Unofficial Zerg Busting Discussion
A group of thieves can zerg bust over time.
Kill fringe players who stray too far from the zerg.
Intercept/kill players on the way too the zerg.
Use supply traps on the zerg.
If a group of 5 thieves work together over teamspeak, over a hour or 2, they can diminish the numbers in a zerg/put off players joining a zerg. After a hour or so ‘messing’ with a zerg, you can usually figure out the commander and start targeting them…
It requires patience and good teamwork but I have seen it done several times.
.
Finally lets talk about those totally RANDOM encounters where 2 zerg busting groups collide in let’s say 15v15 or 20v20 fights.
Iseewhatyoudidthere
A group of thieves can zerg bust over time.
Kill fringe players who stray too far from the zerg.
Intercept/kill players on the way too the zerg.
Use supply traps on the zerg.
If a group of 5 thieves work together over teamspeak, over a hour or 2, they can diminish the numbers in a zerg/put off players joining a zerg. After a hour or so ‘messing’ with a zerg, you can usually figure out the commander and start targeting them…
It requires patience and good teamwork but I have seen it done several times.
Unfortunately you have missed the point of this thread.
But I will tell you zerg busting groups that take 2 hrs to bust a zerg is a failure.
A group of thieves can zerg bust over time.
Kill fringe players who stray too far from the zerg.
Intercept/kill players on the way too the zerg.
Use supply traps on the zerg.
If a group of 5 thieves work together over teamspeak, over a hour or 2, they can diminish the numbers in a zerg/put off players joining a zerg. After a hour or so ‘messing’ with a zerg, you can usually figure out the commander and start targeting them…
It requires patience and good teamwork but I have seen it done several times.
Unfortunately you have missed the point of this thread.
But I will tell you zerg busting groups that take 2 hrs to bust a zerg is a failure.
Not really, because you are also doing your scouting job, by shouting out the zergs location constantly to everyone on the map. You will no doubt have a zerg on the map too and often will wipe the opposing zerg or be at keeps/towers waiting for them. The times I have seen it done properly, that entire map has ended up your colour with the enemy server players on that map very demoralised by getting no easy loot and dieing all the time.
It works far better then having everyone in the zerg…
A group of thieves can zerg bust over time.
Kill fringe players who stray too far from the zerg.
Intercept/kill players on the way too the zerg.
Use supply traps on the zerg.
If a group of 5 thieves work together over teamspeak, over a hour or 2, they can diminish the numbers in a zerg/put off players joining a zerg. After a hour or so ‘messing’ with a zerg, you can usually figure out the commander and start targeting them…
It requires patience and good teamwork but I have seen it done several times.
Unfortunately you have missed the point of this thread.
But I will tell you zerg busting groups that take 2 hrs to bust a zerg is a failure.
Not really, because you are also doing your scouting job, by shouting out the zergs location constantly to everyone on the map. You will no doubt have a zerg on the map too and often will wipe the opposing zerg or be at keeps/towers waiting for them. The times I have seen it done properly, that entire map has ended up your colour with the enemy server players on that map very demoralised by getting no easy loot and dieing all the time.
It works far better then having everyone in the zerg…
Zerg Busting group kills Zerg or breaks them fleeing while killing most of them in 1 engagement.
Harassing the Zerg is Harassing the Zerg.
^^
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Finally lets talk about those totally RANDOM encounters where 2 zerg busting groups collide in let’s say 15v15 or 20v20 fights.Iseewhatyoudidthere
Ididnothingthere
Let’s talk all things zerg busting shall we.
I want both sides of the coin though. So I zerg bust frequently with my guild. We generally run 15 and take on much larger numbers. Yes we wipe because let’s face it wipes happen.
I wanna get the perspective of ppl who get busted and the feelings you experience.
Finally lets talk about those totally RANDOM encounters where 2 zerg busting groups collide in let’s say 15v15 or 20v20 fights.
/discuss
Although they are retired, perhaps you can find Sacrx of Red Guard and ask their secrets. These bad boys seem to know what they doin. Look at them bust those red blobs with far fewer numbers, they seemed to enjoy hunting for the biggest blobs they can find…..
Let’s talk all things zerg busting shall we.
I want both sides of the coin though. So I zerg bust frequently with my guild. We generally run 15 and take on much larger numbers. Yes we wipe because let’s face it wipes happen.
I wanna get the perspective of ppl who get busted and the feelings you experience.
Finally lets talk about those totally RANDOM encounters where 2 zerg busting groups collide in let’s say 15v15 or 20v20 fights.
/discuss
Although they are retired, perhaps you can find Sacrx of Red Guard and ask their secrets. These bad boys seem to know what they doin. Look at them bust those red blobs with far fewer numbers, they seemed to enjoy hunting for the biggest blobs they can find…..
I’d rather get one of those RANDOM encounters with them of the 15v15 nature
Look up Red Guard GvG videos on youtube, they facerolled a lot of top guilds running 10-0 streaks on several of them.
Look up Red Guard GvG videos on youtube, they facerolled a lot of top guilds running 10-0 streaks on several of them.
We are not talking GvG here
We are talking zerg busting
if the maps were bigger and the objectives spread out you could not zerg so easily and cover all the points of interest… very little in the gameplay would need to be changed then
they said that is the maximum they can make the maps
I suppose they could make more maps for busy servers and limit the number of people on each map to 40 or something… then small team play would be more important
Anet lied (where’s the Manifesto now?)
if the maps were bigger and the objectives spread out you could not zerg so easily and cover all the points of interest… very little in the gameplay would need to be changed then
they said that is the maximum they can make the maps
I suppose they could make more maps for busy servers and limit the number of people on each map to 40 or something… then small team play would be more important
actually, there is a way to spread the maps out, by not looking at each individual map as a separate entity. instead, use all 4 maps as one giant map. a zerg might be able to deal with multiple groups on one of the maps, but it’s nearly impossible to deal with 5 groups spread across 4 maps while running in a single zergball. especially if 3 of those groups understand that their job is to solely act as distractions, and are prepared to get killed quite a few times. it’s a somewhat advanced strategy that i’m only just starting to see come into play now. hopefully it will start to be more common, and Anet will remove the waypoints in keeps to nurture it. because it does counter the omni-zergs that have been the norm, and actually turns their strength (being a giant wad of people) into a weakness.
There is a Taiwanese guild on SOR that specialized in zerg busting, they limit their raid group to 20 because that is the limit that will fit through a portal. I’ve also seen other t1 guild bust much larger blobs, it almost always involves lots of sharing of boons, constant water fields and blasting them to keep everyone up. So synergistic builds, guardians and staff eles.
Hoping Anet increases the aoe cap isn’t the only option.
(edited by renmei.3102)
Zerg-busting has far more to do with the quality of the zerg than the quality of the “busters”. 10 guys can rip apart a scattered mess of 50 upscale beginners, but don’t stand a chance against 50 fully geared veterans stacking tightly and spiking together. The top zerg-busting guilds, running between 15 and 30 players, can often roll across blobs of 80+, but if that blob contains one or two decently co-ordinated guilds then they’ll fail. The variable isn’t how well the zerg-busting guild is playing, it’s whether the blob is a herd of PvE-newbies following a blue-dorrito, or is a mass of veterans on teamspeak.
People often don’t take this into consideration, and only consider the quality of the “busting” group.
(edited by Ragnar.4257)
Zerg-busting has far more to do with the quality of the zerg than the quality of the “busters”. 10 guys can rip apart a scattered mess of 50 upscale beginners, but don’t stand a chance against 50 fully geared veterans stacking tightly and spiking together. The top zerg-busting guilds, running between 15 and 30 players, can often roll across blobs of 80+, but if that blob contains one or two decently co-ordinated guilds then they’ll fail. The variable isn’t how well the zerg-busting guild is playing, it’s whether the blob is a herd of PvE-newbies following a blue-dorrito, or is a mass of veterans on teamspeak.
People often don’t take this into consideration, and only consider the quality of the “busting” group.
Classes > Skill.
Couple of guardians with retaliation up and your not busting anything.
Look up Red Guard GvG videos on youtube, they facerolled a lot of top guilds running 10-0 streaks on several of them.
We are not talking GvG here
We are talking zerg busting
Scoot isn’t referring to GvG, He’s talking about what Red Guard did while not GvG’ing. I was lucky enough to face them a few times in there last visit to T1 NA and I’ll tell you there 10-15 man group was quite the handful. They have some really good videos up of them clashing with some of the top T1 NA guilds/zergs.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
A group of thieves can zerg bust over time.
Kill fringe players who stray too far from the zerg.
Intercept/kill players on the way too the zerg.
Use supply traps on the zerg.
If a group of 5 thieves work together over teamspeak, over a hour or 2, they can diminish the numbers in a zerg/put off players joining a zerg. After a hour or so ‘messing’ with a zerg, you can usually figure out the commander and start targeting them…
It requires patience and good teamwork but I have seen it done several times.
Unfortunately you have missed the point of this thread.
But I will tell you zerg busting groups that take 2 hrs to bust a zerg is a failure.
Not really, because you are also doing your scouting job, by shouting out the zergs location constantly to everyone on the map. You will no doubt have a zerg on the map too and often will wipe the opposing zerg or be at keeps/towers waiting for them. The times I have seen it done properly, that entire map has ended up your colour with the enemy server players on that map very demoralised by getting no easy loot and dieing all the time.
It works far better then having everyone in the zerg…
The key words are ZERG BUSTING
Voice chat, heavy toughness, only optimal zerg builds with no upscales, hammer/banner warriors with guardians and a handful of AoE builds. Stack really tight, use AoE interrupts to funnel the enemy zerg and move as one… any zerg fielding greenies, under-equipped 80s or those running non zerg builds will get regularly busted by that crew even if they have a substantial number advantage.
“Youre lips are movin and youre complaining about something thats wingeing.”
Voice chat, heavy toughness, only optimal zerg builds with no upscales, hammer/banner warriors with guardians and a handful of AoE builds. Stack really tight, use AoE interrupts to funnel the enemy zerg and move as one… any zerg fielding greenies, under-equipped 80s or those running non zerg builds will get regularly busted by that crew even if they have a substantial number advantage.
I bust BP zergs in full zerker gear though…..
I’m not sure what you want to discussed here. Most guilds that do this kind of stuff run the same builds and similar compositions anyway. It comes down to individual skill and communication.
When fighting against superior numbers, as Ragnar has pointed out, it always depends on them making mistakes. If a proper server blob (teamspeak, good commander, etc.) decides to trample over you in open field, there is nothing you can do to stop them.
There are hundreds of guilds that can farm eb pug zergs – it’s nothing special.
You realy want to do this in public?
There are still to many people around that still play for points not the challenging fights. There are even guilds in the top of the gvg ladder that still zerg.. or blobbing up so they have 60+ people… So a lag creating zerg that play for the points not for the fights since an opponent with skill lag cant realy fight back.
Giving the random zerger(karma farmer) also the secrets to becoming a large zerg burster (so also a lag creating mega blob , with hard to kill people) or knowing how to counter this would suck for every guild out there that still like to fight in challenging fights , where they fight larger or strong opponents.. and not to roffelstomp everything creating massive skill lag for the enemy
(edited by Dutchares.6084)
You realy want to do this in public?
There are still to many people around that still play for points not the challenging fights. There are even guilds in the top of the gvg ladder that still zerg.. or blobbing up so they have 60+ people… So a lag creating zerg that play for the points not for the fights since an opponent with skill lag cant realy fight back.Giving the random zerger(karma farmer) also the secrets to becoming a large zerg burster (so also a lag creating mega blob , with hard to kill people) or knowing how to counter this would suck for every guild out there that still like to fight in challenging fights , where they fight larger or strong opponents.. and not to roffelstomp everything creating massive skill lag for the enemy
Missed point of thread….by many miles
I’m not sure what the point is. You want to talk about builds or strategy? Tell stories of your adventures? See videos of other guilds doing it? Feast on the tears of the ones that “got busted”?
You have to be a bit more specific in order to encourage a discussion, not simply throw a general term around.
-Revive is now interruptable by damage.
-Maximum of 1 player can revive another player.
-Rally mechanic disabled.
A small coordinated, elite team of assassins would mop the floor with 30 noobs any day of the week.
Zerg busting meta involve the following Professions
20 man group
8 Hammer/Staff(or Greatsword) Guardians
2 or 3 shouts (Superior Rune of the Soldier)
Main traits: Pure of Voice, Indomitable Courage, Absolute Resolution, Selfless Daring
Purpose: 2 Stabilities to group players, main might booner, Main water field blaster and healer (by rolling), Main condition cleanser (Shouts, virtues, light field finishers), minor crowd control, additional group DPS (with retaliation).
5 Staff Elementalists
Water, Fire, Static Field
Main Traits: Evasive Arcana, Cleansing Water, Blasting Staff
Purpose: Main Field provider, Crowd Control (Static and Earth skills), cleansing with water fields and dodging, secondary AoE DPS
3 Hammer/Sword/Warhorn Warriors
2 shouts (Superior Rune of the Soldier)
Main Traits: Inspiring Banner
Purpose: Main rezzer with Battle Standard, Secondary shout condition cleanser, minor booner (Fury), secondary field blaster, minor crowd control, DPS
3 Staff/Plague Form Necromancers
Dark fields (wells)
Main Traits: ? (don’t play this Profession)
Purpose: Main AoE DPS (condition spammer but builds and gear are all power base) , secondary Crowd Control (2 Marks and Plagueform) Damage mitigation with Dark Field blasts
1 Mesmer
Veil, Null field, portal
Main Traits: Glamour Mastery
Purpose: Veil or Portal group
No Rangers, no Engineers or no Thieves because they don’t contribute to the cause. Its sad but true.
These assumptions about a “zerg busting meta” are the reason most wvw guilds are incredibly boring to fight.