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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

https://forum-en.gw2archive.eu/forum/game/wuvtest/My-Favorite-Feature-of-the-Test/
This is from the Desert Boarderlands Test and I just wanted to share it over here for anyone my not have seen it. Basically you could click on any objective on the map and see the upgrades it had completed and when the next upgrades would be complete, who had the objective claimed, maybe even what guild buffs the objective had on it. This could be done for any objective across any map, regardless of which team owned it. I posted a highlight video of when I came across this new feature on the other post linked above.

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Posted by: Puck.9612

Puck.9612

That would be great if they hadn’t made the stupid decision to make upgrades automatic….

Some amazing improvements I’d like to see them work on would be
-fix the immobilize in the air bug
-fix bali trajectory so the first shot reliably hits
-remove the level up knock back
-fix ac trajectory so you can’t build one next to a wall and wipe every bit of defensive siege

Jim Hunter when my other account isn’t suspended

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Posted by: Liston.9708

Liston.9708

Even easier – rally mechanic. None or 1 for 1 – even a simple FIFO (first down- first revived) would be better than what is in place now……

YB→YB→YB→YB→YB→YB→YB→most likely YB

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Posted by: Paavotar.3971

Paavotar.3971

They shouldn’t show upgrades of the enemies though, that just feels wrong and gives too much information to the attackers.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
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Posted by: Khezekiah Bellamy.5016

Khezekiah Bellamy.5016

Considering how the upgrades happen automatically, in 3 tiers, and at set times(only sped up by dolyaks) anyone who notices when something flips can know exactly when the upgrades are happening. On top of that, every time an upgrade happens you know those exact upgrades because they are the same as your’s. AND objectives always get a door/wall upgrade or things such as oil and cannons when they do upgrade, anyone can walk by an objective, see one upgrade and know all of the upgrades.

(edited by Khezekiah Bellamy.5016)

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Posted by: Dawdler.8521

Dawdler.8521

Considering how the upgrades happen automatically, in 3 tiers, and at set times(only sped up by dolyaks) anyone who notices when something flips can know exactly when the upgrades are happening. On top of that, every time an upgrade happens you know those exact upgrades because they are the same as your’s. AND objectives always get a door/wall upgrade or things such as oil and cannons when they do upgrade, anyone can walk by an objective, see one upgrade and know all of the upgrades.

But is that such a bad thing?

Tbh I see nothing bad about this feature. Yes, it means that you can see the more predictable upgrades (the way they upgrade and whether passive or passive+dolyak timings is good in comparison is a whole other discussion). But that also mean you can devise your tactics around them. No longer does precious few scouts need to be everywhere at once in a lootless job just to give you the upgrade status of keeps and upgrade them, they can focus on actually spotting more offensivly and defend the right keep at the right time. Clever people will learn to use the known upgrade statuses against their enemies.

Besides, we already have unofficial tools that pretty much does this already. Lord timers, overlays, time since last capped, etc.

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Posted by: Wryscher.1432

Wryscher.1432

Mostly pointless as i see it. Sure it is neat and it doesnt really hurt anytging. But using it against them? How exactly? I guess more ktraining? Because the only way you can use it against someone is race there right before an upgrade hits and take it from them. You can’t stop the upgrade it is auto. So there is not starving a location of supplies so it doesnt upgrade while you work on taking it.

[Sane]-Order of the Insane Disorder
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Posted by: gennyt.3428

gennyt.3428

I feel mislead by this title >.>. With the problems plaguing WvWvW, I find this to be a “meh” feature that still won’t allow me to care who wins the match. What else ya got?

Whispers with meat.

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Posted by: Dawdler.8521

Dawdler.8521

But using it against them? How exactly? I guess more ktraining? Because the only way you can use it against someone is race there right before an upgrade hits and take it from them.

Lol.

You just stated the exact way to use it against your enemies. Think a little about what you just wrote there. If you are “exploiting” the system to race to a keep in order to cap it right when an upgrade hits… there is absolutely nothing stopping your enemy from having an entire army there waiting for you, because they know you’re gonna race there to try and flip it.

More information on the battlefield should mean that the pace increases, which is a good thing. Focus the battles around higher priority areas (ie keeps about to upgrade). Which should mean more PvP.

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Posted by: Fuzzion.2504

Fuzzion.2504

heh i got click baited

Fuzzionx [SF]
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Posted by: Wryscher.1432

Wryscher.1432

But using it against them? How exactly? I guess more ktraining? Because the only way you can use it against someone is race there right before an upgrade hits and take it from them.

Lol.

You just stated the exact way to use it against your enemies. Think a little about what you just wrote there. If you are “exploiting” the system to race to a keep in order to cap it right when an upgrade hits… there is absolutely nothing stopping your enemy from having an entire army there waiting for you, because they know you’re gonna race there to try and flip it.

More information on the battlefield should mean that the pace increases, which is a good thing. Focus the battles around higher priority areas (ie keeps about to upgrade). Which should mean more PvP.

So you agree, more ktraining. Just what we want in WvW.

[Sane]-Order of the Insane Disorder
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Posted by: Dusty Moon.4382

Dusty Moon.4382

But using it against them? How exactly? I guess more ktraining? Because the only way you can use it against someone is race there right before an upgrade hits and take it from them.

Lol.

You just stated the exact way to use it against your enemies. Think a little about what you just wrote there. If you are “exploiting” the system to race to a keep in order to cap it right when an upgrade hits… there is absolutely nothing stopping your enemy from having an entire army there waiting for you, because they know you’re gonna race there to try and flip it.

More information on the battlefield should mean that the pace increases, which is a good thing. Focus the battles around higher priority areas (ie keeps about to upgrade). Which should mean more PvP.

So you agree, more ktraining. Just what we want in WvW.

I am on a T1 server and that is all that is done in WvW NOW. Very few guilds actually do defense and skirmish – most run and hide if you want fights.

The new map looks to place defense above K-training which will be a breath of fresh air for me

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Posted by: Wryscher.1432

Wryscher.1432

But using it against them? How exactly? I guess more ktraining? Because the only way you can use it against someone is race there right before an upgrade hits and take it from them.

Lol.

You just stated the exact way to use it against your enemies. Think a little about what you just wrote there. If you are “exploiting” the system to race to a keep in order to cap it right when an upgrade hits… there is absolutely nothing stopping your enemy from having an entire army there waiting for you, because they know you’re gonna race there to try and flip it.

More information on the battlefield should mean that the pace increases, which is a good thing. Focus the battles around higher priority areas (ie keeps about to upgrade). Which should mean more PvP.

So you agree, more ktraining. Just what we want in WvW.

I am on a T1 server and that is all that is done in WvW NOW. Very few guilds actually do defense and skirmish – most run and hide if you want fights.

The new map looks to place defense above K-training which will be a breath of fresh air for me

It makes me sad everytime we roll up on an upgraded structure we have more then enough to take. But we move on because it would take to long.

But your point is exactly what i worry about. Offense will look at the map and say get their keep before it upgrades! Defense will look at the map and say, let them have the keep it aint up graded lets go take their bay it isnt upgraded!

But maybe i am being overly cynical.

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

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Posted by: Dawdler.8521

Dawdler.8521

So you agree, more ktraining. Just what we want in WvW.

That is not what I said. Karma training as a practice assume no defenders. If people know when to defend a keep, they will come. Just like how swords is a zerg magnet today. If they dont defend, well no amount of Anet changes can fix broken players.

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Posted by: Random.4691

Random.4691

But using it against them? How exactly? I guess more ktraining? Because the only way you can use it against someone is race there right before an upgrade hits and take it from them.

Lol.

You just stated the exact way to use it against your enemies. Think a little about what you just wrote there. If you are “exploiting” the system to race to a keep in order to cap it right when an upgrade hits… there is absolutely nothing stopping your enemy from having an entire army there waiting for you, because they know you’re gonna race there to try and flip it.

More information on the battlefield should mean that the pace increases, which is a good thing. Focus the battles around higher priority areas (ie keeps about to upgrade). Which should mean more PvP.

So you agree, more ktraining. Just what we want in WvW.

I am on a T1 server and that is all that is done in WvW NOW. Very few guilds actually do defense and skirmish – most run and hide if you want fights.

The new map looks to place defense above K-training which will be a breath of fresh air for me

It makes me sad everytime we roll up on an upgraded structure we have more then enough to take. But we move on because it would take to long.

But your point is exactly what i worry about. Offense will look at the map and say get their keep before it upgrades! Defense will look at the map and say, let them have the keep it aint up graded lets go take their bay it isnt upgraded!

But maybe i am being overly cynical.

Well, that is most likely what will happen. Unless they do something that greatly increases rewards for defending (I mean by A LOT) Like OMG we NEED to defend and it NEEDS to be successful or we don’t get X, or it will just be avoid and take something else as you pointed out. They would need to make these rewards remarkable across the board so both Defense and Offense are worth while.