there are multiple choices a guild you haven’t fought in the last 14 days will be preferred over a guild that you did fight in the last 14 days;
- The chosen match will be the guild that has the closest rating to yours;
- The system will start with the guild with the highest rating, so the higher your rating, the higher your chance for a challenging match.
- There will be two tiers, one for guilds with a rating of 1400 and higher and one for newcomer guilds + guilds with a rating of less than 1400.
The following link is the first draft of a system like this.
note: this is not implemented in the website, it’s just to show you guys how it would generate matches and if it’s a smart move to do.
Rating used is the rating from last friday’s reset, the shown generated matches would have been the matches for this week.
http://gw2gvg.com/generated_matches.php
- Red is the guild being matched;
- Blue are the possible matches;
- Green is the chosen match.
Pro’s of this system would be that:
- Most guilds will get a challenging match for the week;
- Guilds don’t have to look for a match, it will be given;
- The ladder will stabilize alot faster as more matches happen (especially around the same time) not to mention that guilds will be matched with a guild with the closest rating;
- Newcomer guilds won’t be able to jump right to the top anymore as they will be matched with other newcomers or guilds with a rating less than 1400;
Cons:
- Not every guild will find a match due to having different ammount of guilds per server (For example Piken Square vs Vizunah);
There will not be any punishment for not accepting the challenge, I’d rather look into rewarding the guilds that did accept the challenge in any way, suggestions are welcome.
Anyway let me know what you’d think of a system like this and if you think the generated matches (or the way it is being generated) are ok.
Discuss
(edited by MartyPartys.9187)
While I think this is a great initiative and I appreciate the effort I personally do not think we should have a big set of rules.
Right now gvg’s have grown out of a desire to have fair fights and common sense has applied in how to have these. I think it shows how much sportmanship all the players have that there have been minimal problems so far.
If you add a lot of rules however that might change. It creates the sort of mentality where everything not covered by the rules is still fair play thus creating a need for overly complex rules that have to list pretty much every case.
It makes more sense to me to just list what are typical things both guilds agree on before the fight and to let everyone’s judgement take it from there.
Rules legitimize loopholes and backdoors.
7.2k+ hours played on Minesweeper
Just wanted to let you guys know what generated matches could look like.
Explanation on how the system would work:
- Matches would be generated every friday night (reset);
- It will select all guilds within your matchup;
- Guilds that have said that they don’t currently accept GvGs will be excluded;
- Guilds on your own server will be excluded;
- You will be able to set the game modes you play (10,15,20,25) – It will exclude all guilds that doesn’t play your numbers;
- If there are multiple choices a guild you haven’t fought in the last 14 days will be preferred over a guild that you did fight in the last 14 days;
- The chosen match will be the guild that has the closest rating to yours;
- The system will start with the guild with the highest rating, so the higher your rating, the higher your chance for a challenging match.
- There will be two tiers, one for guilds with a rating of 1400 and higher and one for newcomer guilds + guilds with a rating of less than 1400.
The following link is the first draft of a system like this.
note: this is not implemented in the website, it’s just to show you guys how it would generate matches and if it’s a smart move to do.Rating used is the rating from last friday’s reset, the shown generated matches would have been the matches for this week.
http://gw2gvg.com/generated_matches.php
Oh and there will not be any punishment for not accepting the challenge, I’d rather look into rewarding the guilds that did accept the challenge in any way, suggestions are welcome.
Pro’s of this system would be that:
- Most guilds will get a challenging match for the week;
- Guilds don’t have to look for a match, it will be given;
- The ladder will stabilize alot faster as more matches happen (especially around the same time) not to mention that guilds will be matched with a guild with the closest rating;
- Newcomer guilds won’t be able to jump right to the top anymore as they will be matched with other newcomers or guilds with a rating less than 1400;Cons:
- Not every guild will find a match due to having different ammount of guilds per server (For example Piken Square vs Vizunah);
Anyway let me know what you’d think of a system like this and if you think the generated matches (or the way it is being generated) are ok.
Discuss
Honestly, and no offence meant, but why?
I.e. why bother doing this, when if a guild wants to GvG another guild, they will, if they don’t they won’t. What’s to stop all guilds who are dodging currently, to just say they arent accepting gvgs on the site, and then pick and choose who they gvg? Which is exactly what they are doing currently. All this does (in my eyes) is highlight potential GvG’s to guilds that would probably arrange these on their own anyway.
Correct me if i’ve overlooked something here though
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I simply love the suggestions happening in this thread, this could result in something beautiful.
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There needs to be a relevant counter to leader sniping, otherwise GvG is going to just dumb down to ‘who can burst the enemy leader faster’, which will most certainly not guarantee enjoyable fights.
There are numerous counters to it that can all be done without tonics.
— I hear a lot of High-tier guilds complaining no one wants to accept their challenges, so this could be some sort of solution to activate the scene even more.
A possible thought to this, instead of forcing a challenge for multiple reasons already brought up in the thread, instead make a challenge/accept history. Basically guild A has issued a 20v20 challenge to guild B and guild B declines the offer. Now the guild history of both guilds shows this record. This in no way punishes a guild with theoretical rating but instead challenges their reputation to stay active. If it would be possible and wouldn’t clutter the UI it may be nice to have a short 15/w (just an example) description for reasons ex. Driver was away, we do not 10v10, etc.
I like this idea. It hits the “dodging” guilds hardest because the base of the problem is their ego’s. They dont want to lose but whats worse then losing? People knowing their afraid of losing.
That would be a good idea. Challenges would have to be issued and accepted through gw2gvg every time, so that a refusal can be registered. This would actually be pretty easy to code, just check that the challenger and the challengee are in the same matchup, and if the guild refuses the challenge it gets showed on the page. Of course, guilds could always accept and not show up or not confirm the score, but this will obviously be frowned upon and with video proof such guilds could get harsh penalties (starting with loss of rating, up to ban from gw2gvg board).
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You definitely deserve credit for the fantastic work and effort you’ve put into making that site, you really do.
However I don’t think picking matches for guilds is a very good idea, I would rather keep it as it is today, with the guilds sorting that stuff out on their own.
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You definitely deserve credit for the fantastic work and effort you’ve put into making that site, you really do.
However I don’t think picking matches for guilds is a very good idea, I would rather keep it as it is today, with the guilds sorting that stuff out on their own.
I don’t know, how many times people have denied us? We freaking transfered to another server and still people don’t want to GvG us. And these guilds do GvG against others. We can go every day of the week and still they deny. I think these guilds should get named and shamed somehow on the site.
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We had problems with people refusing to fight us as well, despite how badly we lost one of the matches.
I totally get where you are coming from MiLKZz
I don’t know, how many times people have denied us? We freaking transfered to another server and still people don’t want to GvG us. And these guilds do GvG against others. We can go every day of the week and still they deny. I think these guilds should get named and shamed somehow on the site.
My main issue is that I don’t want GvG to become a chore for people. It’s supposed to be a break from the tedious WvW’ing, and if you feel forced to do GvG’s each week it will soon become exactly that, a chore, and not something we do for the fun of it.
About the guilds denying the requests, that’s entirely their own choice, if they don’t want a challenge then that’s not really my problem or yours. They are the once that will most likely stagnate due to their lack of matches against better guilds. There should however be room for guilds to decline requests without being beheaded thought.
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You definitely deserve credit for the fantastic work and effort you’ve put into making that site, you really do.
However I don’t think picking matches for guilds is a very good idea, I would rather keep it as it is today, with the guilds sorting that stuff out on their own.
I don’t know, how many times people have denied us? We freaking transfered to another server and still people don’t want to GvG us. And these guilds do GvG against others. We can go every day of the week and still they deny. I think these guilds should get named and shamed somehow on the site.
Considering the implicit rule of respect that I’ve seen in all GvG matches, I don’t really think that’s the right attitude to take. My guild has been unable to take GvGs for almost two weeks now and it’s rather disgusting the rumors I’ve heard from other people. Guilds do not need to be named and shamed if they don’t want to fight. And besides, the idea was to reward people for accepting, not punishing people for declining (somehow, but not sure how that would happen). Yeah, it sucks for you guys who get a lot of declined GvGs, but there must be other factors at play, at least in NA…TW has mentioned it constantly being an issue, yet why is it not an issue for Agg? They floated between 2 and 1 and everyone still loves to fight them, and they love to fight.
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You definitely deserve credit for the fantastic work and effort you’ve put into making that site, you really do.
However I don’t think picking matches for guilds is a very good idea, I would rather keep it as it is today, with the guilds sorting that stuff out on their own.
I don’t know, how many times people have denied us? We freaking transfered to another server and still people don’t want to GvG us. And these guilds do GvG against others. We can go every day of the week and still they deny. I think these guilds should get named and shamed somehow on the site.
Considering the implicit rule of respect that I’ve seen in all GvG matches, I don’t really think that’s the right attitude to take. My guild has been unable to take GvGs for almost two weeks now and it’s rather disgusting the rumors I’ve heard from other people. Guilds do not need to be named and shamed if they don’t want to fight. And besides, the idea was to reward people for accepting, not punishing people for declining (somehow, but not sure how that would happen). Yeah, it sucks for you guys who get a lot of declined GvGs, but there must be other factors at play, at least in NA…TW has mentioned it constantly being an issue, yet why is it not an issue for Agg? They floated between 2 and 1 and everyone still loves to fight them, and they love to fight.
If you deny all matches, I can live with that. Like when you take a break. But when you do GvGs against some and ignore others even tho you can do one. I think that ain’t sportmanship and they should be named and shamed. Every week we ask EVERY guild we can possibly GvG and we had 1 GvG in the past 3 weeks…
Got to agree with that tellerion, but I do think there should be a challange button on the website and guilds regulary declining GvGs should get a punishment against their rating.
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(edited by MiLkZz.4789)
…
You definitely deserve credit for the fantastic work and effort you’ve put into making that site, you really do.
However I don’t think picking matches for guilds is a very good idea, I would rather keep it as it is today, with the guilds sorting that stuff out on their own.
I don’t know, how many times people have denied us? We freaking transfered to another server and still people don’t want to GvG us. And these guilds do GvG against others. We can go every day of the week and still they deny. I think these guilds should get named and shamed somehow on the site.
Considering the implicit rule of respect that I’ve seen in all GvG matches, I don’t really think that’s the right attitude to take. My guild has been unable to take GvGs for almost two weeks now and it’s rather disgusting the rumors I’ve heard from other people. Guilds do not need to be named and shamed if they don’t want to fight. And besides, the idea was to reward people for accepting, not punishing people for declining (somehow, but not sure how that would happen). Yeah, it sucks for you guys who get a lot of declined GvGs, but there must be other factors at play, at least in NA…TW has mentioned it constantly being an issue, yet why is it not an issue for Agg? They floated between 2 and 1 and everyone still loves to fight them, and they love to fight.
If you deny all matches, I can live with that. Like when you take a break. But when you do GvGs against some and ignore others even tho you can do one. I think that ain’t sportmanship and they should be named and shamed. Every week we ask EVERY guild we can possibly GvG and we had GvG in the past 3 weeks…
Got to agree with that tellerion, but I do think there should be a challange button on the website and guilds regulary declining GvGs should get a punishment against their rating.
Can’t quite parse your first paragraph, but I’m assuming you meant you haven’t gotten a GvG in 3 weeks. I think Tellerion is on point here, especially the part about stagnation. If they refuse to fight better guilds, they will likely never learn, but that’s not your problem. On that subject, one way Agg got fights which I think was a good thing, was to just do scrimmage matches against people. We knew they were better, PYRO knew they were better, and scrimmages take pressure off of the rankings. On top of that, they offered in advance to try and point out weaknesses that they noticed during the fights (something I think is a great addition to the GvG showdown), so there was plenty of good will between everyone that participated with them. I know some people look down on practice matches, but seeing as how GvG is all about fights, it’s my opinion that it shouldn’t matter if a fight is “ranked” or not.
Got to agree with that tellerion, but I do think there should be a challange button on the website and guilds regulary declining GvGs should get a punishment against their rating.
Challenge button I can 100% get behind, with a record of accepts/declines (as long as the declining guild has an opportunity to display a reason)
However, the focus needs to be taken AWAY from the rating, not put more towards it.
I’ll be honest, the more the discussion about punishments etc get brought up, the more I worry about how intimidating this must seem for a new guild looking to get into the scene. Really a lot of the discussion doesn’t lead towards a friendly environment for new guilds at all. Take for example, the pre-assigned GvG’s based on matchups. Lets say you’re a new guild looking to get its first taste of GvG, you sign up on the website, Friday comes around, and you get matched up against GD/VII/VotF – realistically, its only going to end one way. And that’s fine if the new guild wants to challenge these guilds, but they shouldn’t be FORCED to fight anyone they don’t want to.
If we want this to go anywhere, we NEED the community to grow bigger than it is currently, and that means we NEED to think about any decision that gets made, and how it looks to new guilds looking to get involved in the scene. Believe me, I know how frustrating it is to get dodged, but this “get the pitchforks” attitude comes across a kittenildish.
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Challenge button I can 100% get behind, with a record of accepts/declines (as long as the declining guild has an opportunity to display a reason)
However, the focus needs to be taken AWAY from the rating, not put more towards it.I’ll be honest, the more the discussion about punishments etc get brought up, the more I worry about how intimidating this must seem for a new guild looking to get into the scene. Really a lot of the discussion doesn’t lead towards a friendly environment for new guilds at all. Take for example, the pre-assigned GvG’s based on matchups. Lets say you’re a new guild looking to get its first taste of GvG, you sign up on the website, Friday comes around, and you get matched up against GD/VII/VotF – realistically, its only going to end one way. And that’s fine if the new guild wants to challenge these guilds, but they shouldn’t be FORCED to fight anyone they don’t want to.
If we want this to go anywhere, we NEED the community to grow bigger than it is currently, and that means we NEED to think about any decision that gets made, and how it looks to new guilds looking to get involved in the scene. Believe me, I know how frustrating it is to get dodged, but this “get the pitchforks” attitude comes across a kittenildish.
This is the discussion that is happening. At the end, we will look which solution is best for the guilds and the growth of the GvG scene.
Just FYI, the idea for arranged matches for each week was mine and Marty was very kind to try it out. Don’t shoot the pianist, he is making our lives som much easier with this site. Second, I think he was trying to implement friendly matches. So you can challenge someone using the site to challenge someone for a friendly unranked GvG. This could be used on the “obligated” GvG. This way people will perhaps have guilds they do not dare to challenge on their own.
Important is also, if a lower tier wins from a higher tier in a friendly game, it still doesn’t count for their ranking. Once the GvG has started that can’t be changed.
However, the focus needs to be taken AWAY from the rating, not put more towards it.
This will be the goal of the new upcoming gw2gvg website.
I’ll be honest, the more the discussion about punishments etc get brought up, the more I worry about how intimidating this must seem for a new guild looking to get into the scene.
As I said in my post, there won’t be any punishment added. I’d rather look at rewards.
Take for example, the pre-assigned GvG’s based on matchups. Lets say you’re a new guild looking to get its first taste of GvG, you sign up on the website, Friday comes around, and you get matched up against GD/VII/VotF – realistically, its only going to end one way.
Also in my post, new guilds and lower rated will have their own generator and won’t be able to get matched with higher ranked guilds.
but they shouldn’t be FORCED to fight anyone they don’t want to.
The focus of the website will remain the same, noone will ever be forced to do anything. It will probably going to reward guilds that DO something rather than DON’T or as suggested earlier that it would name and shame as a punishment.
An actual punishment or reward as in rating will never be implemented as this would cause the rating to not be reflective.
If we want this to go anywhere, we NEED the community to grow bigger than it is currently, and that means we NEED to think about any decision that gets made, and how it looks to new guilds looking to get involved in the scene.
At least from my part, for gw2gvg.com any decisions that would impact any guild will be up for discussion before being added.
Considering the implicit rule of respect that I’ve seen in all GvG matches, I don’t really think that’s the right attitude to take. My guild has been unable to take GvGs for almost two weeks now and it’s rather disgusting the rumors I’ve heard from other people. Guilds do not need to be named and shamed if they don’t want to fight. And besides, the idea was to reward people for accepting, not punishing people for declining (somehow, but not sure how that would happen). Yeah, it sucks for you guys who get a lot of declined GvGs, but there must be other factors at play, at least in NA…TW has mentioned it constantly being an issue, yet why is it not an issue for Agg? They floated between 2 and 1 and everyone still loves to fight them, and they love to fight.
It actually has been an issue for Agg as well, there was a very large gap before anyone would accept an official gvg. Now that the NA scene is taking off it is nearly impossible to get anyone to accept a 20v20 as well.
As far as implementing the accept/decline in regards to no-show that is a tough one, any system that is policed by the guilds involved has the potential to be abused much as the ratings can be now. Possibly just show
Challenge accepted: pending / forfeit / no-show
Challenge Declined: Driver was away / does not accept 10v10
I am against affecting actual rating because without being officiated it will remain open to abuse. Seeing as a community we tend to be against playing for the ppt, over time a pattern will show for the guilds dodging fights to keep their “gvg ppt”. Since the only accolades involved here are from the community itself, a guild that actively dodges certain guilds or tough fights are only going to hurt their reputation over the long run.
CD→SoS→BG→ET→DB→JQ→SoS→
Mag→JQ→SoS→JQ→TC→FA→DB→FA→Mag→TC→KN
I don’t think we (GvG community) need a list of rules. Guilds on the ladder already know what the rules are and new guilds are being educated by vets. Ogros beginner guide video was short and to the point.
On the topic of arranging matches on reset. That is a bad idea. Guilds should not be forced to do GvG that they don’t want to. I think outlining what guilds you can face in your new match up would be better. Also think guilds on the ladder need to update their status. Some guilds have moved to other servers permanently but no updated that on the site. Some guilds have also disbanded but are still on the ladder.
This is a community driven scene so we as a community need to update and keep this growing.
A quick note on guilds avoiding others. Yes it is frustrating to see guilds running around in WvW with 20 plus and yet they decline a 15/20v and guilds saying no to you yet they have several GvGs arranged with ‘easier’ opponents. Guilds that do this will on their own create a bad reputation. No need to black list them or anything of that sort.
I don’t think we (GvG community) need a list of rules. Guilds on the ladder already know what the rules are and new guilds are being educated by vets. Ogros beginner guide video was short and to the point.
Theres nothing wrong with more ways to show newer guilds the ropes and more ways to encourage them to try it out. Ogros guide was amazing. And this would help too, especially now that the gvg site itself is gaining popularity.
Guilds that do this will on their own create a bad reputation. No need to black list them or anything of that sort.
Having a visible list will just accelerate this process. So those guilty cant just try and explain it away, but rather would be encouraged to participate competitively— and in turn become better themselves growing the scene even more.
I say have a record for guilds ( wins, losses, number weeks participating, number of weeks not participating)so one can tell fairly quickly what kind of guild they are. No ones being punished their record will just be public knowledge. If your going to do ranks at least one gvg a week needs to be arranged by systems suggested above and not the guilds participating in the match. You can still do others outside of that one or two it just won’t be ranked. You can choose to not accept ranked matches for the week or accept them. That’s where the participation record comes in. No ones being punished. It would be a fair system and you can still do your unranked stuff.
Commander
I find it cute that some people feel the need to define what was until now a guilds’ business and fairplay. Bringing “rules” is kind of betraying the gvg spirit that until now needed nothing else than mutual agreements and respect between guilds in order to exist. That’s my opinion.
GvG has grown without such thread because it doesn’t need any kind of “rules of conduct” “book of the law” or such… Going this way is betraying the unofficial game experience that GvG is giving to people involved in this.
I don’t see the point of this thread as the gvg are basicly already each others agreement on terms on their own encounter without any third party “rules” bring out from nowhere unless you try to bring some kind of standard in encounters there is no point going this way : you can’t bring anything new.
Constraints can only hurt. Anything going to “punishment”, “rules”, “have to”, etc… is really not what guilds were looking for when they went gvg way. It was a refreshing and freedom space for two guilds that wanted to fight each others in order to increase their team gamestyle and shared experience, based on coordination, organisation, friendship, placement, team builds and composition. What is going on with an official leaderboard and this idea about rules is going on the opposite way of gvg spirit.
This thread is more about creating an official gvg league… and I don’t think that it was the intent of the guilds involved. So it would never work like that…
(edited by Titan.3472)
Here is what I think they should do.
WvWvW ends on Monday night. With offical scores done at 11:59pm West Coast time. Let’s face it, most people lose interest by Tuesday and getting people to participate in anything but mindless zerging is next to impossible during the week. 3 days of intense combat is enough, 7 tends to burn out players.
Set up EB as a GvGvG game that can be set to last 2-3h… 25v25v25. Challenges can be made. People can join as independants and assigned to a side that needs players. Tuesday-Friday is for playing these matches.
Wouldn’t be that hard, seriously.
Anet lied (where’s the Manifesto now?)
Here is what I think they should do.
WvWvW ends on Monday night. With offical scores done at 11:59pm West Coast time. Let’s face it, most people lose interest by Tuesday and getting people to participate in anything but mindless zerging is next to impossible during the week. 3 days of intense combat is enough, 7 tends to burn out players.
Set up EB as a GvGvG game that can be set to last 2-3h… 25v25v25. Challenges can be made. People can join as independants and assigned to a side that needs players. Tuesday-Friday is for playing these matches.
Wouldn’t be that hard, seriously.
Should put that over in the discussion thread.
CD→SoS→BG→ET→DB→JQ→SoS→
Mag→JQ→SoS→JQ→TC→FA→DB→FA→Mag→TC→KN
Idk if this has been mentioned but there is a guild (which shall remain unnamed) that purposefully gets their characters close to leveling to help them win the first couple of rounds. This is very hard to prove (it was only confirmed to me by a member of that guild that I’m friends with).
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
Idk if this has been mentioned but there is a guild (which shall remain unnamed) that purposefully gets their characters close to leveling to help them win the first couple of rounds. This is very hard to prove (it was only confirmed to me by a member of that guild that I’m friends with).
Hahaha that sounds like pro strats to me.
I like the idea of a challenge button. It makes it more official, and guild that refuse the challenge will be kept track of
Idk if this has been mentioned but there is a guild (which shall remain unnamed) that purposefully gets their characters close to leveling to help them win the first couple of rounds. This is very hard to prove (it was only confirmed to me by a member of that guild that I’m friends with).
Since you can’t rule out accidental leveling up you can’t blame them for doing this. Also they would already need some momentum before their tactic pays off because you only get exp when someone goes full down.
If however they would all participate in the warg event and someone else in their guild would complete it at a crucial time to force a level up than that is something I would consider cheating. But coming in with a near full bar doesn’t change much.
7.2k+ hours played on Minesweeper
Idk if this has been mentioned but there is a guild (which shall remain unnamed) that purposefully gets their characters close to leveling to help them win the first couple of rounds. This is very hard to prove (it was only confirmed to me by a member of that guild that I’m friends with).
Since you can’t rule out accidental leveling up you can’t blame them for doing this. Also they would already need some momentum before their tactic pays off because you only get exp when someone goes full down.
If however they would all participate in the warg event and someone else in their guild would complete it at a crucial time to force a level up than that is something I would consider cheating. But coming in with a near full bar doesn’t change much.
Unless it’s like a total blowout for multiple matches there is XP gain. It’s not an I win button, but it’s not like it doesn’t give an advantage for them to do this and have a good chance at fully restoring that character + knocking down their opponents.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
In truth, ANet should disable refulling characters’ stats after leveling while already at lvl 80, it makes no sense in any case.
Idk if this has been mentioned but there is a guild (which shall remain unnamed) that purposefully gets their characters close to leveling to help them win the first couple of rounds. This is very hard to prove (it was only confirmed to me by a member of that guild that I’m friends with).
Hahaha that sounds like pro strats to me.
Level up is also a good AoE So indeed a pro strat.
(edited by Yaro.3251)
After all suggestions and questions and remarks, I adapted the whole thing. It’s not a set of rules anymore, some people hated that and I’m not the one that wants to obligate someone to follow them. So I turned them into guidelines which you can add to Ogro’s video (http://www.youtube.com/watch?v=dzLESoBiI_U&feature=c4-overview&list=UUzoRcgOH6TQxvW54b0Dqy8A). I will also ask the moderators to close this topic. Ty for your cooperation.
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General guidelines for GvG
General remark: These are mere guidelines to participate in GvG. If guilds want to implement other rules, they can do as they please.
1. What is a GvG?
GvG stands for “Guild vs Guild”. It consists of two guilds fighting each other in open field battle using only their knowledge of the professions, the cohesion of their guild and the composition of the terrain to claim victory over the opposing guild.
2. How do you win a GvG?
Guilds can choose between following formats:
- “Best out of …”; where an uneven number of games is predetermined. This can be terminated before reaching that number of games when one team has made a irreconcilable difference.
- “First until …”; where the number of winning games is predetermined.
The guild with the most games won, wins the GvG. A game is won when one of both guilds wipes out the other guild or when the opposing guild leader forfeits the game.
3. How do you play a GvG?
On each side there is one guild.
Each guild usually bring 10, 15 or 20 players in the GvG. This number is equal on both sides so no guild can gain a numerically advantage over the opposing guild. It’s like a sport game.
If any player of either participating guilds, who is not included in the agreed number of players, interferes with the GvG, that game doesn’t count anymore. In most of the cases this is considered cheating.
There are no general restrictions on the usage of a profession and the number of the same profession. The fun part of GvG is that you can fight other guilds with whatever composition you create.
Both guilds will agree on the starting time of the GvG by using the match up tick timer. " go on 9 minutes". Until then they stay at the opposite sides of the jousting ground.
4. Which professions and builds can be used?
There is no interdiction on the use of Professions, Skills or Equipment.
The only exception on this: Every player has to clear the stacks they have gathered on weapons/equipment using sigils (ex. Bloodlust) before entering a GvG. In the majority of the cases the stacks of previous games have to be deleted. Lots of guilds don’t allow their players to use these stacking sigils anymore to avoid this problem.
5. Buffs/Boosts
This is a list of buffs and boosts that are allowed most of the time:
- Food
- Slayer potions
- Maintenance oils
- Sharpening stones
- Tuning crystals
This is a list of buffs and boosts that are not allowed in most GvG’s because they give an unfair advantage.
- +15% Gathering and 10% Swiftness Banner
- Kite Fortune
- Road Marker
- Armor Booster
- Speed Booster
- Strength Booster
- Rejuvenation Booster
There are discussions whether you can use the ghost tonic, it’s up to you to decide what and how.
6. Where do we play a GvG?
GvG in GW2 has been played as an open field battle, without any buildings, things to cap or siege. Only the terrain can be used to gain advantage on the opposing guild.
This terrain has been used most of the times, if new, more suitable areas are found for GvG they can be added to this paragraph.
b. GvG terrain: The WINDMILL
- North: Third tree line
- East: East Wall of the windmill
- South: Second ledge of the
- West: Ledge going down to the water
Building siege is not done (unless for ceremonial usage). It is called guildwars and not siegewars. Besides that, siege makes you less mobile. Before every game, spectators remove all possible rally content off the terrain. This is mostly the PvE-stuff on the terrain (boars, monsters, etc.)
7. Spectators
Spectators are players who are not actively participating in the GvG. We ask of spectators to no interfere in whatever way with the GvG. When a game is finished spectators can revive the fallen allies. We ask to behave in a decent manner, we are all there to enjoy the GvG.
Until we have a real GvG setting, provided by Anet, Guilds will often ask the spectators to leave the borderland to let some of their members in. Please do so. Don’t forget, lots of the guilds have a Livestream where you can follow what’s happening in a front row seat.
Thank you for your attention.
Elder Sang
(edited by Elder Sang.2058)
Dear moderators, can you close this topic?
TYVM